
Mr. Sleepy Man is up way past his bedtime and out of control! Make a mess of everything you find and turn Bedtime Town against you! This sandbox adventure is filled with comical hijinks, outrageous characters, and platforming action!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 13 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Mr. Sleepy Man, you play as a sleepy guy who's up way past his bedtime and out of control!
The citizens of Bedtime Town don’t stand a chance! Make a mess of everything you find and turn the entire town against you!
In Bedtime Town… nobody can hear you snore…

Mr. Sleepy Man features a fully expressive 3D platformer moveset. Jump, glide, and dive your way through interconnected levels that encourage exploration and experimentation.
Interactivity is key! You can pick up and play with every item you find. You’ll need to use the environment to your advantage if you want to create chaos and find every secret this game has to offer!
List of features:
A one-of-a-kind soundtrack written and performed by the developer.
Over 350 objectives to complete! (Including collectables)
Chaos simulator gameplay!
Immersive environments, unhinged characters, and interactive NPCs.
Fluid character movement!
SLEEP BUTTON! Go to sleep at any time!
OUCH!

Your actions will have consequences! NPCs will remember how you've treated them. Friendly faces won't last long when you're up to no good, so be wise!
Bedtime Town's cast of outrageous characters have their own independent logic. These aren't copy + paste NPCs. Each one of these characters responds in a different way that reflects their own personality!
Mmm... Donuts!
Equip different colored PJs!

Mr. Sleepy Man features an interconnected world filled with secrets for the player to explore. With over 250 objectives to complete (including collectables), you'll easily get lost finding every nook and cranny this game has to offer.
Hit snooze and cruise through this sleepy land!

With a fully original soundtrack composed and performed by the developer, Mr. Sleepy Man delivers a soundscape that blends nostalgic homages to classic 3D platformers with the raw, melodic edge of early 2000s alternative rock.
Be careful what you dream of...
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 680reviews | 99% | — | $276.7K |
| $16.99−15% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mr sleepy man does it all, goat.
OOOOOH, WE GOT A WISE GUY OVER HERE
An incredible and creative game. (9.9/10)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mr. Sleepy Man? More like Mr. PEAK-y Man. AMIRIGHT? No but seriously, I've only played for a few hours so far and the Majora's Mask inspiration is tangible. Peak references peak, I suppose.
WHAT IT DO WHAT IT BE,IT'S YA BOY FORSAKEN WANDERER BACK AGAIN FOR ANOTHER FAST FOOD REVIEW - Mr Sleepy Man. I must say I'm impressed by the quality of the game. Let me go over the two negatives I have so far (not finished the game yet) - Camera movement is a bit painful, I think patches have made it better, and I am using a mouse so that probably doesn't help, but when I first starting playing it did give me motion sickness because it moves in a bit of a weird way. You get used to it. -I wish there were more areas. I've not finished the game but I got the achievement for getting all pillows so I assume I've seem all the major areas. There is really only 4 main areas and none of them are that large. But, this is not a standard 3d platformer, it's kind of a point n click adventure game mixed with a 3d platformer where a lot of the gameplay is solving puzzles, and there are often multiple ways to accomplish things, which is quite fun. Fun game, catchy music, I thought this may turn into one of those creepy pasta type games but it hasn't so far which i'm glad for, so i recommend, a good price for the hours you get out of it too. what a glaze huh. it's worth a buy my nagga
Not for me. I really didn’t like the weird and obscure art style, and I can easily see it putting some people off. The biggest problem is the confusing structure and lack of direction. A lot of the time I had no idea where I was supposed to go, what I was supposed to do, whether I was going the right way, or if I needed to backtrack. Even the smaller objectives can be unnecessarily unclear and tedious. One example is the sewer section where you have to move a giant piece of cheese through the area for the giant baby rat without letting it fall into the water, all for one of the dream collectibles. Sections like that feel like they drag on and waste your time. The camera can also become a problem by hiding behind objects during platforming, which is especially annoying in sections where you need precise movement and can easily die. Some of the later platforming gets frustrating as well. The story is hard to follow (because it is weird not difficult or something), there is way too much dialogue and NPC yapping, and I often just wanted characters to stop talking so I could continue playing. I also hated the music and muted it very quickly, and later the game even has several music-video-style gameplay sections that really weren’t for me. Some of the voice acting, especially Teefy early on, also became annoying. I made it around halfway through before getting bored and ended up watching a speedrun on yt to see the rest of the game.
[h1] Lost in Dreams [/h1] Mr Sleepy Man is a bizarre and creative 3D Collectathon that calls back to The Games of the N64 and GameCube (you know which ones, Lord knows there weren't that many), combining aspects of the classics in a genuinely interesting fashion while adding a lot of extremely cool modern touches to make something truly unique. You play as a strange, sleepwalking little gremlin, who ventures out into a strange and off-putting world of dreams and nightmares with a mission to cause havoc and mayhem while collecting a bunch of shiny objects whose purpose is not immediately clear. The game drops you into its setting with very little in the way of explanation or purpose, letting the player piece together the nature of the quest for themselves. As you begin to piece things together, the story that reveals itself is engaging and surprisingly deep. The game does some really cool and at times quite left me rather shaken. Gameplay is wonky, but fun. There's plenty of movement tech to master and a lot of things to find, though much of it is optional. The main path took me around 8 hours to beat, but I imagine a more thorough sweep could add another two or three hours to that count. The controls are floatier that I would have liked and the camera can be a hassle to wrangle. Moreover, a few of the puzzle solutions were rather counterintuitive (which fits the dreamlike atmosphere, I suppose). The tone, story and visual style are also very much a matter of taste. Some people might like the purposefully ugly, Adult Swim visuals, but for me they were a big turn-off. It's a testament to the game's creative ideas and hook that I kept going until the end. Mr Sleepy Man is a very strange experience indeed, and while I didn't love it, I would still highly recommend it. Give it a try and expect the unexpectable.
Epic. as a platformer game is not so good. Some section are too challenging. bad control in air does not help. backflip. It get triggereg all the time, but fail when you need it. After some point you get stuck. No clue how to progress.
I have to say I am not disappointed <3 I'm wanting to be a game developer myself and seeing all you've done really does inspires me <3 <3 <3 <3 <0.0< <(0.0)> >0.0> , I will say tho the one of the boss fights was easy to cheese ;3
OMG he is such a lil sleepy buddy baby ?! Jokes aside, I quickly felt the desire to give this game a positive review as it has immediately delighted me with its humor, art style and direction. The gameplay, to me, also felt satisfying both in discovering the moves the snoozy hero can do and seeing just how bouncy and responsive he reacts to inputs. In true Mr. Sleepy Man fashion, do note that I have written this here review way past my bedtime !
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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