
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Most likely between $25.3M and $71.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $42.2M |
| PlayStation | $59.99 | 88% | — |
| Xbox | $49.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.43 on Steam · Russia (−47%). Compare 17 prices in 15 markets →
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
打击感不错,滑步不影响
I’m about 6 hours into Mortal Shell II, and so far I’ve learned three things: I have no idea where I’m going. Everything wants me dead. I’m having a fantastic time. 😂 Combat feels heavy and satisfying, the atmosphere is appropriately miserable, and every time I start feeling confident the game introduces me to some horrifying bastard who immediately corrects my attitude. I’ve died to bosses. I’ve died to regular enemies. I’ve probably died to something that wasn’t even attacking me. And yet I keep hitting Continue. If the rest of the game keeps this up, I’m absolutely hooked. 8.5/10 so far — would get violently humbled again. Update: Rating subject to increase once I figure out what the hell I’m doing.
A big leap forward compared to the last game. Performance is good and the game looks pretty good. The world is not open, it is a winding interconnected corridor. With few wider areas to give the impression of open world. Dungeons are lackluster ambush fests. Resting spots are distributed like it was year 2001. Enemy magnetism is overtuned. 360noscope, anyone? Enemy aggro range is overtuned and leash is way too long. Trashmob damage and stagger is overtuned. Mob sizes are overtuned. Camera is a mess (both of them ) Clipping is hilarious. Character movement is more akin to ice skating. My guess is tha much of this is because they removed stamina. But what it really does is that i rather run past everything, because fighting is not rewarding at all. A good try to make a soulslike and definetly better than the first one. Will propably try to play through it, but the sheer amount of little frustrations is really grinding my gears. Wont recommend to casual players, so not recommended at all.
Yes.
Великолепно, но враги как мне кажется сложнее чем в демке, не сильно затрудняет прохождение, но неприятно. А в целом игра годная
ye
Полный отстой а не игра! Боссы полный провал! Авторы этой игры видимо имбецилы. Вот нафига делать таких резких боссов и такого медленного героя?
So addictive, gameplay is incredible once you get use to the abilities and upgrades, it's just too good. 100% recommended.
yes
i love this game.