
A brave little sun has found himself in endless neon dungeons! Help him jump across platforms, collect coins, dodge devious enemies, and destroy blocks in search of hidden treasures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to a neon world where every step could be your last!
You are a small, sunny hero, thrown into endless procedurally generated dungeons. Each level is unique—platforms, traps, enemies, and secrets are recreated each time you play. No two playthroughs are the same.
Jump across platforms, over chasms and deadly spikes.
Collect coins and find hidden treasures hidden in destructible blocks.
Evade patrolling enemies or destroy them by jumping from above.
Find keys to open locked passages and move on.
Destroy blocks—some hide rare coins and bonuses.
Collect shields for additional protection.
Every 5,000 points—an additional shield (maximum 7). A shield absorbs one hit instead of death.
Every 25,000 points earns an extra life (maximum 10).
Procedural generation – each level is created anew, endless replayability
Multiple jump system – use them wisely to reach hard-to-reach places
12 achievements – from the first jackpot to three levels in a row without dying
Global leaderboard – compete with players from all over the world for the best score
Stylish neon graphics – bright colors against a dark background create the atmosphere of a mysterious digital world
Left/Right Arrows or A/D – Move
Up Arrow, W, or Space – Jump (can jump in the air up to 7 times)
Up Arrow – Also destroys a block above your head
Down Arrow or S – Destroys a block under your feet
P – Pause
M – Turn music on/off
N – Turn sound on/off
ESC – Menu
Levels become increasingly difficult. More enemies, more traps, fewer safe paths. How many levels will you complete? Can you make it into the world's top 10?
Simple controls. Endless challenge. One goal: get as far as possible.
Genres
Reviews
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] Marketing materials for this product were produced with soulless AI generated content. The developer violated the Valve requirement to warn gamers about any use of AI slop in a direct attempt to use AI slop for profit.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Neon Sunset is an asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated someone else's example/template/tutorial game, changed the name/reskinned a couple of things, and submitted it to Valve as if it was their own game.[/quote] This time Gamesforgames/Atomic Fabrik stole someone's Love2D platformer game tutorial and put their own name on it to try scam people out of money for someone else's game. Appalling, isn't it? Gamesforgames have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/2139560]Crocodile Transformator[/url]" = [url=https://www.sellmyapp.com/downloads/crocodile-robot-transform-game-2022/]Crocodile Robot Transform Game 2022[/url] developed by Zoobs Man (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/1720950]Zombie Killer Drift - Racing Survival[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-apocalypse-143231]Zombie Apocalypse[/url] developed by BoneCracker Games (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/2357130]Mars Colonization[/url]" = [url=https://www.sellmyapp.com/downloads/space-y-mars-colonization/]Space-Y Mars Colonization[/url] developed by Julia Cornwell (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/2156260]Asian Cargo Sim[/url]" = [url=https://www.sellmyapp.com/downloads/asian-cargo-truck-transport/]Asian Cargo Truck Transport 64 Bit Source Code[/url] developed by Unity Boy (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/2124590]City Bus Driver Simulator[/url]" = [url=https://www.sellmyapp.com/downloads/city-coach-bus-simulator-modern-bus-driver/]City Coach Bus Simulator[/url] developed by Sim Studio (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/1433940]Adventure of Bears[/url]" = [url=https://appadvice.com/app/super-bear-adventure/1468895536]Super Bear Adventure[/url] developed by Mario BLAZE (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/1935410]The Smash Cars Tournament[/url]" = [url=https://www.sellmyapp.com/downloads/smashy-drive-trending-game/]Smashy Drive[/url] developed by Game Polygon (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/2159920]Lion King Simulator[/url]" = [url=https://www.sellmyapp.com/downloads/lion-king-jungle-simulator-wildlife-animal-hunting-64-bit/]Lion King Jungle Simulator[/url] developed by Sim Studio (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/2159880]Highway Cross[/url]" = [url=https://www.sellmyapp.com/downloads/crazy-stick-man-road-crossing-rescue-64-bit-source-code/]Crazy Stick Man Road Crossing Rescue 64-bit Source Code[/url] developed by Sim Studio (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/2100740]Save The Girl[/url]" = [url=https://www.youtube.com/watch?v=mEVzzD9iMXE]Save The Girl[/url] developed by Unity Source Code (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/2999790]Just Skill Shooter 4[/url]" = [url=https://www.fab.com/listings/be69364d-ca7c-4ff5-be06-2c139ea6d3b7]Post Apocalyptic Desert Environment[/url] developed by Leartes Studios (as Atomic Fabrik) [*] "[url=https://store.steampowered.com/app/2805640]Desert Special Forces[/url]" = [url=https://www.sellmyapp.com/downloads/frontline-army-commando-war-battle-games/]Frontline Army Commando War[/url] developed by Deeko Games (as Gamesforgames) [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b], and the worst part is these weren't genuine players, these were the Russian fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR § 465.4, 15 U.S.C. § 45), these fake reviews are a violation of US Federal Law.[/quote] This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. Now on to pricing and value. Should you buy this asset flip? Is this really better than any of the 140,000+ genuinely made games on Steam? Of course not! Neon Sunset has the insane price of around $7 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Pure scam, trying to get $7 from stealing and plagiarizing someone else's game. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Because this is just a fake game/cash grab scam, and due to the sheer unethical nature of the developer, you should avoid this completely. Don't reward this morally bankrupt, unethical behaviour from Gamesforgames.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Маленькое солнышко, вероятно, ищет путь к родственному свету, а поскольку от монеток свет солнышка отражается, то и притягивают они его, будто истинный свет. Мы можем несколько раз прыгать в воздухе, а при соприкосновении с землёй прыжки восстанавливаются; можем пробивать землю по вертикали, то есть головой или ногами (Эм, мы же солнышко!), пытаясь разбить особые платформы, в которых монетки скрыты; можем даже ломать платформу под собой перед патрулирующим местность противником, чтобы враг туда свалился и погиб. Платформы будут со временем восстанавливаться, а мы должны собрать всё ценное, желательно не погибая, найти ключик, и уйти в портал на новый уровень. Забавно видеть шипы, которые работают без своей платформы и не уничтожаются… В общем, повторять до собственного рекорда! Много очков набираем – получаем защищающие бонусы, которые помогут пройти сложные моменты без потери жизни, то есть пролететь дальше. При потере жизни начинаем уровень вновь, ну или проигрываем и устанавливаем рекорд. Уровни всегда создаются заново, а потому каждое прохождение уникально. Есть режим обучения, в котором можно и достижения получить. Есть и автоматическое сохранение прогресса последней игры. С удовольствием поиграл, поставив такие рекорды: 8 уровень и 20400 очков; 13 уровень и 37850 очков. А ещё я выполнил все достижения!
