
A desktop idle RPG where your party of five heroes fights, loots, and grows in a small window while you work.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tuck a small transparent window into a corner of your screen — or anywhere you like — and let your party of five heroes keep fighting, looting, and leveling while you work, code, or browse. My Party Is Grinding blends the comfort of an idle game with the depth of a classic hack-and-slash RPG, right on your desktop. You're not grinding — your party is.
A semi-transparent window runs right alongside everything else on your screen
Drag it anywhere, zoom in and out, pin it always-on-top, or click straight through it
Glance over between tasks, click a dropped chest, and collect your rewards
Knight, Warrior, Assassin, Archer, and Mage — five classes, five distinct roles
Level up each class with stat points and a kit of active & passive skills — equip a loadout of up to four actives
Dress every class in unlockable costumes — wearing is purely cosmetic, so mix and match freely
Unlock new classes and expand your skill slots as you grow
Over 400 pieces of gear across 8 grades and 12 slots
Layered enhancement with gems, engravings, and enchantments
Forge, fuse, and craft at the Blacksmith; engrave, enchant, socket, and extract at the Mage Tower
Stockpile the random chests that drop in battle and open them whenever you like
4 acts × 10 stages × 5 difficulties (Normal, Hard, Nightmare, Hell, Inferno)
Stage bosses and powerful act bosses that hit back with their own signature skills
Auto-challenge farms your current stage on repeat — and you keep earning gold & XP even while the game is closed (offline catch-up, up to 16 hours)
Orb Circuit — a sprawling directional growth tree with 200+ nodes
Constellations — a second growth axis with powerful keystone bonuses
Collections & Factions — completing costume gear collections grants permanent, party-wide bonuses, and owning more costumes from the same faction makes every hero stronger
Pets — unlock them by slaying monsters and keep their bonuses just by owning them
Physical, Fire, Cold, Lightning, and Chaos elements, each with their own status effects
A layered mitigation pipeline of dodge, block, damage reduction, and armor
Downed heroes and revives, plus a live damage meter to track each hero's contribution
Defeat other players' parties in duels for honor
Climb through eight leagues as your rating rises
Earn daily rewards based on your ranking
Deposit gear of Epic grade or higher and materials of any grade into your Trade Vessel to register them in your Steam Inventory
List and trade them with other players on the Steam Community Market
Ownership of sold or purchased items is verified by the server and reflected in the game
All progress, items, and currencies are issued, stored, and verified on the server — your party is always safe
Rewards, crafting, and trades are all decided server-side — client tampering and item duping simply don't work
An internet connection is required to play
Grow a party that quietly, relentlessly gets stronger — right beside your taskbar.
Streaming and video creation are allowed. Individuals and companies are free to stream, record, and publish footage of this game, including monetized content.
No prior permission needed: you don't have to contact us before publishing or streaming.
Including a link to the game's store page in your video description helps development a lot!
Genres
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Russian, Vietnamese, Indonesian, Thai +2 more
Engagement
Reviews
Themes across 430 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
再出个每周副本的无限塔之类的 掉落点特殊用品
its fine do your stuff while this is runs on its self
Пожалуй вам стоит подождать 100 часов пока мой сервер зарегистрирует положительный комментарий, но никаких гарантий, может и не нет. А если серьезно, что за сервер у вас стоит, что по несколько секунд грузит надевание элемента экипировки, покупки развития, открытие сундуков и т. д. Игра прикольная, но с такими задержками в каждом действии неиграбельно.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 432 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Толи разработчики ♥♥♥♥♥ умные толи я тупой, Мир-сложный акт-3 бью боса акта 40уровня с него мало того что падает полного гавно так еще все шмотки 25 уровня! с боса 40 уровня! вы чё совсем ♥♥♥♥♥♥♥♥? Далее почему при прокачке у лучницы параметра "сокращения перезарядки навыков" сам навык перезаряжается быстрее но при этом лучница всё равно его использует только спустя 6 секунд базового параметра перезапуска навыка, хотя скил откатился раньше? Я не понимаю как работает механика "скорости передвижения" особенно не вижу смысла от её прокачки в ветки навыков как в той-же TBH.
