
NeverRage is a third-person online role-playing game, with action & tab-targeting combat that combines theme-park and open-world sandbox experiences. -Craft & Survive -Lobby The Chief -Expand The Castle's Influence
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Kwaza Games LLC
Release Date: January 1st 2027.
Action and Tab-Targeting Interactions
NeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids.
Real World Player Housing
Purchase a land, and build, or buy a template-house model.
Place shrines for Pantheons you would like to welcome into your domain, and gain Trade-Feature buffs.
Arenas
0pen-World PVP (& Crime System - That would flag a player for PvP)
Open World Boss Fights
Each of the 23 Dimensions have unique open-world bosses, and Battleground bosses empowered by mythological
pantheons; Celtic, Greek, Norse, Egyptain, Kwaza Metaverse.
Trading
Go to real solo dungeon location (IRL), unlock them, explore them, sell your loot for
gold or keep them as powerups.
Sailing
Become a pirate and roam the open-sea of each Dimension.
The Game World Size:
-NeverRage exists in one of 23 realms and is one of many potential Home Castles for Avatars.
Each Landmass has 2 Castle Land Plots, which are divided by a battlefield.
World Building Rules:
We want players to see each other often.
The Castles Do Not Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler.
This allows you to carry on stealth and sabotage missions, to roam the seas and create the snowball effect that will
trigger the open-world battleground event.
Progression:
Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage.
Company-Wide Data Containment
This data is persistent and will reflect the player's progress in the virtual reality we are designing (follow us on LinkedIn for tech news).
Weapon Mastery System Intro
Experience points will be granted to Avatars, to be spent on weapon mastery and to unlock higher level content.
Social Class Progression
Device Users can help their Avatar gain social class standing within their Home Castle by gaining Charisma through
1: Donating to guilds
2: Feeding NPCs that are in need
3: Resurrecting Players/NPC that were defeated while carrying out Castle commands (-Command/King's Order)
5: Romancing a higher-class member (NPC only - for now, until we put age safety in place with our virtual reality platform registration/verification feature)
6: Supporting Castle specific initiatives
Exclusive Social Class Perks:
Content Generation
-Upgrade Activation (Based on your level, as a Cleric, for example, you may be able to boost the success rate of enhancement by 100%)
-Family-Specific Trade Responsibilities (Paladins may be required to take on the responsibility of leading Crusades Sieges).
-NPC recognition (AI is very important to us, and we plan on designing out virtual reality with AI that will adapt to Avatars as they change states
-Ai might bow down to upper-class members of their home castle. Ai families might greet/invite-Avatars-to-launch allowing Users to choose to share in this experience)
Weapon Mastery:
Performing action relating to a weapon category grants experience which results in gaining points to be spent in the weapon mastery system.
Points will be lost over time, or based on the players' Avatar actions.
Crossplatform Crafting:
To craft, players will have to gather materials and minerals from various places, things, and creatures found in the world of NeverRage.
Aging System:
Every item found in NeverRage has an Age factor, which provides information about how long the item can remain intact if it wasn't used or consumed.
Arenas:
1v1 Duels and 1v1 Arena Matches can be negotiated
3V3 Matches
Castle Battles & Politics:
Based on the democratic decision of the upper-class NPCs and players of NeverRage, conflict can be carried out as a Siege, Infiltration, or Raid.
Siege:
A Massive Online Battle Arena event that may last from an hour to a week depending on the Ranks of the Castles.
Infiltration/Stealth-Missions:
During Sieges, and depending on the conflict mode decided by the politicians of both Castles, combatants will have to infiltrate and
capture an Upper-Class Citizen of the opposing Castle.
Raid:
Without permission, a Castle's guild may be selected to Raid a neighboring Castle with little to no resources from their Ruler. Raids are unorthodox, and a failed raid may affect a guild's reputation in the world of NeverRage.
PVE:
Territory Battles:
If a player defeats a pack of creatures, the player can duel and brand the champion of the pack. For the brand to be broken and reapplied,
the contending player needs to defeat the creatures, defeat the pack's champion, and request a duel with the Avatar who previously branded the champion.
