
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Most likely between $25.3M and $71.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $42.2M |
| PlayStation | $59.99 | 88% | — |
| Xbox | $49.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.43 on Steam · Russia (−47%). Compare 17 prices in 15 markets →
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
中规中矩吧,就是魂版遗迹2,目前来说就是打弱点,就像林中夫人必须地暴打车头才打的过去,不然很难过
The gameplay genuinely feels like a stepforward past what "Souls" games have accomplished. Just fighting enemies is extremely enjoyable, exploring feels very reminiscent to dark souls 1. Its not an action RPG calling itself a souls game, it is a genuine extension of the formula with the developers unique flair. If you like souls games, you WILL like this one.
лучше 1 части, учли ошибки. 7 / 10
я сосал, меня ебали
W game, looks absolutely amazing at no detriment to its performance. the visuals are stunning yet i have a stable 70-90 fps. the controls feel good to use and the character feedback is amazing, with the only exception that the guard doesn't come up sometimes which could just be an issue with my controller. the difficulty also feels well balanced so far; you feel strong enough to feel strong but not strong enough that you flyswat everything. loving the worldbuilding and characters and enemies so far, very excited to see what else the game has! that armoured shell does not need to be that caked up though
This game was really well tuned, fair, and fun for the first 4-6 hours (approximately the amount of time professional reviewers would play hmmmmm) and then the basic trash mobs start one tapping you and beacons (bonfires) are miles apart so the run backs are LONG. The game just became unfun after this point. There's also an odd design choice in that you can refund pretty much any upgrade material EXCEPT the material you use to upgrade your shell (class) and the materials for that are finite which is also odd because you can WASTE that material to mark where shells are on the map or waste it summoning an ally for a boss fight (and the summons are useless) I'm going to finish the game because I'm way outside the refund period at this point but I would never recommend this game.
Просто отличная игра .
气笑了,虽然玩得挺上头,但想吐槽的东西也挺多的。小圆盾弹反无敌帧跟公测版有明显区别,手感变差了很多,收益低不能打断BOSS动作不说,无论弹反成功与否都还要原地罚站,遇到那种多连段攻击的怪就只能弹一下然后闪避取消罚站。普通模式和黑夜模式都存在堆怪严重的问题,前期血瓶少回复量小,火点也没几个,导致续航严重不足,小怪仇恨范围又广,以主角孱弱的闪避性能根本甩不开,导致不小心在地牢死了回去捡魂就得把路上小怪挨个清了,在没有拿到某个续航躯壳之前推图可谓蠕动。再说到地牢,制作组为了弥补地牢创意的匮乏把恶意发挥得淋漓尽致,基本每个地牢都要给你整点恶意,刚开始还没什么,几个夹子几条绊线魂游老套路了忍一忍就算了,直到那个迷你八角笼,给孩子吓哭了,拼尽全力无法战胜,只能默默把黑夜模式调成了普通模式
No HDR, extremely blurry (even with motion blur off), muddied textures, and something simply feels off. This is no FS title and does not currently feel worth the asking price. Performance was good though.
Hell yea!! Combat is so smooth! Would recommend to any soulslike fan!