
Nightmare Zone is an indie horror game made by two people. Run away from your nightmares, explore all areas of the dream world and find 5 doors in a row to escape. Will you be able to wake up? Something is looking for you and if you get caught you'll have to restart.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
wasnt fun or good..........
not fun...just sprint until u find a door
Nightmare Zone is a really fun indie horror game. The two developers really has put a lot into this. The levels look really different from each other and are really well put together. The sounds and noises even more amazing! The bird sound, gets me every. single. time. The background music does a really good job with getting on my nerves and making me sweat even when the monsters aren't even close yet. And the glitch effect, love it. Awesome, awesome game.. can't wait to see what they come up with next! <3
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Nightmare Zone è un gioco semplice ma convincente: l'impegno degli sviluppatori si vede nell'atmosfera che sono riusciti a creare e nell'ottimo impatto visivo di gioco. Fondamentalmente ci troviamo davanti ad uno Slender Like: un gioco horror in cui si devono collezionare vari oggetti prima di essere catturati dal mostro di turno; un gameover equivale ad un dover ricominciare tutto dall'inizio. In Slender: The Eight Pages dovevi collezionare 8 fogli in una singola mappa, in nightmare Zone 5 porte in altrettante mappe differenti. Non è un gioco da intendere come "spaventoso", piuttosto andrebbe visto come una sfida! ogni partita dovrebbe essere un tentativo di migliorare i propri tempi. Considerando anche il prezzo più che accessibile, per me il voto è un pulito 3,5/5. PS: gli sviluppatori hanno inserito nel gioco un sacco di Easter Eggs, alcuni sono veramente molto carini!
Essendo il gioco d'esordio di questi sviluppatori devo dire che è ottimo, abbastanza pauroso e mediamente difficile, essendo io una pippa ar sugo ancora non l'ho finito ma ho visto tutti gli scenari e mi sono piaciuti molto. Consigliatissimo. This is the debut game of these developers and I must say that it is excellent, scary and moderately difficult, being me a noob I've not finished it yet but I have seen all the scenarios and I liked them a lot. Highly recommended.
Per soli 5 euro il gioco è veramente molto spaventoso e molto solido, anche la difficoltà non è così bassa da non sentire pressione e ansia, sicuramente consigliato a chi cerca una serata horror e a chi vuole cimentarsi in una sfida.
After being confused and dying for several minutes, I enjoyed this game and beat it on my first real try when I figured out what the escape doors looked like. For a free indie horror game this is essentially as predictable as you could expect. Extremely simple mechanics: run away from enemies that chase you, find a door to escape, repeat five times. The difficulty progression is well done, with each level offering a more challenging environment to run through. This is the first indie horror game I've ever really played and it got a few scares out of me. The simple mechanics allow the player to easily dodge the enemies, but the ambiance and spooky atmosphere kept me engaged enough to complete the game. I can imagine being frustrated by the level design sometimes, but I think the risk of consequence adds to the enjoyment of the game. I would call this a good game, but it doesn't do anything special, and I wouldn't dare spend more than a dollar on it. So it's a good thing it's free.
Le falta mejorar mucho 6/10
"Nightmare Zone" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a laughably badly made Unity asset flip/kitbash, a couple of basic Unity asset buildings dropped around a simple map. You get chased by a jumpscare Unity asset and just have to bolt to find a door... that's it. Valve really needs to think about some quality control for Steam Direct. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Nightmare Zone". Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $6 USD for this. Yeah, the developers were trying to get YOUR money for other people's Unity assets. This is never okay. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Nope. I didn't have to pay for this, but I still feel like I got scammed.
怪物四面八方的围观你 但是内容太无聊了
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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