
"My Rose" is a pixel-style precision platform jumping game. A boy sets out to find the soul fruit to save a girl. Will he be able to collect the soul fruit smoothly? And in the end, can he save the girl?
Modeled estimate, not a reported figure. How we estimate →
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About
Hello everyone! I am liangxie, the author of this game.
"My Rose" is a pixel-style precision platform jumping game. A boy sets out to find the soul fruit to save a girl. Will he be able to collect the soul fruit smoothly? And in the end, can he save the girl?
The game mainly includes more than 60 carefully designed levels, 4 protagonist abilities 


, 2 kinds of traps 
and a simple story.
The gameplay that combines difficulty and ease and is diverse can allow everyone to get into the state from the very beginning. Through continuous attempts, they can break through layer by layer, advance the game, and obtain a dual experience of relaxation and excitement!
The game clearance time is about 1 to 2 hours. In addition to clearance
, three additional challenges 

are set up, filling up the sense of achievement!
"My Rose" is the author's first truly independent game. The game design, programming, art, and some music and sound effects are all completed by the author alone. I hope you will like this work. I also hope that everything in this world will have a beautiful ending.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
很棒的一款游戏,但是部分关卡操作有些别扭,比如K跳跃和I反转的关卡。 游戏难度适中关卡设计合理,很棒的一款小品级平台跳跃游戏!!!
超级玛丽跳不过第二关。 松鼠大战通关是因为我妹举着我过关。 这游戏我能打到第十五关! 我特么的多么努力!
感觉反转重力的能力挺有意思的,希望玫瑰能好起来,比心♥
挺好玩的
评分:2.5/5 评测:整体倒是没啥问题,非常常规的平台游戏。不过攀爬的手感也是够垃圾的,还有反转重力的效果是翻转地图也非常难评,玩着还好毕竟关卡不算很多,中规中矩的水平
机制蛮有意思的,也挺好玩,背景音乐不错! 有几个小建议: 1.吃到钻石的音效可以更短一些,现在音效太复杂,反应不出来吃了多少个钻石 2.有很多关卡的钻石需要快速切换重力有点晕,希望重力机制更多用于解密,不要过于频繁的切换重力。
我觉得作者把重力翻转这个技能放在最前面的做法很有技巧性,优先展现不同于一般同类游戏的地方,开篇吸引玩家,后面有几关需要迅速多次翻转真的很有意思。还有一个显著优点是,主角的命有无数条,且一张关卡地图很小,可以短时间内反复试错,再加上钻石不是必须收集的要素,如果只考虑如何抵达终点旗帜,这个游戏的难度并不大,不同水平的玩家都可以顺利往前推进度,好评!
🥰
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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