
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Most likely between $16.6M and $47M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $27.7M |
| PlayStation | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.85 on Steam · Russia (−57%). Compare 16 prices in 15 markets →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
白金留念,真是不错的游戏,剧情层层剥茧很有意思,战斗也不错,易公弹得我很爽 唯一不太满意的就是节点传送给的太晚,前期反复跑图有点折磨,调整一下能力解锁顺序就舒服多了
美术风格很出众,手感很好,玩起来很过瘾
Absolutely loved this game! As a Chinese person, I have never caught onto a retelling/mythology SO fast in my life! I thoroughly enjoyed the exploration of all of these themes somehow packed into one game! Doing a retry at the moment to get all the achievements, but I highly recommend it. It's just the right amount of challenge, exploration, and frustration, and each location in the game is rich with background storytelling and life. Each of the bosses and mini-bosses were fun, and I really liked that this game forces you to perfect mechanics with each boss. The cutscenes were perfectly spaced that the game never felt boring or repetitive, and none of the sections felt particularly dragging. And of course the art was beautifully drawn, my friends and I were quite happy to voice act the whole thing in Chinese because it was just that fun. Highly recommend it to anyone who is looking for a challenge with a brilliant storyline and a bucket load of nuance that I was very happy to indulge in an analysis with my friend later.
아기자기한 그림체인데 생각보다 어려움.. (약간 짜증남) 근데 또 패턴만 어찌 적응이 된다면 바로 깰 수 있는 난이도? 패링하는 맛이 좋아서 추천.
手感不錯,難度均衡不刁難,好玩。
Tentei muito gostar desse jogo mas infelizmente não rolou. São várias coisinhas que combinadas acabaram me desanimando de continuar jogando. O personagem principal é insuportável, parece um adolescente de 15 anos com complexo de superioridade. Em alguns pontos ele tira um pouco essa máscara, mas logo coloca de novo e isso fica chato rápido; O combate é relativamente interessante e satisfatório, mas o sistema de upgrades das skills é extremamente lento e dá pouca sensação de progresso real em te deixar mais forte. Não ajuda o aspecto soulslike te fazer perder todo o progresso de dinheiro quando morre, impossibilitando comprar upgrades novos pra ficar mais forte; E o pior de tudo pra mim foram os mapas, que são bem lineares e pouco interessantes de explorar. Esse aspecto acaba ficando ainda mais comprometido pelo fato de que se você voltar pra se curar, vai ter que matar tudo no caminho novamente pra seguir explorando, e isso fica chato rápido; O estilo de arte aqui não me agradou também, o que é estranho já que costumo gostar de jogos parecidos, como por exemplo Hollow Knight. No fim das contas não posso dizer que é um jogo ruim, mas está muito aquém do pedestal que é colocado.
Erm, not entirely sure how this game slipped under my radar for so long but it's fantastic - some of the best combat I've played in game, some of the best bosses and the final boss really puts everything you learned throughout the game to the test. Big recommend!
A good metroid-like that plays surprisingly a lot like Sekiro. Good bosses.
Устроил кошачий геноцид и убил всех своих бывших друзей во блага мира, научился парировать личную жизнь. Прекрасная игра 10 потерянных Цзинь из 10
还剩下易公没打。但,这确实是我玩过的剧情最好的银河恶魔城游戏。 制作组对神话的考据和运用妙到毫颠,剧情信息释放的比例也恰到好处。再次证明了,讲好故事和篇幅没关系,有效的信息处理和有效的人物塑造,就是能让人感受到良好的审美体验。 比较不爽的是蚨蝶BOSS战+战前关卡。美术设计是很顶啦,但踏马跳跳乐能不能别做这么冗长啊。死了不知多少次离开那个阴森的关卡后,踏入BOSS战原以为可以轻松一点。但踏马这BOSS也是全游戏数一数二的难度和攻击频率,还有整整三个阶段(大哥,其他都不过是两个阶段),体验血差。 当然,所有的不爽,随着主角在灵枢中见到九王们并肩而立,念出最后的台词时烟消云散——「谁都没有错,我们也只是夺取往日光明的太阳。」 当仙人们意识到自己并非仙人,当猿人们意识到自己不止是猿人,太阳,也要落山了。星球的未来会翻开全新的篇章,会有新的太阳升起,会有新的太阳落下。 射下所有的太阳吧,它们曾如此鲜明热烈地燃烧过;射下所有的太阳吧,它们已燃烧了太久,太久。