
Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter.
Most likely between $6.5M and $18.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $10.8M |
| PlayStation | $29.99 | 96% | — |
| Xbox | $29.99 | 94% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.68 on Steam · Russia (−58%). Compare 35 prices in 15 markets →
Reviews
Themes across 1614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoyed this.
The English language does not possess the words that I need to express how much I HATED this experience. This game, if it can be called that, is a mind numbing, soul sucking experience from start to finish. Gameplay: Feels like having Toejam cheese What starts out as a novelty, quickly becomes a repetitive that would make COD blush. Each and every encounter is a series of rooms that are all shooting galleries. This wouldn't be an issue if the level designs weren't an absolute to chore to play in. The game tries to force you to adapt and maintain the flow combat. However, this results in absolutely frustrating experience where the AI consistently will spawn out of nothing directly behind you...over....and....over...and.....over again. It is impossible to "get good" at this game because the AI is stacked to ALWAYS have this advantage. You can reliably dispose the ads in front of, then immediately do a 180 to find the next wave has spawned right at your flank. This is not to account for the absurdly obnoxious unit types that rush you incessantly to body block range units and waste your ammo. There is a "bell" feature to let you know when combat begins and ends. Due to the game's half baked QA testing, this feature often fails. The ending bell will ding while units are still on the field waiting to attack. Inevitably, you will lose many resources throughout the game due to encounters you are not meant to master or become proficient at. Truly, it has artificial difficulty interwoven throughout the entire experience. And this is all for the run of the mill standard combat. I have not begun to talk about the garbage boss fights. Each boss is not a test of player skill, but rather a test of the player to understand the gimmick. Each boss has a brand new gimmick and concept that you have not been trained on yet, which may result in a live, die, repeat scenario. This forces a learning perseverance, rather than intuition. Some bosses aren't even bosses at all. They're just obstacle courses with the full intent to put the player to sleep IRL. No boss is fun to play against, nor engaging in any capacity. Heck, even the game itself makes mention of how annoying several segments were (I'm literally not joking. The creators knew certain segments were terrible, made in game commentary, and still kept them in the final release???) The weapon balancing leaves alot to be desired. There are 3 guns that are worth your investment, while the rest will hardly ever be used outside the initial acquisition. The pistol, tommy gun, and acid gun are the only tools in your arsenal that will prove beneficial during your playthrough. At least you acquire these guns relatively early. Narrative: Smells worse than my cheddar popcorn farts One can predict the entire story 15 minutes in. Theres a corrupt politician who is trying to rise to power. That is it. There's no more depth to this story, as the initial subplots are easily forgotten and loosely tie to the overall narrative. Theres a dead girl, whose death is irrelevant. Theres a magician, whose disappearance is irrelevant. There even is GENOCIDAL ABDUCTIONS, of all things, which becomes.....irrelevant. At the end of all the nonsensical subplots, is a single villain who just wants to win an election. It has no deeper meaning, thought, or care written into it. There are no twists, no intrigue, NO SURPRISES. It is quite literally in my top 5 for most boring and predictive stories I have ever had the displeasure of experiencing. The characters are forgettable, I couldn't name you a single one. I put 18 hours into this mess, and I can't name you a SINGLE character. I heard all their crappy dialogue FOR HOURS, and I still cant give you a name. Their motivations are completely unrelatable. And when it comes to the "intense" moments, the voice acting and writing falls completely flat. Any opportunity to really understand the characters is easily lost due to the complete lack of care with the world building and poor character development. The dialogue is obnoxiously corny with every single pun being about the word "cheese". Yes, there are some specific cheese names that are used with some humor. But for the majority of the puns, it is literally the word "cheese". It is permeated unnecessarily throughout each and every line simply because the developers could. It wears on you very quickly and even becomes outright frustrating with many cheese based opportunities that would have been much better with any real thought. This is not to mention the ENDLESS stream of references that pollute every aspect of this game. For many sections I just felt like I playing the reference material instead of Mouse PI. Fairly uninspiring and lacking creativity with their inclusion. Artistic Direction: A fine slice of gruyere Don't have much to complain about for the artistic elements. The designs capture the 1930's rubber hose aesthetic extremely well. Some very creative directions are taken with some of the gags and narrative events that I was able to appreciate. Pretty much the art direction is the only thing the devs did well. One thing I will note is that the gray scale design does get very fatiguing on the eyes and can make certain environmental elements a chore to recognize. I FONDONT RECOMMEND ANY PERSON TO WASTE THEIR TIME OR MONEY ON THIS TRASH GAME. Overall Score: Tastes worse than the cheese in between the folds of the rat's fat.
