
Natari at the Bubble Planet, Episode I of Wakusei Keikaku, is made with RPG Maker MV, this is a game about "Bubbles" and "Dreams" , you can reach your life goal by solving some puzzles to be what you want to, like a scientist, chef, nurse, conductor, painter, etc.
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Languages: English, Traditional Chinese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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the game looks lazy at 1st, too much text & less gameplay...not for everyone i guess..but it's unique kind of vn...
Developed and published by the small Taiwanese development group Caliburn Studio Natari at the Bubble Planet was originally designed to be the first episode of a greater project called 《Wakusei Keikaku》. The biggest RPG Maker MV project which the group has created, telling different stories about the characters at various special planets in the Universe. Given this was released in 2017 and sorely lacks distinct polish to the point the creators updated it to remove the steam achievements that caused numerous bugs... I suspect that project is dead in the water. Whilst suffering from many spelling and grammar errors in translation and clunky gameplay its been hovering in my Steam list for a while due to its positive reviews. [h1]Story [/h1] The games background story is quickly rushed through in the intro video, a brief synopsis however is that it follows a young girl named Natari who is making a decision of creature named Bubbles she should bond with, These creatures have seemingly magic powers in very narrow areas (though what they can actually do is only hinted at) they also require compatibility tests with a possible bonding human and a human can only ever bond with two in their life. Its also insinuated that the bubble type you bond with heavily influences your career so on the surface people are encouraged to follow their dreams. However while Natari is basically a blank slate with little personality and nothing is influencing her there are (badly translated) hints of a much darker reality behind the cute and bright world as people are unable to obtain the careers they want due to low compatibility with the relevant Bubble or pressured into taking a different bubble they have high compatibility than the one they desire. However there are also several characters that have bonded with bubbles without taking the official exams and it seems the "Bubbler" title is more of a social construct than a requirement for the bubbles, there is also evidence that not having a bubble does not make you unable to have that skill only that a bubble will give you great advantages (Though its questioned is it really your skill and work if the bubble is helping you?) But none of the above matters as it goes right over Natari's head and has no baring on the plot, basically do all the tests choose a bubble, go to random places for 3 days, choose the specialisation of your bubble, do one last test, congratulations you passed the exam, the end... [h1]Presentation[/h1] The game is visually attractive at a glance however the Art design seems all over the place and of varying quality and styles, images don't match locations and the soundtrack is utterly forgettable. [h1]Gameplay[/h1] In a word clunky, the game itself is very short however each play through takes between 20-40 minutes to complete depending on how much you read the dialogue, there are also various inconsistent areas where the dialogue can not skipped or quickly moved through. Indeed apart from been atypical in design compared to many RPG Maker MV the technical aspects of the game are very poor in implementation resulting in lots of repetitiveness. The minigames and tests are completely unbalanced in regards to one another and whilst I respect the effort to make them different the interface between the choices make the experience unpleasant. Not the worst RPG Maker offender but I won't be playing it again. [b] Pros: [/b] - Free. - Interesting Concept - Multiple endings - Okay Sound Track [b] Cons: [/b] - Tedious unskippable text - Bad translation - Forced to do all the tests each time which don't change so multiple playthroughs are painfuly long. - Test difficulty absolutely unbalanced. Complete playthrough below: https://youtu.be/_1QzxBIxZOA
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It´s a cute and nice game. But it´s a little bit to short I think. I like the artwork<3 I think if there were some achivments, it would be more attractive.
I was really excited to play Natari at the Bubble Planet. I gave a chance without even looking at reviews because it's free and I thought I would fine it adorable. And while it is indeed very cute, there is a lot that need to be worked on. One: Dialog. It repeats even after the second day. I accidentally clicked on the same location for one of the following days and the dialog was the exact same for all the characters. I get it that it can be troublesome to create entire new dialog if you're not meant to go to the same place within the three "training" days, but it also wastes a day if you click on a location by accident and there's nothing new Two: Choice glitches. One more than one of the quiz to analyze and in the ends test the answers where missing or listed as "undefined" which means literally have to guess and hope for the best. This even occurred while talking to the best friend in one of the locations. His chat choices where just completely blank. Three: Given HP with nothing? I don't know what I was expecting when you go to "train" but it wasn't just to talk to others. I thought for sure there would be something to do with the path you choose. Maybe doing come baking the the food. Or art work in the art course. Anything but just finding lost items and chatting with the characters. There's even a tag to "Adventure" but there is literally nothing adventure bound to the game. Over all, I'm mostly just disappointed. This has potential to be a really great and cute game if it was worked on some more. Or if it had more thought put into it. It kind of gives me the feeling that the game maker had a small idea of what they wanted to to and either gave up or got bored. I'll still mostly likely work on getting the other endings merely to satisfy my curiosity but as is, this game is not something I would recommend to others :(
На любителя.
0269886
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☑ Gnome. ---{Gameplay}--- ☐ Very good ☐ Good ☑ Gnome. ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☑ Gnome. ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☐ Human ☑ Gnome. ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Gnome. ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☑ Gnome. ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Gnome. ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☑ Gnome. ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ Gnome. ---{Price}--- ☑ Gnome. ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Gnome. ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
☀️
Quite possibly the most unique and well thought out games I've played as of yet, the amount of passion and detail in every frame did not go unnoticed by me, this game is a 2/10 for me, bless this creator
The game is too Short,make more longer please. Also the CG's is so Cute ~
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