
Minori Shirayume is a young woman living an ordinary life as a working professional. Then she meets him. From that night on, her ordinary life transformed into a surreal realm. As if guided by an unseen force, Minori stepped inside the Western-style mansion before her...
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About
*All characters appearing in this game are 18 years of age or older.
~ Prologue ~
Minori Shirayume is a young woman living an ordinary life as a working professional.
One night, on her way home after working late, Minori encounters a “lone girl” standing in a park.
Due to a promise she made with that girl, Minori finds herself lost in an unreal space.
There, deep within a forest, Minori finds herself collapsed on the ground in the form of a shrine maiden.
Silence and darkness, endless rain, a night sky devoid of stars. Before her stands a large, dark Western-style mansion.
Feeling lost and at a loss, Minori steps inside the mansion, as if drawn by an invisible invitation.

~ Character Introduction ~
Protagonist: Minori Shirayume
Race: Human
One night, her ordinary daily life transformed into a surreal realm.
As if guided by an unseen force, Minori stepped into the Western-style mansion before her.
~ Game Features ~
With the exception of basic objects (such as walls and the ground), almost everything can be interacted with,
allowing you to glimpse the protagonist’s emotions and the story’s background.
Additionally, there are areas where the reaction changes depending on how many times you interact with them.
The game features turn-based battles.
Even if you are defeated by an enemy, you can revive at the last checkpoint you passed, so there is no “Game Over.”
~ About Achievements ~
Within the game, you can earn achievements by progressing through the story, triggering events, or meeting specific conditions.
These achievements are shared across all save files and are automatically saved, so
even if the story progresses and you can no longer return to previous areas, you can still “use old save data to unlock achievements.”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Reviews
[h1]拯救陌生女孩?实际上是抓替身辣! [/h1] 《月夜的灯火》是一款RPG玩法的小黄油,整体内容不长,通关大概在2~3小时之间,通关后可以在回想房间解锁全凌辱CG。游戏的剧情刚开始展开像是恐怖向游戏,但实际上就是RPG玩法的游戏,而且还有需要肝的要素。CG作画还是挺不错的,有点以前老艺术家的画风,看着非常舒服,而且也没有特别重口的内容,口味挺大众化的。 [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [h2]剧情简介 [/h2] 白梦实被职场前辈压迫,每次都很晚回到家,这天晚上遇到一个眼神空洞的小女孩,她以为女孩是和家人走散了,于是上前询问,没想到却穿着巫女服传送到了陌生的洋馆门口,进去后却出不去了,只能在里面探索,发现了一个像洋娃娃的物品和自己说话,要求自己解救被束缚的灵魂! [h2]游戏玩法[/h2] 经典的RPG玩法,内容不算多,总共六个房间,最后一个房间是最终BOSS,只有两个小怪可以刷等级,没有地图设计,其余五个房间还是有一点迷宫设计在里面的。游戏只打BOSS的话主角的等级是打不了最终BOSS的,所以需要在最后一个房间使劲刷怪,这时候商人处可以买无限提升血量和MP上限的道具,所以一直刷就可以了,准备几个HP和MP全回满的七彩药水,只要打过BOSS的第一阶段就行。 本作打BOSS挺考验克制关系的,像打管家找到并装备上中毒无效的戒指就可以完虐,最终BOSS这里也要及时更换城所有debuff都无效的戒指。有些道具还有不错的效果,比如捡到狗项圈打第四个BOSS,它有一定概率会看着项圈发呆;还有“避孕套”这个道具真的无敌,想到最后打BOSS的时候直接甩BOSS脸上一个用过的避孕套,给他原地眩晕几回合的场面就感觉很好笑 [h2]成人内容 [/h2] CG其实有点一几年动漫的风格,角色非常好看很有动漫风格,大部分CG都是女主被强迫和凌辱的,对白还挺涩的,因为有一个BOSS是狗狗,所以这个战败CG大家应该都懂。 [h2]总结 [/h2] 《月夜的灯火》的质量还不错,CG挺涩,装备方面有些设计,就是内容有点少,很多东西都没有展开,每到一个新房间玩家就要肝几个等级。剧情设计也挺有趣的,很少见到主角到最后什么都没弄懂稀里糊涂当倒霉蛋的作品,但开头和结尾呼应的模式也证明了类似鬼故事的“抓替身”。感兴趣的玩家可以试试这款游戏。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Interesting but short explore the spooky mansion type game.
Ok Story, Vaginal and Creampied don't really mean anything. Why can the Boss of the Level be the only person who can have Sex with you?? Got to the last boss at level 10, you need to Grind Level after that. Very disappointed she can't get Pregnant!! Needed to get to Level 17 or 18 to win against the Last Boss!!!! In game Play Time 8:18:18.
《月夜的灯火》是由circle J制作,WASABI entertainment发行的一款RPG黄油。 夜晚下班途中,女社畜白梦实(游戏昵称阿实)在公园偶遇一名少女。她好心应允出手相助,转瞬身上却莫名换上巫女服饰,随即被传送到一座洋馆之外。馆内诡异人偶莫诺告知,想要救下少女,就必须解救被困在此地的诸多怨灵。结合结局来看,整体剧情偏悲情和一丢丢恐怖基调。 在本作中,击败幽鬼获得的灵魂就好比货币,可以用来买装备,也可以用于买回复药。 H内容主要是每个房间BOSS的战败剧情,以及部分,骑兵差分演出,只有环境效果音,整体实用度尚可。通关后未观看过的H场景也可以一并解锁,所以无需刻意战败。六只幽鬼BOSS各包含(初次+第二次)两枚H场景,外加三枚额外H场景(场景内主动交互解锁)。 战斗与养成玩法上,游戏采用明雷遇敌机制,怪物拥有固定视野范围,玩家踏入视野后怪物会主动追击一段距离,战斗触发机制清晰。容错机制友好,战前无需频繁手动存档,角色战败后会满血传送至最近的黄风复活点,不会造成进度损耗。 养成体系较为常规,核心玩法以重复性刷怪升级为主,养成过程偏枯燥。本作为数不多的亮点在于地图探索设计,玩家可细致探索洋馆每一个房间,解锁各类隐藏成就,为单调的刷级玩法增添了一定的探索乐趣。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/46072643]“黄油收集师”[/url][/td][/table]
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