따라하고 공지 시간이 불친절하다 끝이다
生成AIで乱立されている、某放置ゲームのフォローゲーの1つ あちらと違って「キャラごとの攻撃量統計」「強化アイテムのスタック」など良い部分もあるが、UI/UXの悪さもあちらを踏襲 強化の幅が広くそれなりに遊べるものの、結局は属性耐性で足切りを食らう 対策しようにも、どの敵がどの属性攻撃を持っているかわからないところまで一緒 本作の目玉ともいえるマーケットは、アカウント作成後7日、14日経過でそれぞれ枠解放 そのため後発だと参入しようとした時点で価格は落ち込んでいると思う 良い点として、アップデートに意欲的であり、コンテンツの追加などゲームとして遊べるようになりつつある レビューの不満である「装備ロスト」も廃止されている(そのせいで、steam実績コンプはできなさそうだが… 某ゲームよりは遊び応えあるし、あのゲーム性を気にいった人なら遊べるんじゃないかな
游戏玩法几乎照搬TBH ,但是画面是真的拉, 看样子就是豆包跑出来的垃圾货色, 游戏爽感更是一点没有。卸载别浪费时间
muito bom
다들 알다시피 TBH 카피캣 게임인데, (본인은 TBH 오픈하고 약 1주일 지난 시점에 진입해서 300시간 정도 플레이 하고, 스테이지는 올클했고 장터 재오픈하면서 장터슬롯 DLC로 팔아먹는 꼬라지 보고 템 다팔고 접었음) 이 게임은 성장속도가 너무 느리고, 골드수급이 소모량에 비해 말도 안되게 적음. 마지막 스킬 슬롯 해금이나 마지막 클래스(마법사) 해금같은거에 골드를 몇십만 씩 잡아먹는데(마법사 해금은 얼마였는지 기억안나고, 스킬슬롯 마지막칸 해금은 40만 골드 소모), 악몽 난이도(이 글을 쓰는 시점에서는 악몽난이도가 최고난이도임) 2지역을 돌고 있는 본인 기준으로 골드를 한판에 400정도밖에 안줌.... 골드 쓰는 스펙업 요소가 저거만 있냐 하면 그것도 아니고, 악몽 난이도 이상 진입하면 별자리 라는 시스템도 있는데 그것도 한번 누를때마다 몇 만~십만 단위의 골드가 빠져나감... +펫도 몹 일정수 이상 잡고 해금한 뒤에 골드로 사는건데 이것도 젤싼게 1만골, 젤 비싼건 175만골이고.. 판당 몇십~몇백골 주는 게임이라고는 생각하기 어려운 정신나간 골드소모량 ㅋㅋ 거기에 캐릭터 레벨에 비해 드랍되는 장비 레벨은 못따라가고(악몽 1~2지역 도는 정도 기준으로는 캐릭레벨은 60을 좀 넘었는데 장비템은 40~45렙), 인챈트는 분명 성공률 70~90퍼 정도고 실패시 절반의 확률(원랜 실패하면 무조건 파괴였는데 패치됨)로 파괴된다고 써있으니 템 터질 확률은 한 10%대 정도인건데, 이상하게 전설이상 템 인챈트만 하려고 하면 두개중 하나꼴 정도로 박살남ㅋㅋㅋ 전설티어가 잘 나오냐 하면 그것도 아니고(합성 말고 순수 드랍으로 먹으려면 제 기준으론 몇시간은 켜놔야 했음), TBH와는 달리 아이템 한 번 장착하면 거래불가(귀속)되는데도 인챈좀 바르려다가 템 터져나가는 꼬라지 보면 현타옴 일단은 조금 더 플레이는 해 볼 생각이지만, 솔직히 TBH(서버렉 없는 기준)에 비하면 여러모로 하위호환인 게임이라 추천하고 싶지는 않음
Progressão um pouco lenta, mas o jogo é OK. Recomendo se quer passar o tempo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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