According to Pelevin's philosophy, the entire material world and all the illusions we see are reflections of the light that ultimately comes from within us. The sun doesn't shine "on its own" for us; it merely makes visible what we project. Additionally, the neon sign
Согласно пелевинской философи, весь материальный мир и все иллюзии, которые мы видим, отражают свет, идущий в конечном итоге изнутри нас. Солнце не светит «само по себе» для нас — оно лишь делает видимым то, что мы проецируем сами. Ну и еще неон
A fun, engaging game with great music, but the jumping physics are something else entirely. Part two
[b][i]An endless arcade platformer with procedural levels. Find the key on each level and head for the exit. Your goal is to go as far as possible and rack up the highest score.[/i][/b] Gameplay: https://youtu.be/92Ra_ryV4zU You can perform combo jumps, break blocks, collect coins, and grab power-ups. Earn a shield every 5,000 points, and an extra life every 25,000 points.
[b]I love neon. And sunsets too.[/b] The locations in this platformer are really huge. Each one has 5 keys hidden, as well as a bunch of bonuses and enemies. A cool feature is that you can break blocks beneath you, creating new paths. Also, if monsters fall into them, they die. Pretty kind and fun game. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
画面清爽 手感流畅 规则新颖 多段跳跃 节奏很快 有12成就 死了归零 光标消失 BUG太多 没有中文 无法录制 没云存档
As a small sun, you have to go through neon levels, dodging balls and other obstacles. Sometimes, the sun needs to destroy blocks. The player can get an extra life and a shield by earning a certain amount of points.
Neon Sunset is an arcade-inspired platformer that delivers a straightforward but highly replayable experience by combining procedural level generation with fast and responsive gameplay. Developed and published by Gamesforgames, it focuses on pure platforming fundamentals rather than story-driven progression, inviting players to sharpen their reflexes through an endless sequence of dynamically generated stages. Every run presents new layouts and fresh obstacles, creating an experience that emphasizes adaptability as much as technical skill. The game's central objective is simple: navigate each level, locate the required key, and reach the exit while overcoming hazards that become increasingly demanding as the adventure progresses. Although the premise is easy to understand, the execution offers a satisfying level of challenge. Randomized environments ensure that players cannot rely solely on memorization, encouraging them to react quickly to unfamiliar situations while maintaining precise movement. This constant unpredictability gives each play session its own identity and keeps the gameplay engaging over extended periods. Movement mechanics are clearly the strongest aspect of Neon Sunset. Tight controls allow players to perform accurate jumps, quick direction changes, and carefully timed maneuvers that are essential for surviving increasingly difficult stages. The game's emphasis on momentum creates an enjoyable rhythm where every successful sequence of jumps feels rewarding. As players gain experience, they naturally become more efficient at navigating the environments, making personal improvement one of the most satisfying forms of progression available. Visually, the game embraces a colorful cyber-inspired presentation filled with glowing neon lights, vibrant environments, and dark contrasting backgrounds. The retro-inspired aesthetic pays tribute to classic arcade platformers while incorporating modern lighting effects that give each stage a distinctive appearance. Beyond simply looking attractive, the visual design also serves a practical purpose by making platforms, hazards, and interactive elements easy to identify during fast-paced gameplay. This clarity is important in a game where quick reactions often determine success or failure. Replay value is one of the title's greatest strengths. Because every level is procedurally generated, returning for another run rarely feels repetitive. Players who enjoy chasing personal records, improving completion times, or mastering increasingly difficult platforming challenges will likely find plenty of motivation to keep playing. The arcade structure also makes the game well suited for shorter sessions, allowing players to jump in for a few runs without requiring a lengthy time commitment. The minimalist design philosophy does come with a few limitations. Players searching for an extensive narrative, character development, or handcrafted level progression may find the experience somewhat lacking. Instead of introducing a large variety of gameplay systems, Neon Sunset focuses almost entirely on refining its core mechanics. Fortunately, that focused approach works well because the platforming itself remains enjoyable throughout, especially for players who appreciate skill-based gameplay and incremental mastery. Overall, Neon Sunset succeeds by delivering a polished and energetic platforming experience centered on procedural variety and responsive controls. Its combination of randomized stages, attractive neon-inspired visuals, and satisfying movement mechanics creates a gameplay loop that encourages repeated attempts without becoming stale too quickly. While it may appeal most strongly to fans of arcade platformers and score-chasing challenges rather than players seeking narrative depth, it effectively accomplishes its goal of providing an entertaining test of reflexes and precision. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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