
NIGHT IN THE WOODS is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world.
Most likely between $3.4M and $9.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 95% | approximately $5.6M |
| PlayStation | $19.99 | 93% | — |
| Xbox | $19.99 | 90% | — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.37 on Xbox · Türkiye (−93%). Compare 33 prices in 15 markets →
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
love this game. highly recommend.
If there was a more neutral option I would pick that, but alas... The game almost completely lacks gameplay, but I get it, it's just the kind of game it is. Interacting with side characters and exploring the town, and getting to know it is pretty nice, largely feels like Life is Strange: True Colors, perhaps, if you're looking for closest match. However, there are some things in a game that annoyed me just too much: - Main story: I felt being hyped up for something big to happen throughout the game. They do this tension build up pretty nicely. What they don't do nicely is the final resolution. It feels completely lackluster and mostly out of nowhere. Maybe they went for some kind of realism in this, or wanted to make a point that sometimes this happens, I don't know... But I think it ultimately goes at odds with the quality of overall experience. - Content gating: I really don't like games that prevent you from experiencing as much of the game as possible in one play through, and this is one such game. You are forced to pick who you hang out with for no good reasons, and are forced to skip some options. Also if you mix, you get locked out of bond achievement with both people. People can say things about replayability value all they want, but I don't think it was necessary here at all.
meow
Night in the Woods is a pensive reminder of what it means to be in your late teens or early 20s. As someone who struggles with [spoiler]delusions, thankfully lucid[/spoiler] myself, Mae's character really stuck with me. In many ways, she's who I might become in a few years. She echoes many of the things I fear, and she carries many of my flaws, too. I feel like the highlight is that NITW is very refreshing for a story-driven RPG that is ultimately about psychological dread and suffering. I appreciate it for not being gimmicky or too stuck on a particular emotion and how it captures an incredibly wide range of feeling, turning from hilarious to riveting to existential at a snap of a finger. It is very light (so, light-stomached people, you'll be fine!), the format is novel, the artstyle delivers, and the lore leaves not much left to be desired. I will be honest, the transition between these different emotions can be awkward at times (simply due to how the friendship quest system works). If you are a psychological horror fan who wants to feel absolutely terrible and nothing else, then this game won't be for you. Why? The game's ultimate ambition is to paint a nuanced picture of college-era life, both in the good, the bad, and the ugly. As a result, I left the game not so much misanthropic or hopeless about the future as I was appreciative of it. The writing is childish, but I'm pretty sure it's completely intentional, and all things considered, it's pretty impressive that the developers have managed to convey such heavy topics through such a whimsical cast. NITW is such an adorable yet deceivingly light-hearted game. It is not perfect, and it takes some concessions on the player's part to fully appreciate, but it is without a doubt one of the champions of its time. I left my first playthrough with a Mae-shaped hole in my heart :) [spoiler][i] I am going to tell you something, little creature: you are swimming further and further out to sea and beyond are things blind and terrible, so I am climbing back into the air they knocked away and I am closing the sky. [/i][/spoiler] - The Sky Cat, Pt. 3 Day 2
kinda boring ngl okay now jokes aside, without any doubts this is the best game i have ever played, it truly is a masterpiece. the way it tells the story, the way the characters actually feel alive, the amount of details it has, not just on the artwork cause if i even start talking about it im never shutting up LOL
Binged it in one day. Favorite thing I've played in a long while. Love the autumn/spooky vibes. Despite the cartoony art, the story has a very eerie, murder mystery vibe. Loveable cast of deeply flawed characters. Tons of Easter eggs for local yinzers (Pittsburgh), too!
The future may wonder what made this special, and that is because they will never know the present as well as this game.
Шикарная игра с осенней атмосферой, милыми персонажами и психологией. В конце игра учит игрока стремиться к жизни, однако по настоящему ценить жизнь и находить успокоительное в доме за несколько секунд вы научитесь, когда поиграете в демон тауэр на ноуте Мэй.
Demon Tower almost made me cry because of how long it took me to do. But besides that, this game is just so frickin' good. Touches on a lot of topics regarding growing up and how much it sucks, how difficult change is, sad stuff like that. Mae's narration of details that seem pointless make you feel nostalgic and sad as she looks at giant creepy dinosaur mascots with rats inside them and recalls the time it ran over a kid's legs.
This is a great comfort game. The soundtrack is gorgeous and the characters and world are immersive. I watched JackSepticEye play this years ago and when I was feeling lonely one night decided to try it for myself. I'm so glad I did, because adventuring around as Mae has been an escape I needed.