
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Most likely between $25.3M and $71.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $42.2M |
| PlayStation | $59.99 | 88% | — |
| Xbox | $49.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.43 on Steam · Russia (−47%). Compare 17 prices in 15 markets →
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为一个资深魂游爱好者,2021年我就玩过Mortal Shell 一代。 当时这游戏除了角色设计不错外,其他方面都很一般,不好玩。 现在2代出来了,我没有第一时间玩,而是等到第一个大型更新后才开始玩。 游戏的美术很好,画面层次、色彩都很高级。 整个环境氛围很到位,有那种踏入异世界的感觉。 角色建模更是一绝,细节和造型都堪称世界顶级。 打击感也做得不错,可谓拳拳到肉、刀刀入骨。 但是: 各种地牢体量很小,打通地牢之后总是意犹未尽,总觉得还有秘密。 但回头反复探索,发现就是单纯的内容少。 没有FromSoftware的精妙关卡设计,但陷阱、埋伏却不少。 尤其是在前期,被那爆炸桶一炸,就立马死翘翘。 然后最讨厌的就是捕兽夹,混在各种地面中,一不小心就踩中。 踩中后,你会把它掰开复原,这样好让你再次踩中,这设计简直反人类。 生化危机4里,里昂在踩中捕兽夹后,只会把脚拿出来,不会费劲又去张开捕兽夹。 这才是合理的,好不?你个躯壳你是不是受虐狂? 然后,游戏偏离了魂游那种一对一和怪物周旋的精髓。 经常碰到堆怪的现象,有时候还堆2个boss一起打你。 FromSoftware也有双boss设计,但会通过错开Boss出场时间、给个大场地让你有足够的回旋空间、或者给个npc帮你一起打,总之让你在正常流程里能够应对双boss。 而这游戏,会突然让你和2个boss挤在一个八角笼里。 他俩有着疯狂的出招欲望,又带霸体,上来就干你。 打他们真是痛苦。我敢保证,世界上没有人能够在第一次遇到他们时就打赢的。 虽然游戏设计方面功力不足、经验不够,但这游戏的美术太好了,我就喜欢这种异世氛围。
Yummy game!
Vale cada centavo, jogo muito bom.
This game will satisfy any Dark Souls/Elden Ring fans! This game will consume all your free time. You've been warned.
Pode jogar sem medo. Gameplay muito daora e historia que prende, um dos melhores desse ano.
别的我就不说什么了,你咋翻译都不全
Absolutely love this game. 10/10 would recommend if you are a fan of any action rpg or soulslike games. Already fiending for the hopeful dlc and Mortal Shell 3!
The combat is pretty fun, every shell has a couple different clear builds you can try around certain abilities for player expression, weapons are very well animated and full of character, same goes for executions which is good because you will be seeing the same ones millions of times, game is also pretty if we care about this still, the charm system is fine and synergizes with some builds. It is incredibly buggy, could not go 30 minutes without some different variety of inconvenience, ranging from mild annoyances and unexpected behavior to getting permanently stuck behind chests or falling through the ground or sending enemies flying with the axe throw ability. It consistently froze for a couple seconds after getting weapons/guns/shells. Enemy variety is too low even for the short run time, it does the thing where late-game enemies are just early game ones with 10x the health and damage, possibly a status effect and maybe some changes to moveset if you’re lucky. Final boss sucks ♥♥♥♥(and balls), bosses in general are lacking in personality, weight, or maybe buildup. It also does the souls thing of not giving you enough resources to upgrade what you want but the problem is that this has a smaller selection of weapons(and characters) with more personality, so not being able to use them feels like choosing between fun and effectiveness(and not in the good way). The items you slot in either passive or active effect never got interesting, most are just “gain x y resource” or “take 30% less damage against fire attacks!”(which also was never really useful except when you remember to use it against the very convenient fire boss or whatever), they look and feel very bland and never stop following the same format of buffs. Enemies have super human tracking and perception, i swear to god you could fall from the sky a few meters behind the enemy and they would start an attack animation as soon as your feet touched the ground, turn 180 degrees instantly and then inexplicably translocate to you during the animation somehow in only 2 steps. The ost is also unremarkable, it has a style, but never caught my attention at any point, when you can usually count on these types of games to have great soundtracks. A lot of shrine dungeons were pretty much one room filled with random enemies and that's it for the trials, felt lazy. Gloom on death would sometimes not show up(might have been fixed). At any point in the game you are susceptible to being one-shot by an enemy attack, second life or not it never feels fun to be one shot(love that game), especially when you get in hitstun after a fodder enemy hits you once, and then you stay in place for what feels like an eternity until the not fodder enemy kills you right after. weapon upgrading couldn't be simpler, you pay coin and the elden ring tiered ore, your weapons "power value" goes up by the same amount every time, least engaging system i've ever seen for this. meh
,,
Jogo superou todas expectativas. Exploração, Combate, jogabilidade, ambientação. E as Shell todas excelentes mas sempre tem aquela que tu fala essa. testei todas. kkk Se gosta de um Souls pode ir sem medo. Tecnicamente, o Jogo surpreende como uma otimização top, dando uma aula em muitas empresas grandes. Para mim único defeito foi acabar. Resumindo nota 1000. Para não dizer que foi tudo perfeito tive um bug em 2 troféus mas nada que atrapalhe o brilho do jogo.