
Experience the Next Generation of the #1 Fighting Franchise. Mortal Kombat X combines unparalleled, cinematic presentation with all new gameplay.
Most likely between $14.9M and $42.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 86% | approximately $24.9M |
| PlayStation | $4.99 | 91% | — |
| Xbox | $19.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.03 on Steam · China (−90%). Compare 24 prices in 13 markets →
Reviews
Themes across 1263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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muy bueno kuando sale el escorpion y el liu kan
Para ser mi primer MK. Me ha gustado bastante aunque aún no me salen varios combos. Pero creo que eso es más por mi mando chino 😅😅 Me va a 60FPS estables en gráficos Medios
putasos
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This game’s onboarding is absolute ♥♥♥♥♥♥♥. It has years and years of ultra-competitive 2D fighting-game mechanics layered on top of character variations that alter each fighter’s moveset, yet it assumes you already know everything there is to know about tournament fighters. It asks you to figure all of this out by putting you through a training gauntlet of unexplained button combinations. It gives you little indication of how close or far away you should be, how quickly the buttons need to be pressed, whether the move is a dial-a-combo string, or whether you are supposed to press each button progressively as the strikes connect in sequence. Why didn’t they implement two training modes? The first could remain as it is now, aimed at players with years of institutional fighting-game knowledge. The second could be a genuinely beginner-oriented mode for people who are not absolute joystick savants. It could operate like a “Simon Says” version of the tutorial: first show the move being performed by the game’s AI, with precisely timed button graphics appearing onscreen, and then ask the player to reproduce it. It could demonstrate the required range, cadence and type of input instead of expecting the player to reverse-engineer the combat engine from a line of button icons. The fact that this was not implemented is beyond me. The game also begins with a quick-time event appearing without warning during what anyone would reasonably assume was a non-interactive cutscene. It then immediately dumps you into a fight, assuming you know everything—and, if you don’t, apparently assuming you played the godawful training tutorial beforehand. Good grief. I can see why the tournament scene sings the praises of this game, but seriously: with Mortal Kombat returning to broader public attention, it would probably be wise to patch in a more forgiving tutorial for old heads who know nothing about today’s labyrinthine tournament fighters. Older Mortal Kombat games could certainly be complex, but they were built to be understood through play without layer upon layer of opaque mechanics. If they weren’t, nobody would have kept feeding quarters into an incredibly esoteric, hieroglyphics-deciphering adventure-fighting game. At this point, I may as well be playing Mavis Beacon Teaches Typing. Play Mortal Kombat 11 instead.... Because, I tried it out after playing this steaming pile of ♥♥♥♥♥♥♥, and it fixes EVERYTHING I am complaining about in this review perfectly... I had no idea that literally every gripe I have with this game was already fixed, and I cannot believe they never patched in a better tutorial into this ♥♥♥♥♥♥♥♥, this game is trying to be something it isn't, which is Streetfighter, or Tekken..... If you want visceral, bloody well paced combat arcade fighting, that doesnt have to be frame perfect to properly connect, just pay 11, and thank me later.
По моему мнению лучшая часть серии без лишней красочности и легким выполнением комбо кнопок с атмосферой реального файтинга в темных тонах и все еще более менее с живым онлайном
cara, eu só queria jogar com o sub-zero ou o scorpion no modo história, mas ai os cara me obriga a jogar com uns diabo do kit duro e travado só pra passaar raiva irmão que raiva cara. tu n vê nenhum marmanjo ou criança dizer q gosta de jogar com kotal kahm pq q eu sou obrigado a ter q jogar com esse pedaço de concreto sem combo nenhum que odio namoral
нт девятку верните
buenisimo