
A desktop idle RPG where your party of five heroes fights, loots, and grows in a small window while you work.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tuck a small transparent window into a corner of your screen — or anywhere you like — and let your party of five heroes keep fighting, looting, and leveling while you work, code, or browse. My Party Is Grinding blends the comfort of an idle game with the depth of a classic hack-and-slash RPG, right on your desktop. You're not grinding — your party is.
A semi-transparent window runs right alongside everything else on your screen
Drag it anywhere, zoom in and out, pin it always-on-top, or click straight through it
Glance over between tasks, click a dropped chest, and collect your rewards
Knight, Warrior, Assassin, Archer, and Mage — five classes, five distinct roles
Level up each class with stat points and a kit of active & passive skills — equip a loadout of up to four actives
Dress every class in unlockable costumes — wearing is purely cosmetic, so mix and match freely
Unlock new classes and expand your skill slots as you grow
Over 400 pieces of gear across 8 grades and 12 slots
Layered enhancement with gems, engravings, and enchantments
Forge, fuse, and craft at the Blacksmith; engrave, enchant, socket, and extract at the Mage Tower
Stockpile the random chests that drop in battle and open them whenever you like
4 acts × 10 stages × 5 difficulties (Normal, Hard, Nightmare, Hell, Inferno)
Stage bosses and powerful act bosses that hit back with their own signature skills
Auto-challenge farms your current stage on repeat — and you keep earning gold & XP even while the game is closed (offline catch-up, up to 16 hours)
Orb Circuit — a sprawling directional growth tree with 200+ nodes
Constellations — a second growth axis with powerful keystone bonuses
Collections & Factions — completing costume gear collections grants permanent, party-wide bonuses, and owning more costumes from the same faction makes every hero stronger
Pets — unlock them by slaying monsters and keep their bonuses just by owning them
Physical, Fire, Cold, Lightning, and Chaos elements, each with their own status effects
A layered mitigation pipeline of dodge, block, damage reduction, and armor
Downed heroes and revives, plus a live damage meter to track each hero's contribution
Defeat other players' parties in duels for honor
Climb through eight leagues as your rating rises
Earn daily rewards based on your ranking
Deposit gear of Epic grade or higher and materials of any grade into your Trade Vessel to register them in your Steam Inventory
List and trade them with other players on the Steam Community Market
Ownership of sold or purchased items is verified by the server and reflected in the game
All progress, items, and currencies are issued, stored, and verified on the server — your party is always safe
Rewards, crafting, and trades are all decided server-side — client tampering and item duping simply don't work
An internet connection is required to play
Grow a party that quietly, relentlessly gets stronger — right beside your taskbar.
Streaming and video creation are allowed. Individuals and companies are free to stream, record, and publish footage of this game, including monetized content.
No prior permission needed: you don't have to contact us before publishing or streaming.
Including a link to the game's store page in your video description helps development a lot!
Genres
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Russian, Vietnamese, Indonesian, Thai +2 more
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为啥从昨天晚上到今天中午一直登录不了,有没有类似的兄弟们
This game is terrible, There is an unlock tree that doesn't work. Equipping gear makes your character worse. Its using assets from cheap packs on the engine store, and half the features don't work. I suspect this was made by an LLM and not a very good one, like one that would fit on an 8GB video card. You literally earn more in the game while its closed then during having it open because I think the passives don't work in the game, but they do work in whatever code calculates your offline earnings. Terrible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 429 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
みんな! 無料ゲームでお金を稼げるんだ。こんなに不満を言っても仕方がないじゃないか。ここは一つ、一攫千金のチャンスや! うぉぉぉぉお!!
Por ahora bastante entretenido, y los devs SÍ actualizan, balancean y agregan contenido. CUMPLEN SUS PROMESAS.
看这在线人数在下降就说明问题了,卡进度太严重,前期金币获取速度极慢,宝珠回路里的加点非常不合理,增加金币的数值低到离谱不说,还很靠后,而升级宝珠回路又贵的离谱,而且回收装备只有几个金币,最离谱的是玩家想要开齐所有角色竟然要花将近10多W金币,打你妈一局才250个金币,还是在我加了好多点金币获取之后的情况,摆明了就是恶意卡玩家进度,玩个桌宠游戏本来就是休闲就是来爽的,一个前期关卡打不过去一卡就是好几天毫无提升,这还玩个毛?真是抄TBH都抄不明白,倒是学TBH卖DLC开交易船格子割韭菜挺快,赶紧死吧这游戏,摆明了看TBH火了,就想跟着捞一笔,好的不学,还自己琢磨一些恶心人的坏东西进来,还特别自信,觉得自己这游戏老牛B了,结果就是一坨屎。
鍛冶場のレベル上げが全く追い付かない 装備の更新がドロップ頼りで攻略していく感じがDiabloライク ナイトメア3-終盤でスタン入れてくるお前、それはアカンやろ...
噩梦1/9 到底该怎么通关啊 角色全解锁 挂了一百个小时等级平均已经69了 还没过去 强度有点太高了吧 附魔啥的还炸装备 真就呆一辈子 这游戏真让人无语住了 纯纯耗时间
80%の成功率なのにエンチャント失敗しすぎ、アイテム消えすぎ
这个附魔真有点四风了,卷轴品质越高成功概率反而低了,失败了装备就没了,成本有点太高了,给的提升也不是太大 再补充一点,以稀有卷轴为例,失败的概率虽然标的20%,却能连续碎好几个装备,也没有保底或者保护机制,高级装备根本不敢附魔 宝箱概率差别也非常大,分化比较严重,不像是概率问题,产量高的非常高,低的时候同样的时间几乎没有,总不能是我的运气问题 资源产出也不行,往后的宝珠动辄上万,一小时通常只有几千金币的产出,要很长时间才能换来几乎没有的提升,一级只加零点零几未免有些太少了 还有铁匠铺的升级问题,不知道是不是我的玩法问题,合成等级上限跟不上产出装备的等级 希望比我更有游戏理解的大佬给我指点一下(* ̄3 ̄)╭
ナイトメア1-9あたりからのバランスがおかしいですね・・・・ 属性耐性OPが少ないのに属性攻撃がかなり痛く 装飾エンチャ等で盛っても意味があまりなくアサシンTUEEEな始末
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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