
Do jobs to earn money to recharge to do jobs. An FPS speedrunning game developed for the A Game By Its Cover 2020 game jam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my first time playing a Minor Key game, as well as my first Neon Struct experience. I gotta say that this is quite the trip! Good beats, tight platforming and a really cool graphics design bundled into a weird low poly city place. Kind of reminds me of Gravity Bone visually. Something akin to Quake meets speedrunning platformer I guess. Definitely check it out, you get about an hour out of it depending on how much you want to complete.
This is basically a parkour style platform game in a relatively small but open area where you are tasked with delivering things, but at any point in the game you are always losing energy that you must maintain at all times whether you are currently on a delivery or not. The energy mechanic made things pretty interesting because it gives the game a sense of constant urgency. You need to make deliveries because regaining energy has a cost and you get money from deliveries (there's also some money collectibles in the world that can help though). You only get the payment at the end of a set of deliveries so as the number of deliveries you need to do increases in number, the need to complete the objective as fast as possible becomes greater. What makes this work so well is that as you do more deliveries, you also get more and more familiar with the paths within the little open world, so your traversal skills goes up with the difficulty. While enjoyable, it does get repetitive at some point though, as the deliveries always feel the same overall. There are upgrades to get, but they are pretty easy to get early game, so nothing really changes for most of the game. The world is built of sections connected with pretty boring hallways, and you'll have to constantly go through them (I assume this was to help hide parts of the world loading). There are also collectibles on the side to collect, but given the game doesn't track them, it's kind of hard to tell if you found them all or not. Overall though, I did have fun, and while not perfect, I really liked the premise being pushed to constantly move in the small open world. The parkour mechanics and platforming also felt pretty good, which is nice since that's pretty much all you are doing the whole game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting further evolution of the Rosa Engine. Aesthetic is wonderful, and the new engine upgrades really shine under the art direction they used for Neon Struct. Gameplay is actually quite difficult, but really cool to see the excellent movement system of Eldritch/Neon Struct made a bit more free-running feeling and the core concept of the gameplay. Story serves the purpose well.
A free and fast platformer, that tells its message a little too well for my liking. A chill platformer becomes a real struggle after your courier company closes down and you get hired by a megacorp that demands more and pays less. The metaphor is obvious but effective as it tells its message through gameplay rather than simply showing you dialogue. I respect the approach so I do recommend even though I didn't have much fun after the halfway mark.
Man I love the level design and movement in this one. The talks are fun too. Wish it was longer with a bit shorter movement progression. [code]Recommended by: [url=https://store.steampowered.com/curator/38893669/]Experiences Worth Experiencing[/url][/code]
run around, parkour and whatnot. fun, short.
A fun little game. 2-3 hours to beat. I confess I was a little frustrated with the running gameplay-loop until I learned how to "bunny hop" (the crazy jumps that appear on the trailer).
[table] [tr] [td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ Glass Animals - Heat Waves ♫⠀⠀⠀⠀[/i][/h1] [h1]───────⚪─────────────────────────────────[/h1] [h1]⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀0:41 / 3:58 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐ ⠀⠀[/h1] https://www.youtube.com/watch?v=KT7F15T9VBI&ab_channel=GlassAnimals [/td] [/tr] [/table]
great little game i really liked it
NEON STRUCTの開発がゲームジャム2020向けに作成した小ぶりな作品。 ファーストパーソンスピードラン、NEON STRUCTがベースなのかよくできている。 キャリアキャリアというゲーム名の通り配達をするゲームだ。 PVのようなパルクールの動きは最初はできない、いくつか簡単な依頼をこなしキャッシュをためアップグレードしてくとできるようになる。(練習と多少の慣れが必要かも) キャッシュは依頼をこなす以外にはpvにもあるが緑のアイテムがところどころ落ちているのでそこでも拾える。 またエネルギーが無くなると動けなくなりゲームオーバー。 満タンで120秒、エネルギースポットで補充ができる、要キャッシュ。 最初知らずにアップグレードに全ぶっぱして詰みそうになった。 最初はカルロという人物からの依頼で簡単な依頼をこなす、何件かこなした後なんとかという組織に所属しての依頼となる。 組織所属後は規定時間内に配達を終わらせるとボーナス支給だ。 地形を覚えなきゃまず無理なので達成したことは無い、1分で届けてくれの依頼でも5,6分はかかっていた。 また監視カメラに写ってしまうとえぐい罰金が科せられる。 お金が足りなければマイナスになるがマイナスの場合はそれ以上マイナスはつかなかった(と思う) 依頼時に小粋なジョークまじりな会話があるがすべて英語だ、英語が分からなくてもマーカーが出るので目的地はわかる。 (袋小路が多くてピキるが…) 画面右上にはタスクが出ているので依頼件数はここでわかる。 2-3時間でクリアのようだが1時間足らずでギブしました、お使いの連続でというかお使いがすべてなので地形を把握しパルクールでうぇーいできないと面白くなくなる。 落ちて登りなおして行き止まりかよ、ってなってう回路探してるうちにエネルギー切れ…お疲れ様でした。 よくできた無料ゲーなのでNEON STRUCTが気に入った人やpvみて木になった人はプレイしてみてね。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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