
Nil-Ninjahtic: Ronin is a pseudo 8-bit action platformer. While it integrates gameplay mechanics of the previous titles in the series, they are combined in a manner which differentiates itself from its predecessors.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
킬링타임용으로는 최고!!
还挺好的 音乐啦操作啦都不错呀 就是地图老是看不清楚。不过实在是太长了所以坚持了一大关就没再玩了。 不动的时候能防。踩人算攻击。在墙上的时候按上能竖着跑起来。
Seriously this game is nearly perfect for my taste. The gameplay, the parkour mechanics and Yo Asakura as the main protagonist. But because I truly fell in love with the game I want it to become absolutely perfect so a little critizing from me comes next. So, the small problems I found while beating first 2 worlds: all these bars or how should I call them - the things you can climb on - have lesser hitboxes than you can think observing them visually. So it quite often end up you missing them and falling while visually you certainly overlapped them. That's the real problem and I think should be fixed. The other thing is rather subjectibe - I didn't like it the mechanics behind the bosses - you should bait their attacks to make openings. The game is about mobility but these bosses certainly didn't involve the core gameplay. Besides you should repeat the process of baiting for like over 5 times at least. This also in my opinion contradicts the flow of the gameplay that you experience during regular levels. I would rather prefer bosses to be somewhat bullethellish. I did beat only two of them so maybe they will be better in the next worlds. Otherwise, solid 9 out 10 game.
总共5个大关卡,流程不长,难度也不高,boss战也简单到无语,说好的难度呢??
Cool game. I like the Ninjahtic series. Be aware that you can block shurikens and bullets by holding down the block button and walking toward the enemy.
Типично-нетипичный, хардкорно-нехардкорный платформер-платформер. Первое, что бросается в глаза это рисовка. Приятные цвета и особый стиль. Все, вроде, красиво, но первая дверь в обучении была самым сложным моментом в игре! Она настолько гармонично вливается в фон, что прежде, чем в нее зайти тупил с минуту. Гемплей и сложность. Вот тут спасибо. Хардкорный платформер должен иметь отзывчивое управление. Игра не самая хардкорная, как и управление не самое отзывчивое. 100% адекватность. Боевая система сделана сочно. Удары и блоки. На поверку же нужно давить на атаку, как можно чаще. Музыка хороша, но может через час надоесть. Боссы. Очень легкие, когда знаешь, что с ними делать. Задача узнать. В этой игре то, что хорошо - плохо, а то, что плохо - хорошо. Все адекватно и необычно. Поиграть стоит. 6.5 дверей из 10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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