
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Most likely between $16.6M and $47M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $27.7M |
| PlayStation | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.85 on Steam · Russia (−57%). Compare 16 prices in 15 markets →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best Metroidvania games II have ever played on par with games like Hollow Knight and Silksong. And in my opinion a better story
Sekiro but 2D
What a video game! This is probably my favorite metroidvania so far. Soulslike + metroidvania is a match made in heaven. Every boss battle feels fair despite being brutally difficult. The mechanics are predictable and I haven't really had many moments in the game where I have felt like the game was at fault for me taking a hit. This game wants you to "git gud" as it were and the reward is immense satisfaction with yourself. The story, worldbuilding, and premise are awesome and ridiculous, but I cannot explain them here as that would spoil the reveal. I have mixed though mainly positive feelings and opinions about the art direction. There are parts where it felt a little bland to me. The atmosphere is amazing though. The music is inoffensive and occasionally there's a track I really want to write home about: the battle with Madam Ethereal for instance (I don't know what her English name is because I played the game in Italian). I liked the Pavillion of the 4 Seasons, you have a few buddies who you take into your house of sorts and its fun to watch their relationships play out. Kuafu and Shuanshuan's relationship is adorable. I could write more but I'm getting tired. Play this game! It's really good!
It's a so beautiful game in many meanings. I've completed it in the second time and had so much fun. Want to pay additional respect for the last boss fight - that's how it must be. It's difficult, fast, furious, skill is required.
10/10, одна из любимых игр теперь. В ней прекрасно практически всё: боссы, артдизайн, музыка, сама боевка и геймдизайн. Больше всего порадовало то, что многие зоны в игре имеют какую-то собственную геймплейную фишку, из-за чего они все чувствуются по-разному и запоминаются. Персонажи в игре прописаны отлично, взаимодействие с ними - отдельное удовольствие. К концу игры ты прям прикипаешь к героям, и хочется остаться с ними на ещё немножко. Сам сюжет тоже может удивить парой поворотов, но там без изысков. Зато радует лор игры и предыистория самого главного героя - там всё прям отлично. Про сеттинг промолчу, где вы ещё увидите таопанк??? Геймплей в игре хорош: парировать приятно, а большое кол-во скиллов и нефритов позволяет строить прям разные билды и находить свой подход к битве с боссом. Кстати о них: битвы с боссами - отдельный кайф. Поначалу игра будет ощущаться несложной (примерно после 1 босса, как привыкните к боевке), и примерно до середины игры проблем не будет. Зато во второй половине вы действительно сможете почувствовать боль... а вместе с ней и одни из лучших босс файтов на моей памяти. Последний босс на тру эндинге съел 4 часа моей жизни, но ничего сверхестественного в нём нет - буквально git gud. Проверено. Главная проблема игры - это хитбоксы, которые порой очень нечестно считают тебе урон, особенно это ощущается на Леди Бабочке и последнем боссе. + порой сильно бесит отсутствие окна бессмертия после получения урона, из-за чего некоторые боссы могут влить прилично урона за одно комбо. Но за всё прохождение с убийством всех (в том числе опциональных) боссов у меня таких ситуаций было минимум, а вот к хитбоксам вопросы были всегда. Но если смотреть на картину в целом - лично для меня это чуть ли не шедевр и точно игра S-тира. Всем рекомендую как минимум попробовать игру, если любите метройдвании/платформеры, и вам не чужда система парирований. Даже если всё это не нравится - попробовать стоит, слишком уж уникальной чувствуется эта игра. 10/10
Gourgeus Game
Nine Sols Review: Edit: After read more review i relaise the issue with this game isnt the difficulty it the parried based combat system now the parries in the game for the most part feel pretty good but the issue is that when you pull of an perfect parry there no reward you just dont take damage and the fight continues and thats it. That is what make the combat feel so bad and unbalanced but dont get me wrong there alot of great thing this game does very well but the disappointing parry system is so frustrating that make me want to go play something else. That being said i stand by past feel i think this game is something i would recommend to player who want an experience that very difficulty and feels punishing really wanting a challenge. But i think it just isnt for me ill update review if my opinion changes
hypest combat. really makes you FEEL like john sekiro
Jogue pelo desafio, platine pela historia.
I am skeptical about games who's shtick is about being hard for the sake of it. But Nine Sols is not that, and its polished in many ways: * The level design is clever, but not intimidating. You don't need to open a guide to figure out where to go, or where backtrack, or discover secrets (therefore I would never bother with Hollow Kngiht). Hitting this sweetspot is not easy, and Nine Sols does it for me. One of the levels is a dream sequence which was memorable * The game has only ONE attack combo, and it is enough. Typical of metroidvanias, it gradually introduces more movement mechanics that synergize suprirsingly well with the single attack combo. * The story is good, gritty, and violent. NPC dialog is not overbearing, but still have their charm. * The bosses will require your focus and memorizing attack patterns. You CANNOT brute force them -- this makes the fights thrilling. In fact some of the elite enemies are really tough too. Killing a boss immediately gives me the urge to fight it again (but do it better, cleaner,). Only Khazan and V Rising has given me this satisfaction .. and now Nine Sols. In many ways, the game is minimal (remember, just ONE attack combo!)... but still is exciting. There is brilliance in its simplicity - and Nine Sols captures it. Really top notch game.