Coolest First Person Shooter I have ever played. The hand-drawn characters and the noir environment really solidify the vibe this game is going for, and pull off the vibe flawlessly. It is really well made and and thought out, 9.5/10 game.
确实不太行,射击手感没做好,导致越玩越坐牢
Десять сыров из десяти! Не думала, что игра так понравится. Боссы все разные, в каждом уровне что то новое подкидывают. Однозначно всем играть
Keeps soft-locking at the submarine and I can't proceed
Keine Lust es zu Ende zu spielen. Macht mir keinen großen Spaß. Stringenter Shooter in schwarz-weiß mit viel Wortwitz, aber Spaß kam nicht so richtig auf. Trotz Comic-Style und der vielen Wordplays. War dann doch meh. Aber das ist nur meine Meinung.
Во время игры столкнулся с парочкой недоработок, вроде периодического проседания количества кадров в секунду, несовпадения текста субтитров с озвучкой и застревания в окружении, если не туда прыгнуть. Но это не фатально, мне в целом очень понравилось, всё сделано достаточно качественно. Управление главным героем чувствуется хорошо, нечестных моментов я не встретил, графика с музыкой классные. Рекомендую!
Оказался вполне качественный и разносторонний шутер. Да ещё и не короткий, если вычесть АФК, то я проходил около 25ч. Стилистику, я думаю, все читающие посмотрели, она классная, а ещё очень хорошо проработана в мелочах. Все уровни отлично сделаны и в них куча нюансов, которые можно исследовать и разглядывать, много отсылок ко всевозможным играм, фильмам/мультфильмам. С визуальной стороны игра радует до самых титров. По трейлерам не особо было заметно, но в игре оказалось много диалогов и сюжета, если бы это оказался просто набор уровней с мультяшной графикой, всё бы это не смогло надолго меня удержать. А тут таки прям полноценная история с запоминающимися и прекрасно озвученными персонажами. Про сюжет особо расписывать не буду, персонажи колоритные, интрига небольшая, следить в целом интересно и сам мир очень круто сделан, здесь описаны события после второй мировой войны, со стороны мышей и землероек. Геймплей разделён на уровни, по которым мы передвигаемся по через глобальную карту (аля Cuphead). Есть уровень-хаб, где общаемся, рассматриваем улики, играем в карты, улучшаем снаряжение и закупаем патроны. Сами уровни сделаны приятно, секреты есть, одни спрятаны хорошо, другие относительно казуально, что мне очень понравилось, потому что меня с одной стороны тянет их найти, а с другой стороны я жуть как не люблю по пол часа ломать голову как попасть вооон туда, где светится секрет. Тут если секрет спрятан хорошо, то вы его и не увидите :) В итоге довольны будут обе категории игроков. Ну и самое главное - стрельба, враги и прочие шутерские элементы тут тоже удались. Всю игру потихоньку выдают новые пушки, а в промежутках между ними мы их улучшаем, открывая альтернативную стрельбу из них. Так-же иногда дают усилялки, например шпинат, чтоб руками всем по мордасам настучать. Единственное чего мне не хватило - местами маловато врагов. Я проходил на максимальном уровне сложности и умирал только если сильно уж обнаглею. Побольше бы средних, не стреляющих врагов, для массовки и былоб идеально. В итоге - крайне рекомендую, игра красивая, разнообразная, не короткая и своих денег стоит.
Simple fps with great animations and a decent story. Most jokes and references landed for me. The detective aspect is simple aesthetic. Worth the money, and the ability to replay levels is a big bonus.