
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Most likely between $25.3M and $71.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $42.2M |
| PlayStation | $59.99 | 88% | — |
| Xbox | $49.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.43 on Steam · Russia (−47%). Compare 17 prices in 15 markets →
Reviews
Themes across 2432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing! I can't believe an open-world Soulslike looks and runs this well! There's a huge variety of enemies and NPCs! 10/10 so far.
Fun game with solid mechanics but game likes to freeze then crash or hitch in spots. Also, the enemies hit way too hard, like I'm talking take 2-3 hits and die or one hit kill attacks. Hoping for some balancing in coming patches.
So far I’m really enjoying this game. The combat is extremely fun and feels brutal. Dismembering enemies is always cool. The shell designs are fantastic so far, both visually and gameplay wise. The world is very dark and ominous which really works well with the overall feel of the game imo. The enemy designs are really cool, however I do feel like the non-boss mobs are quite strong. As in all of them do a-lot of damage, all the way from the classic scrawny mobs to big ones. I feel like there should be a balance change in that aspect. I shouldn’t feel threatened by a foot soldier that is the size of a pencil! Another issue with this game are the beacon locations, they’re few and far in between! I’m not saying there should be a-lot but for a good change for dungeons is that there should be something similar to Elden Rings Stake of Marika. Where if you die in the dungeon you would respawn at the entrance of the dungeon. That would be a huge QoL change! Also the prophet shell (i forgot the name) feels extremely underpowered, which is such a shame cause he’s so cool! Sacrificing half my life to use his power for almost no reward is a bad design. Other shells get bigger damage without losing any health whatsoever. Idk if this is a bug or what but something doesn’t feel right about it. Give more reward for making me lose half my hp pls! Overall I recommend this game for souls-like fans, combat is great, visuals are great and the story is decent so far.
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难以形容的难度。心理承受能力弱的不建议玩。
nice game hope will update it regularly to add new map and mode
While the game certainly has it's issues, a few QoL updates could take care of most of them. The negative reviews aren't wrong. The camera, the run-backs, the "oiled up ice-skating tanks". All valid complaints. However, I would still recommend this game. A great souls-like with some innovations that freshen up the formula and open the doors to some pretty in depth class building. Overall 7/10. I only have two things for the devs... Whoever designed the rabid grisha pack boss needs to re-think their life choices. It is the one fight that made me give up on night mode, and even on the standard difficulty was a damn nightmare. Last point, IYKYK.... 15hrs in and I have mastered nothing, which was pretty pointless eh? (lol, my favorite part of the game)
Game is fun, combat feels good, a little jank here and there but nothing that mattered so far.
探索爽、战斗爽,官方还给了让游戏降低难度的“外挂”级装备让手残、魂游菜鸡爽玩,代价只是不能解锁成就,建议其他类魂游戏都学学,总而言之非常好玩,非常推荐!
Смерть в игре означает смерть игры, надеюсь пофиксят на оф. релизе (умер = вылет) А так боёвка приятная Красивая графика + хорошая оптимизация