
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Most likely between $25.3M and $71.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $42.2M |
| PlayStation | $59.99 | 88% | — |
| Xbox | $49.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.43 on Steam · Russia (−47%). Compare 17 prices in 15 markets →
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First souls like that gave me the same enjoyment as Elden Ring
Was really going to leave a positive rate, but... The final boss made me question if devs should make their new game at all. It's so bad i am just stunned (not difficult, but bad)
I never write reviews, but this time I am making an exception. Mortal Shell 2 is simply amazing. Haven't had this much fun in a long time. Sure, there are things that could be polished, but overall experience is one of a kind. The atmosphere, the music, the vibe, when you put all of this together with the gameplay and the lore, it's a must-have experience. Kudos to Cold Symmetry for listening to the fans, also I see what you did there with the fast travel and certain speed-run of the first game :) Can't wait for the DLC!
Mortal Shell 2 is definitely a great Souls-like, but it has some of the most frustrating design choices that make me want to rip my hair out. Lets not forget the amount of places you can get stuck to the point where your choices are to die and start from the last beacon, or quit to the main menu and load back to the last beacon, its a lose lose scenario. I got stuck so many times that I just can't bother to finish the game at the moment, throw in the fact that this game has lords of the fallen and dark souls 2 levels of enemy density that it makes most fights a losing battle. I do recommend the game but this is more of a warning of what you're getting into.
Fantastic souls like game!
First review I’ve done here on Steam, and this game deserves it. I’m a Soulsborne and Soulslike veteran, and I can say with confidence that this game is one of the best. The developers delivered a unique experience that stays true to the roots of Mortal Shell 1. The different shells, weapons, and tarstones allow for a ton of build customization. In Souls games, I’m always the big bonk tank, but here I found myself really enjoying more of a traditional dex build. A lot of people are saying the game is unbalanced, but as the saying goes, they need to git gud.
Beta was amazing, thought they really nailed the difficulty. It was challenging, but not absurd just for the sake of it. The Beta was clearly a bait and switch, and the full game is just mentally exhausting. I guess the jokes on me for thinking a beta/demo actually represented the finished product.
I Love souls-like games, but putting instakill pots everywhere is just not the call. Lords of the fallen remake had a similar issue, but instead of explosive pots it was 50% of the enemies hiding around corners and knocking u off cliffs. May revisit later, but with no multiplayer or pvp i just don't know if i would come back to this.
Clearly better than Genshin Impact
good