
Nil-Ninjahtic: Ronin is a pseudo 8-bit action platformer. While it integrates gameplay mechanics of the previous titles in the series, they are combined in a manner which differentiates itself from its predecessors.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
nice 2d indie game. gameplay is normal and intersting. its not like mario where life is limited. unlike this game has infinite live :).
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Nil-Ninjahtic: Ronin, Blaze Epic tarafından geliştirilen ve yayınlanan sözde bir 8-bit aksiyon platform oyunudur. Oyun 16 Mart 2016 tarihinde piyasaya sürülmüştür. Bu oyunda geliştirici, serinin önceki oyunlarından oyun mekaniklerini entegre etmiş, ancak bunları öncekilerden ayıracak şekilde birleştirmiştir. Oyuncuların ninja benzeri bir kahramanın rolünü üstlendiği serinin önceki oyunlarının aksine, Nil-Ninjahtic: Ronin, daha çok samuray özelliklerine sahip bir ana karaktere sahiptir. Oyun hala platform için çevrenin kullanımını vurguluyor ve bulmaca unsurlarını koruyor, ancak her seviyedeki ilerleme, önceki oyunların açık uçlu doğasına kıyasla daha basit. Nil-Ninjahtic: Ronin, oyuncuların üstesinden gelmeleri için çeşitli platform zorlukları ve bulmacalar içeren birkaç ekran sunar. Yol boyunca oyuncular samuraylarla düellolara girecek ve farklı düşman türleriyle karşılaşarak oyun deneyimine savaş unsurları ekleyecekler. Oyun zorlu bir zorluk seviyesi sunuyor, ancak oyuncular için adil bir deneyim sağlamak için sık sık kontrol noktaları ve sınırsız devam ediyor. Nil-Ninjahtic'in grafikleri ve müzikleri: Ronin'in grafikleri ve müzikleri retro oyun estetiğine saygı göstererek 8-bit tarzını benimsiyor. Optimum oyun deneyimi için Xbox 360 Controller kullanılması önerilir. Genel olarak, Nil-Ninjahtic: Ronin, oyun mekanikleri ve samuray temalı kahramanın benzersiz karışımı ile sözde 8-bit aksiyon platform deneyimi sunuyor. Platform zorlukları, dövüş karşılaşmaları ve nostaljik görselleriyle oyun, retro esintili oyunların hayranları için keyifli bir deneyim sunuyor.
Defintly the most hardest of the Ninjahtic trilogy. the feature of save anywhere present in the other games don't exist here. Also the hp bar added in the second game doesn't exist too - so it back to the "one-hit-ko" mode present in the first game. While the other protagonists share some "agility", the one here has a low-high jump that EASILY can make fall when trying to cross a pit. Also the enemies here are SMART and can counter - killing you EASILY! the ONLY good (useful) feature is the climbing/walking wall ability from the previous (second) game of the series. If you don't played or know the prequel games I don't recomend this one! But if you like the hard-as-nail types of games, its your choice. I may say I was enticed to play it by the pixel art and the ninja appealing, but in the end it only bring me stressing moments due the extreme difficulty if compared to the other Ninjahtic games.
For $2, you get a badass samurai parkour 8-bit platformer. [b] Buy it. [/b] The feeling of watching your character zoom through the level with perfect timing is second to none.
I got $2 worth of fun out of it, so I feel no need to complain over minor issues.
Nil-ninjhatic ronin is a fun game, it holds up the fun and difficulty very well! Still retaining that great music from the previous games, fun parkour sections, fair difficulty, and style. i have some gripes about it though. First, the new stage system is an ok idea on paper, but doesnt work as well in the game, when you select a stage it takes you to the start of the stage, the problem is that if you need to go somewhere or close the game, all the stuff you went through to get far into the stage is worth nothing becuase you cant simply save. secondly, yes some music tracks return but i see a lack of new ones and this might be becuase there very forgetable which is a shame cus you can make really good tracks. finally, combat was a big part of ninjhatic mind tricks, and i liked how you tried to combine it with the older style of gameplay, but it favors the original more than mind tricks. you can't attack up or down which sucks when you need to attack enemies when hanging on a ledge, and you only take one hit no matter what! getting hit multiple times allowed you to not get ♥♥♥♥♥♥ over by that one enemy in front of the door and made combat a bit more enjoyable, 2 hits would be perfectly fine, we dont need 5 hits or whatever it was in mind tricks. but other than that everything is perfect! (note i didnt beat the game when i wrote this review) 9/10!
This is close to a masterpiece. The minimal tutorial isn't very clear; you can run up a wall at any tile by simply trying to move up while on a wall. The first boss fight is ambiguous. When he teleports, I don't know if that counts as a hit or not. Most of the time he teleports, but of you wait for his charge attack and hit him after he dodges towards you, you can hurt him (a red sprite shows up). The difference between what is solid and what isn't is not always clear. We can climb up pipes and they can be mistaken for background decoration at first. There are store signs, all of them can be climbed, but they're as bright as the background environment which is not solid. Checkpoints: they only happen after a boss fight. It took me almost 1 hour to beat the first stage and the boss, that means if you quit the game before then, you must start from the beginning of that chapter. I beat Stage 1 and apparently only 5% of players have done so. I believe it confirms the checkpoint issue. .... To the dev: I hope you take it constructively, your game is amazing. My first thought after launching the game was "this is how platformers should be made".
3/10. For 8-bit platformer lovers and 8bit sound lovers only. Why? Cycles are too long, the game's boring and too easy for the genre. Glitches everywhere, badly reactive jump (you have to wait like 0.2s after every action if you want to jump right after), hitboxes not corresponding to visuals ... Well at least they tried =D but go get meat boy. I've prefered doing meat boy once more than doing this game.
I wish I could commend this game for anything but I really cannot. Nil-Ninjahtic: Ronin is a difficult game but for all the wrong reasons. The controls are extremely clunky to the point of failing levels, the level design is severally impractical and there is zero enjoyment coming from the gameplay. If you want a difficult platformer go off and buy spelunky or super meat boy because they at least are polished. I don't even know how much I paid for this game but it was not a wise investment. There are free games better than this. Don't bother. 3/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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