
A desktop idle RPG where your party of five heroes fights, loots, and grows in a small window while you work.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tuck a small transparent window into a corner of your screen — or anywhere you like — and let your party of five heroes keep fighting, looting, and leveling while you work, code, or browse. My Party Is Grinding blends the comfort of an idle game with the depth of a classic hack-and-slash RPG, right on your desktop. You're not grinding — your party is.
A semi-transparent window runs right alongside everything else on your screen
Drag it anywhere, zoom in and out, pin it always-on-top, or click straight through it
Glance over between tasks, click a dropped chest, and collect your rewards
Knight, Warrior, Assassin, Archer, and Mage — five classes, five distinct roles
Level up each class with stat points and a kit of active & passive skills — equip a loadout of up to four actives
Dress every class in unlockable costumes — wearing is purely cosmetic, so mix and match freely
Unlock new classes and expand your skill slots as you grow
Over 400 pieces of gear across 8 grades and 12 slots
Layered enhancement with gems, engravings, and enchantments
Forge, fuse, and craft at the Blacksmith; engrave, enchant, socket, and extract at the Mage Tower
Stockpile the random chests that drop in battle and open them whenever you like
4 acts × 10 stages × 5 difficulties (Normal, Hard, Nightmare, Hell, Inferno)
Stage bosses and powerful act bosses that hit back with their own signature skills
Auto-challenge farms your current stage on repeat — and you keep earning gold & XP even while the game is closed (offline catch-up, up to 16 hours)
Orb Circuit — a sprawling directional growth tree with 200+ nodes
Constellations — a second growth axis with powerful keystone bonuses
Collections & Factions — completing costume gear collections grants permanent, party-wide bonuses, and owning more costumes from the same faction makes every hero stronger
Pets — unlock them by slaying monsters and keep their bonuses just by owning them
Physical, Fire, Cold, Lightning, and Chaos elements, each with their own status effects
A layered mitigation pipeline of dodge, block, damage reduction, and armor
Downed heroes and revives, plus a live damage meter to track each hero's contribution
Defeat other players' parties in duels for honor
Climb through eight leagues as your rating rises
Earn daily rewards based on your ranking
Deposit gear of Epic grade or higher and materials of any grade into your Trade Vessel to register them in your Steam Inventory
List and trade them with other players on the Steam Community Market
Ownership of sold or purchased items is verified by the server and reflected in the game
All progress, items, and currencies are issued, stored, and verified on the server — your party is always safe
Rewards, crafting, and trades are all decided server-side — client tampering and item duping simply don't work
An internet connection is required to play
Grow a party that quietly, relentlessly gets stronger — right beside your taskbar.
Streaming and video creation are allowed. Individuals and companies are free to stream, record, and publish footage of this game, including monetized content.
No prior permission needed: you don't have to contact us before publishing or streaming.
Including a link to the game's store page in your video description helps development a lot!
Genres
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Russian, Vietnamese, Indonesian, Thai +2 more
Engagement
Reviews
Themes across 430 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
難易度はやや高めですが、その分、スキルを入れ替えたり装備を変えたりしながら、あれこれ試行錯誤する楽しさがあります。 最初はなかなか勝てなかった相手でも、スキルや装備の組み合わせがうまく噛み合うと突破できることがあり、「次はこうしてみよう」と考えながら攻略していくのが面白いです。 これだけ遊べて基本無料なのも嬉しいところ。 マーケット機能も充実しているので、今から始める新規プレイヤーでも比較的入りやすい環境だと思います。 現在は難易度「ヘル」まで開放されていますが、自分はまだ最後まで到達できていません。その先には「インフェルノ」も予定されているようですが、すぐに追加するのではなく、ヘル実装後のプレイヤーの反応やバランスを見ながら調整したうえで実装するとのこと。難易度をただ上げていくのではなく、慎重にゲームバランスを整えている印象があります。 今後は対人戦も実装されるようなので、そちらも楽しみです。 また、公式Discordがあり、プレイヤーから出た意見や要望を拾って、実際に仕様変更や改善につなげているところも好印象です。アップデートや調整にも積極的で、開発側のやる気が感じられます。 まだ発展途中のゲームではありますが、それだけに今後どんなコンテンツが増え、どう改善されていくのか楽しみなゲームです。
Es como el TBH pero com mas personajes, no está mal, creo que la reseñas negativas q tiene el juego son injustas xd
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 432 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MAKE THE SCREEN BIGGER
Трата времени. Мало того, что глазам плохо от этой убогой копирки, так ещё и сервера не выдержали наплыва людей и любое банальное действие требует секунд 10 на завершение. Хочешь апнуть скилл? Жди пока прожмётся! У тебя полный стак сундуков? Конечно же подождёшь! В общем в пень и другим не рекомендую.
joguinho daora, e digo melhor que TBH a principio e tem um grande potencial!! se fizerem direito em relação ao mercado quando abrir, já se tornaria o melhor idle com loja na steam!!
Jogo muito instável, por diversas vezes para de dropar itens e ao fechar e entrar novamente ele diz que está instável e não entra mais. Pouco explicativo e confuso por mais que seja uma cópia descarada de TBH, o qual todos já conhecem a mecânica.
Is it a TBH copycat? Yes Is it a little bit worse on the pixel art? Yes Is it as good as TBH? Yes, mostly So, you can play it if you like TBH
at least something to do until aion2 XD
grinddd
[h3] Edit: [/h3] Parece ser que los desarrolladores escuchan a la comunidad y toman en consideracion ciertas cosas. Si sigue asi, puede mejorar para bien. Cambio mi reseña a Recomendado, perdi el interes en el juego, pero que eso para ti no signifique que no valga la pena ver lo nuevo que tiene que ofrecer. [h3] Viejo comentario: [/h3] El juego intenta implementar algunos cambios interesantes en su diseño, pero hay varios problemas de balance y progresión que terminan haciendo que la experiencia no sea satisfactoria. Por ejemplo, no tiene mucho sentido que los enemigos de la etapa 1-1 den exactamente el mismo oro que los de la 4-9, ya que el oro por kill es siempre 1. Además, la rama de mejoras es completamente incremental, por lo que la progresión segun el oro que ganas se vuelve muy complicada. Con la experiencia ocurre algo similar: en las etapas correspondientes a tu nivel actual sigues ganando siempre 1 de experiencia por kill, lo que hace imposible optimizar realmente la ganancia de oro o experiencia y elimina parte de la sensación de progresión. El sistema de drops y la herrería también me parecen bastante mal balanceados. La mayoría del tiempo terminaba creando equipo de nivel 1 y nivel 5, con muy poca sensación de mejora progresiva. Incluso al llegar a la etapa 4, el juego no consiguió engancharme. Por otro lado, intentar fabricar un accesorio nunca me funcionó siempre fallaba algo en el servidor y no generaba el item. Espero que los desarrolladores sigan trabajando en estos sistemas y puedan mejorar el balance y la progresión. Pero en mi caso, después de jugarlo, la conclusión es sencilla: **no vuelvo.**
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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