
Run and jump! And hit the evil! Geisha stand up to unravel the mystery of Kyoto!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Ukrainian*, Dutch*, Greek*, Swedish*, Spanish - Latin America*, Thai* +91 more
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[h1]簡單介紹:[/h1] 玩法簡陋的橫板過關遊戲 不推薦玩,不過不給負評只是因為這是免費遊戲 整體來說這除了畫面之外,就像是30年前的遊戲,遊戲性較低 玩了49分鍾完成了最低難度通關 優點: 1. 免費 2. 遊戲偏難 缺點: 1. 相當多細節沒做好,例如不能暫停,調整音量和輸入按鍵要按F1 (遊戲內沒說明,一般玩家不會知道),整體就像是DEMO 2. 沒有遊戲成就 3. 關卡數只有3關 (3大關,每個大關只有9小關,合計9小關) 4. 操作和玩法上都簡陋 5. 操作說明也放在商店頁面,有些人如果沒看介紹真的會不知怎樣玩 攻略: W是長劍氣,無限射程;A是寬劍氣,射程短但是劍寬,攻速快; S是跳躍,對方的射擊都能用跳來回避;D是必殺技,消耗一格氣槽 通常慢慢移動用W攻擊敵人 [code] 如果覺得本遊戲評論不錯 不妨關注我的鑑賞頁 鑑賞家 - 遊戲購買心得交流 https://store.steampowered.com/curator/33923354/ 更多有趣遊戲評論 https://steamcommunity.com/id/zelda0079/recommended [/code]
Nice game! I often say that the explorative feeling makes the best shmups, and this game gives you a character to move through the stages on foot, giving me Pocky & Rocky vibes. You have 2 main projectile shots to choose from and the ability to demon flip over enemy fire, and a super shot that costs meter, and all that pretty much makes it a fun character to play on its own! Music, visuals and the character designs are all rad. I beat it pretty quickly after some experimenting on 1 star difficulty. Bosses went down a little easier than they should to supers, which is too bad because they were pretty challenging when I fought them straight. Higher difficulty looks to ramp up enemy health, which is fine for the bosses but with so many enemies all being pretty fast this can be frustrating to fend them off. Play whatever difficulty suits you, because it might stretch out the experience out for you! This game may be small but there's solid groundwork for a fun game here. Anything extra like more stages, some story, level score (aside from the mysterious endgame rating?) can add a lot to the game, or even more practical improvements like telegraphed animations, a how-to-play screen and I-frames after being hit (you can be stunlocked to death). All I'm saying is, if I see any shmup that can improve upon this in another game somehow, I'm down to buy it, play it, and hype it up.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
ak saçlı nenemle hayalet dövmece
Красивая, приятная и достаточно сложная игра. Если не спешить, если проходить уровни не торопясь и по шагу, то уровни покажутся легкими, так как враги начнут появляться по одному, ну максимум два и убить их так, гораздо проще. Но в тоже время, если ринутся вперед как псих, то пройдете не много и вас с легкостью уничтожат. В общем поиграть можно и возможно даже получить какое то удовольствие, но думаю не слишком долго. Мой видео осмотр: https://www.youtube.com/watch?v=IQuaQtOieR8
no check point, just that...
Bop of a soundtrack that changes at each stage, simple to learn gameplay but actually pretty challenging to master! Ex: Having to fast change the two attacks depending on what mob comes, jumping(invulnerability dash) over waves of projectiles on rhytm. I only cleared it on 3 stars so far and im looking forward to the 5star difficulty grind ^u^)/
Sound: 3----Graphics: 5----Story: 1----Gameplay: 6----Commands: 3----Fun: 2----Time to load / lag: 9----Bugs / Problems: 5----Final score - 2
간단한 횡스크롤 슈팅 게임이네요. 게임은 간단하지만 결코 쉬운 게임은 아닙니다. 난이도에 따라 많이 어려워지네요. 아쉬운건 아무런 파워업 아이템이나 업그레이드 그런 게 하나도 없고 오로지 중거리.원거리 공격과 점프 회피기.스페셜기 끝 조금 특이한 요소가 있었으면 더 좋았을 거 같았는데 분량도 3스테이지가 끝이라 금방 끝납니다. 아, 히트 판정이 조금 이상하네요.
Is not a bad game but the steam controller doesnt work very well...
МАЙНКРАФТ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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