
Climb, Surf, Or Push off walls as fast as you can through handcrafted levels that test your speed and skills.
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Languages: English
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laggy asf and mechanics are bad
Ben? no
This game has potential, but is completely unpolished right now. Throwing yourself off the environment is nowhere near as responsive as Gorilla Tag. Sometimes your hands will just stick to the floor and deplete all of your momentum for no reason. It is nearly impossible to make accurate jumps because of this. Strafing is also completely broken. You lose all of your momentum after strafing half the time, and it requires a button press as well as looking to the side you want to strafe. Why not just make it so that your momentum is transferred to where you look? When trying to just climb up a wall, I always end up hitting myself backwards off of it. It doesn't make sense to have the gorilla movement and the regular climbing in the same game, so pick one and stick to it. If you want levels where you scale up walls, design it for gorilla-style movement with platforms to put your hands on, instead of hoping that your hand sticks to the wall instead of bouncing off. This game could be great, but due to buggy physics and bad strafing, it is nearly impossible to finish just one level.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
movement sucks and controllers are weird you can easily get stuck and its the main hub is hard to navigate
it sounds amazing but its physics are so janky and its really hard to control could be fixed by the dev tho
bad phsyics, doesnt feel very good to play
Фигня, Gorilla Tag (где банят просто потому что) и то лучше
[h1]Ужас ужас ужас![/h1] Зачем выпускают такие проекты в стим - непонятно.
As an avid player of Gorilla tag, I was mildly excited when I got the game. The controls need a lot of work, the sliding mechanic doesn't work at all for me and I couldn't get past the slide tutorial. Climbing around also needs polishing, it's not impossible per say, but it's no where near as fluid a Gorilla Tag is. Also the little blue circle that's your grip should really be at least a little bigger imo. Overall it has a ton of potential, and a parkour game with Gorilla Tags controls sounds great, but at the current point in development, I'd recommend waiting for the controls to be fixed before playing.
☀️
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.