
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Most likely between $25.3M and $71.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $42.2M |
| PlayStation | $59.99 | 88% | — |
| Xbox | $49.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.43 on Steam · Russia (−47%). Compare 17 prices in 15 markets →
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
visuals are amazing. runs smooth as butter. the combat slaps. the parry focused gameplay is smooth and rewarding, with the multiple types of block/parry to fit your playstyle. even with the limited arsenal of weapons and shells there is a ton of build variety. mortal shell 2 is a fun and well made game... but ENOUGH OF THE CHEAP DEATHS!!! only negative thing i have encountered is the amount of times i have died a ''cheap'' death. i'm not talking enemy behind a corner (which there are lot of). i'm talking the infuriating times i died to a explosive barrel that can kill you through your shell. that are behind a wall that i needed to break or in a dark room with tons of enemies. or a homing unblockable attack that also insta kills you. things like this feel cheap and ruins the fun, especially with some of the run backs that this game has... so much gloom lost ;-; Mortal shell 2 is 9/10 game.
Non stop crashes still unaddressed
优点:无精力条,可以跑酷跳过所有垃圾一般的地图;饰品石升满强度还算可以,但是仅限前期 缺点1:各种盔甲兵究极逆天强修正,零帧起手带锁头带位移;(这就是盗贼为什么比较强,闪避进入隐身可以让ai丢锁定) 缺点2:血瓶太抠搜,已经到后期了,3口豪饮甚至回不满血,更逆天的是总共只有7口; 缺点2:各种无篝火365里路,整个图北半区原野上就一个幽影森林的篝火,加上金子做的血瓶更是纯纯的享受; 缺点3:武器模组垃圾,能玩的只有一个斧刃,其余都是各种意义不明的剑柄打击或是下戳;躯壳平衡性太弱,各种不明所以的设计,比如只有1m短的AOE,只有1s的潜行隐身。 被精英斧子兵气晕了,特地来打个差评,实际上已经憋老半天了
Fantastic souls like game!
10/10 Best game I played since Elden Ring. Its all on point, the combat, the atmosphere the exploration and progress rewards, its PERFECT.
game difficulty is way overtuned. needs a little balancing. the beta was too easy, the release is far too difficult. there are problems with the mobs rubberbanding to you after you dodge. a difficult game is fine, but one that is unfair, like that, isn't. They need to work on this and perhaps tune the dmg/health down a little. But frankly its not really enjoyable anymore.
在玩公測版時覺得還不錯,尤其最後的Boss是爆走G胖,令我會心一笑。 然後我就預購了虔誠版搶先玩,繼承公測版進度後,直接跳過序章再打過。 正式版在難易度上有略為調整,至於優化則是好更多。 4k全高畫質與開光追+dlss平衡鎖120幀,gpu使用率約80~90%。 當然,負評也直得參考,許多Bug和缺點也有被玩家提到,本人也遇過幾個,但我覺得未來應該會修正和優化才是。畢竟首發本來就會有比較多的問題。通常最佳買點會是在第一次折扣的時候,因為那時大部份的問題都已經修復好了。 剩下的我就不多說了,想了解更多的朋友,直接下載公測版玩就知道電波有沒有對到了。 至於預購獎勵和虔誠版的外觀我是覺得還好,買標準版其實就夠了。
千万别买,简直就是诈骗,把demo玩家骗进来杀,正式版敌人伤害高了一倍不止,资源少了一大半,升级慢各种被秒,血瓶的意义何在,堆怪严重,3个起步同时打你,又没有像样的群攻,千篇一律的地牢和信标,爆炸桶各种秒杀,满地夹子,是他妈正常设计吗,评价为狗屎,跟堕落之主一桌
Первая часть была плоха, ну вторая зашла куда лучше, атмосфера на уровне ХОРОШО сделали гамзу!лойс!!!
wanted to like this game. I have thousands of hours in from games and really got sucked into lords of the fallen, the best souls like not from from. My experience may not be yours, but, i like soulslike because of the open and fun to explore world. the combat isn't my main draw, but from lets you cheat mechanics as much as their npcs do and you can grind levels and then enjoy a slower paced exploration with easier enemies. this game is just not enjoyable. its lik,e they thought the difficulty is what made souls games so succesful and they dont understand that the artificial difficulty in froms games is only addictive because you gain power and then beat that hard are or boss and feel like you really had a good fight. when in reality you either learned the move timing and/or ground souls out till the fight was easier. mortal shell 2 is just a 1 shot simulator. after the beta area i have not survived more than 1 hit on any enemy but the useless "grunts", which will 2 shot me lol. why even give me a ♥♥♥♥♥♥ estus flask if i get killed in one hit? why make me respawn at a beacon 20 minutes from the instanced dungeon that i died in? this game has a beautiful world they do do not encourage you to explore, and exploration is a huge draw fin soulslikes. just llook, at the loretubers popularity. mortal shell has me avoid new dungeons because i know i will get 1 shot by a hiding enemy and then have to fight back to the dungeon to try again. why not let me spawn at the entrance to this instanced dungeon on death, like elden ring? the combat is fun when you get into the flow but i find myself running more than fighting because i know i have a long walk back if i die, and i die in 1 missed parry.