Giants/Roaming and Stationary World Boss Competition:
Guilds Competitions
Guilds may challenge each other for a reward based on how fast and efficiently they can defeat an Emissary of the gods of NeverRage.
Each guild will take turns, if it's an event, a Gladiator from each Guild will settle the competition, on-site, in a gladiator match.
Hunts:
Hunts are carried out by players who specialize in defeating as many packs of creatures as possible.
As Avatars defeat packs, they gain the chance to acquire a 'Hunts Ticket.' The player who owns a Ticket will be allowed to invade the dwelling of a stronger version of the Creature/Emissary that their Avatar has been defeating.
Contains Custom Cloud Ai Technologies:
Valve requires this information to be announced publicly; as such:
The NeverRage server contains Custom Cloud Artificial Intelligence Technologies. The client itself contains a traditional gaming AI system.
Game and WebClient Merger:
NeverRage is linked to a metaverse web project. It is not a Web3 project itself.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Can't even get passed the first part. Nothing but bugs and errors currently. Don't recommend till this is worked on more internally.
░░░░░░░░░░█▄░░░░▄█░░░░░░░ ░░░░░░░░░░████████░░░░▄▄░ ░░░░░░░░░░███▀██▀█░░▄███░ ░░░░░░░░░░▐████▀██▄███▀░░ ░░░░░░░░░░░▀████████▀░░▄▄ ░░░░░░░░░░▄███████▀░░▄███ ░░░░░░░░░▄█████████▄███▀░ ░░░░░░▄██████████████▀░░░ ░░░░▄██████████████▀░░░░░ ░░░▐████████████▀░░░░░░░░ ░░░█████████████░░░░░░░░░ ░░█████████████▌░░░░░░ ᵐᵉᵒʷ This is Jake, the MMO cat. Please pet him and hit like so jake can spread the word about this TERRIBLE MMO.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Hermes Link -Ex: example_email@hermes" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] This shouldn't even be considered a game, it's a non-functional tech demo intended to be part of that word gamers just love so much, a "metaverse" (so I wouldn't be surprised if this was intended to become a Web3 NFT infested crapfest). But the developer couldn't work out how to make even a rudimentary game, so this died at the prototype stage. So, "NeverRage" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. Despite not being in Early Access, it's obvious this is an incomplete product. Developers have an obligation to deliver complete, not partially done products to gamers, that shouldn't be controversial. Whatever the excuses may be, it does no service to gamers for incomplete products polluting Steam like this. It makes it harder for gamers to find complete games, and it makes it harder for ethical developers who do the right thing to find their audience. On visuals, the graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. They don't look flipped, they just look like someone mucked around in Blender for half a day and thought "That'll be perfect for a metaverse NFT mobile app!" It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Concurrent players on Steam, sampled daily since tracking started.
NeverRage, tema parkı ve açık dünya sandbox deneyimlerini birleştiren aksiyon ve sekme hedefli dövüş içeren üçüncü şahıs çevrimiçi rol yapma oyunudur.
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Игра NeverRage – это жестокий тайм-киллер, выжимающий все соки из твоей нервной системы. Простота, на первый взгляд, обманчива: пройти даже пару уровней без чувства ярости и желания разбить клавиатуру – задача не из легких. Бесконечные шипы, платформы, исчезающие в самый неподходящий момент, и пилы, жаждущие расчленить твоего персонажа, – вот что ждет тебя на каждом шагу. Геймплей невероятно аддиктивный, заставляющий раз за разом возвращаться и пытаться улучшить свой результат. С каждой неудачной попыткой ты учишься, запоминаешь расположение ловушек и оттачиваешь свои навыки. Пиксельная графика, несмотря на свою простоту, радует глаз, а динамичная музыка идеально дополняет хардкорный геймплей. Несмотря на всю сложность, игра дарит неподдельное ощущение удовлетворения, когда наконец преодолеваешь особо сложный участок. NeverRage – это игра для тех, кто любит вызовы и готов к постоянным поражениям, ведущим к неизбежной победе. Будь готов к тому, что она поглотит все твое свободное время. Оценка: 8/10 (балл снят за беспощадную сложность, которая может отпугнуть некоторых игроков).
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