
A desktop idle RPG where your party of five heroes fights, loots, and grows in a small window while you work.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tuck a small transparent window into a corner of your screen — or anywhere you like — and let your party of five heroes keep fighting, looting, and leveling while you work, code, or browse. My Party Is Grinding blends the comfort of an idle game with the depth of a classic hack-and-slash RPG, right on your desktop. You're not grinding — your party is.
A semi-transparent window runs right alongside everything else on your screen
Drag it anywhere, zoom in and out, pin it always-on-top, or click straight through it
Glance over between tasks, click a dropped chest, and collect your rewards
Knight, Warrior, Assassin, Archer, and Mage — five classes, five distinct roles
Level up each class with stat points and a kit of active & passive skills — equip a loadout of up to four actives
Dress every class in unlockable costumes — wearing is purely cosmetic, so mix and match freely
Unlock new classes and expand your skill slots as you grow
Over 400 pieces of gear across 8 grades and 12 slots
Layered enhancement with gems, engravings, and enchantments
Forge, fuse, and craft at the Blacksmith; engrave, enchant, socket, and extract at the Mage Tower
Stockpile the random chests that drop in battle and open them whenever you like
4 acts × 10 stages × 5 difficulties (Normal, Hard, Nightmare, Hell, Inferno)
Stage bosses and powerful act bosses that hit back with their own signature skills
Auto-challenge farms your current stage on repeat — and you keep earning gold & XP even while the game is closed (offline catch-up, up to 16 hours)
Orb Circuit — a sprawling directional growth tree with 200+ nodes
Constellations — a second growth axis with powerful keystone bonuses
Collections & Factions — completing costume gear collections grants permanent, party-wide bonuses, and owning more costumes from the same faction makes every hero stronger
Pets — unlock them by slaying monsters and keep their bonuses just by owning them
Physical, Fire, Cold, Lightning, and Chaos elements, each with their own status effects
A layered mitigation pipeline of dodge, block, damage reduction, and armor
Downed heroes and revives, plus a live damage meter to track each hero's contribution
Defeat other players' parties in duels for honor
Climb through eight leagues as your rating rises
Earn daily rewards based on your ranking
Deposit gear of Epic grade or higher and materials of any grade into your Trade Vessel to register them in your Steam Inventory
List and trade them with other players on the Steam Community Market
Ownership of sold or purchased items is verified by the server and reflected in the game
All progress, items, and currencies are issued, stored, and verified on the server — your party is always safe
Rewards, crafting, and trades are all decided server-side — client tampering and item duping simply don't work
An internet connection is required to play
Grow a party that quietly, relentlessly gets stronger — right beside your taskbar.
Streaming and video creation are allowed. Individuals and companies are free to stream, record, and publish footage of this game, including monetized content.
No prior permission needed: you don't have to contact us before publishing or streaming.
Including a link to the game's store page in your video description helps development a lot!
Genres
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Russian, Vietnamese, Indonesian, Thai +2 more
Engagement
Reviews
Themes across 431 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
服務器弄不好別開了 連遊戲都進不了
Jogo divertido
nja wenn es kein Desktop Game wäre, wäre es wohl besser.....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 433 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏内容直接照搬隔壁TBH,虽然增加了点新内容但整体换汤不换药。操作界面不如隔壁便捷,流畅度也不如隔壁,连穿个装备点个技能都会有卡顿,这个是最影响游戏体验的,并且合装备还有概率失败,但有一说一,这游戏不像隔壁TBH暗改爆率,素材能叠在一起不多占位置,不买DLC挂一会儿等级和钱也都上去了,这些也确实是优点,反正喜欢这类游戏的话勉强能试试挂着玩,如果能把卡顿问题解决的话其实会更好。
玩過TBH 只能說問題差不多,玩起來更沒深度,非常爛的遊戲 沒幾天伺服器就掛好幾次,TBH是遊俠可以單刷,這款是刺客可以單刷 坦克跟補師常常跟智障一樣,或者某幾關用很噁心的屬性攻擊搞你(類似以前暗黑2) 但是暗黑至少很多種方式讓你對抗屬性怪,這遊戲你就只能賭鑲嵌 沒有賣場問題,因為一開始到現在還不能賣 (貌似有個機制,只要穿過的物品就不能上交易場了,所以這遊戲未來也不是和炒短線)
Neat little game, ran it for a few days and messed around. Not much complexity, literally just wait to get more coins or xp then buy everything in the skill tree so there's not really any 'build' that can make your characters play style any different. Game bugged out and started running really fast when I moved the FPS cap from 30 to higher in the game settings, then I got permabanned. Has P2W packs.
Cool
g tau yahh worth apa gk tapi yah coba dulu, oh ya untuk sistem trading nya harus main 14 hari dulu jadi belum ngerasain gmana trade nya ...
tbh copy paste
某放置英雄のパクリ 本家の無駄に悪いところをパクってる上に改悪までしてるので余計に酷く感じた いいところ 素材がスタック出来る(最大5個) 本家よりメモリをくわない 現状全てのキャラでPTを組める 宝箱がかなりでやすい 装備の性能がランダムなので厳選が楽しい わるいところ 鯖が貧弱 鍛冶経験値効率が酷すぎて進行度>>>>鍛冶レベルになっており倉庫を圧迫するので売却しか選択肢がなくなる エンチャントの確率詐欺&エンチャン失敗からの50%で装備破壊 経験値・お金がステージクリアでしか得られないので常に最前線に設定したまま放置すると最悪数時間何の成果も得られないまま虚無の作業をすることになる くそうんえい
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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