
Mythos is a Hack & Slash RPG game that offers exciting experience that makes you want to play again and again with unique content, such as a differentiated job and Dungeon system in terrain that varies with entry. We invite you to take on a dynamic adventure on the planet ‘Uld’
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Always happy to see old goodie to have a second chance. But why are there still Korean in English translation? Please fix that, thank you.
Nice game but for god sake update the game so we get english text in quest description
잊지마세요. 게임구매시 평가란의 비추천의 글에 눈과 귀를 기울여야함을. -환불함-
Mythos is a Diablo like game, that was developed by one or some of the creators of Torchlight, before they went to work on the said game project. This game was built initially to be a mmorpg, but this version was modified to be playable on single player. To begin with, the game has partial english translation, so part of the game is still in korean. The lack of translation can end up affecting quests, from their texts to objective display, and also classes, including the description of what their skill does. Due to the game not having any kind of translation patch or anything, can be quite troublesome to figure out what something does, or what a quest want you to do. Due to the game being made to be a mmorpg, it is filled with quests asking you to go do something. That's the primary source of gold and experience in the game, unless you want to grind. Some of the quest texts, like mentioned above, are untranslated, so it can be hard to figure out the objective. Still, this game was made as an mmorpg, so one can try figuring out how to complete the objective on trial and error. Either the objective is acquired by killing monsters on the field, either by destroying rocks or plants on the field, or the objective is in a dungeon (You'll see a ? next to the icon of the dungeon, if any quest objective is in it). The game features fields, with a few mobs that spawn on it, lots of npcs that will give you quests as they unlock, and a portal where you can select the dungeons on the field. Each dungeon has its level range, monsters, and also may offer loot. Dungeons that are somewhat more complex (has multiple floors), will also feature a locked chest at the end, that will give you lots of loot upon opening. Beside quests, the main source of gold in the game can be acquired by dismantling items. To unlock the button of dismantling items, you have to go to the airship, and take it to Heaven island, then do part of the Crafting system quest line. After a certain step, a dismantling button will appear on your inventory, and you'll be able to destroy equipments for materials. The reason why dismantling the equipment is necessary, is because not only equipments takes multiple inventory slots (like in Diablo), but also the equipments only sell for 1 copper on the store, regardless of rarity and level. Meanwhile, the materials sells for more and stacks. As a diablo like, the gameplay is actually decent. You can find equipments by killing monsters, you can customize your character build, and there's lots of dungeons you can explore. Beside there's a Stamina counter on the game, the value of it is set really high so you can do dungeon as much as you want. And there's also a button above the minimap which allows you to reset dungeons, so you can keep playing them again. And as mentioned above, the game features a crafting system. The crafting system seems nice, and seems to be able to make quite good gear out of it but... I have no idea where to get some of the materials. Like, I learned a Level 1 Musket recipe, and I have no idea where to get the wood necessary to craft it. The equipment system reminds a lot of Torchlight, but I kind of miss the level requirement that Torchlight has. Here, the equipments have stats requirement to allow you to use them. If you don't meet the requirement, you'll need to get the stats required through placing points on it on your build, or by getting gear that increases the stat. At least on Torchlight, there was a level requirement, which was an extra requirement you could meet to be able to equip the item, so if you passed the level requirement, you don't need the stat requirement to equip it, beside, of course, passing the stat requirement means you equip the item earlier. Another thing I don't like about this game though, is how some skills requires certain weapon types. For example, I can't use certain skills with my pyromancer character, because they require "Pyromancer Weapons", while my Pyromancer uses guns. I can understand if a melee swipe requires a Melee Weapon, but restricting certain spells to weapon type isn't cool, even more if it's skills to hurl bolts at an enemy. It's also another thing that was done better on Torchlight, where skills aren't as restrictive of weapon you can use. So, the game is fine, and might be okay for the price, but I can't recommend for those specific reasons: * The game could have got a better english translation. I have no idea why this game got partial translation, even more since it rebooted on the west twice by english mmorpg publishers. And I doubt the game changed much from then. * Probably asking too much, but multiplayer option would be nice. Being able to play with friends could be interesting. But I don't think the early game would be that interesting to play in multiplayer. * Maybe turn available on the game stores some cash shop items. I believe the game had cosmetics and stuff that one could play with. I kinda wish somehow that I had spent the money invested on this on better games though. And if you want a fun Diablo like game that you can also only play solo, maybe better get Torchlight instead. It doesn't features many quests, but features lots of dungeons, monsters and loot.
game is a fun little rpg it use to be an mmorpg, but now a days, u can just look at it, as an single player, diablo style loot based rpg. with mmo elements with how quests work & how it plays, but all online aspects of the game are long since dead. still a fun little rpg.
온라인게임을 싱글로 내다보니 온라인게임 처음 시작하면 무료로 주는 템들이 가량 인베토리 나 창고 개수 늘려주는 기간제 아이템 같은것들이 지금은 필요 없는데 1~2칸 씩 차지 하고 있는게 굉장히 눈에 거슬리며 싱글 게임으로 바뀌면서 수급할 방법이 없는 길드 또는 투기장 평판템 파는 npc들도 굉자히 눈에 거슬림.
It's hard for me to believe that Mythos is 20 years old. [list] [*]It has WASD movement with fully rebindable controls. [*]It has auto-salvage and auto-identify. [*]Full camera control, even going so far as having a pseudo-3rd person mode. [*]It's got a fair amount of class and skill variety. At least as much as the original Torchlight. [*]There's native support for 21:9 with no UI issues whatsoever. [*]There's UI scaling options for people on 4k monitors. [/list] We didn't even know we would want or need any of this when they were making it. Testament to how far forward Flagship was looking when they were making their Tugboat engine. After playing for a few hours, I genuinely think this was a generational fumble by Hanbitsoft. Especially after seeing the huge success of the Torchlight games since. In it's current form, this version of the game seems to be a mash-up of about a dozen different version of Mythos. For example, there's still an NDA from the Flagship Closed Beta in the game files. There's some untranslated text, so far it hasn't been an issue. You'll quickly find out even though hey're in English half the skill descriptions aren't accurate anyway. At least respecs are free. But otherwise, it works perfectly. Not recommended for EVERYONE, there are obviously better ARPGs that have come out since this game was made two decades ago. But if you want a nostalgia trip or are just big fan of Travis Baldree's other games, this isn't the worst way you can spend $10.
O jogo em si e legal, e um MMO que foi transformado em Offline Single Player, o unico problema e que o jogo ta com falta de tradução, muitas coisas estão em chines ou koreano sei la que lingua e essa xd ou japones nao entendo, mas da pra jogar mesmo assim, ao menos para mim mesmo sem entender algumas coisas nao me senti perdido em nenhum momento, meus isntintos de explorador sempre superam XD.
싱글로 만들었으면 트레이너좀 만들어주지... 쩝.. 재미는 있는대 힘드냉 ㅠ.ㅠ
Only playable around 3-4 hours tbh, nostalgic but unfinished game and local too so yeah not worth the 8 euros
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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