
『ムーンライトバスケット』は交易シミュレーションゲームです。プレイヤーは街の錬金術師ティコとなり、海洋王国イシュワルドの街々を股に掛け、多くの商品を売り買いし、巨額の富を得て国内随一の商人を目指しましょう。
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不用CE玩几个月,用了CE都得玩一个礼拜
Moonlight Basket, developed by Inu to Neko and published by Starship Studio, is a tranquil trading and management simulation set in a softly stylized fantasy world. Rather than centering on combat or grand political intrigue, the game focuses on commerce, exploration, and gradual economic growth. You step into the role of Tico, an alchemist whose modest shop struggles in a time of economic decline. What begins as a simple effort to stay afloat gradually evolves into a broader journey across the coastal kingdom of Ishwald, where opportunity lies in understanding markets, refining goods, and transporting wares between cities. At its core, Moonlight Basket revolves around the principle of buying low and selling high. Each town in Ishwald has its own economic tendencies, influenced by climate, geography, and local production. Goods that are inexpensive in one location may command a premium in another. The challenge lies in identifying these disparities and building efficient trade routes. With hundreds of unique items available, the trading system offers significant variety, from raw materials and agricultural products to crafted goods and alchemical items. This breadth ensures that the gameplay loop remains dynamic, as new items and opportunities emerge over time. What sets Moonlight Basket apart from more straightforward trading simulators is the integration of alchemy and processing systems. Players are not limited to reselling goods in their original form. Raw materials can often be refined or transformed into more valuable products, adding a layer of strategic depth. Deciding whether to immediately resell an item or invest resources into upgrading it becomes a meaningful choice. This added complexity enriches the economic loop, encouraging experimentation and forward planning rather than simple arbitrage. Transportation plays a crucial role in the progression system. Early on, your carrying capacity is limited by basic carts and horses, restricting how much you can transport between cities. As profits grow, you gain the ability to upgrade wagons, acquire stronger horses, and even breed animals for improved performance. These upgrades significantly expand your operational range and profitability. The sense of growth is tangible: each improvement allows for larger shipments and more ambitious trading strategies. Balancing investments between inventory, infrastructure, and transport upgrades becomes a key part of long-term success. The world of Ishwald is presented with a gentle, storybook charm. While the narrative remains light, it provides context for your commercial endeavors. Conversations with townsfolk and the dynamic between Tico and her apprentice give the game personality without overwhelming its economic focus. The setting feels cohesive and inviting, reinforcing the relaxed tone that defines the experience. The story unfolds subtly, complementing the gameplay rather than driving it through dramatic events. Visually, Moonlight Basket adopts a clean and colorful art style that emphasizes clarity and warmth. Towns are distinct enough to feel unique, and menus are straightforward and easy to navigate. The presentation supports extended play sessions by avoiding visual clutter or overstimulation. Ambient music and sound effects further enhance the tranquil atmosphere, creating a sense of immersion without distracting from strategic planning. The pacing is intentionally unhurried. There is no looming catastrophe or strict time pressure forcing rapid decisions. Instead, the game rewards patience and thoughtful planning. Players can take time to observe price fluctuations, experiment with production chains, and expand their network at a comfortable pace. This measured rhythm makes Moonlight Basket particularly appealing to players who enjoy methodical economic simulations rather than high-intensity management titles. While the mechanics are layered, they remain accessible. The systems are deep enough to encourage strategic thinking, yet not so complex as to feel overwhelming. However, players seeking intense competition or dramatic narrative developments may find the experience too subdued. Moonlight Basket thrives on incremental progress rather than explosive breakthroughs. Ultimately, Moonlight Basket is a thoughtful and satisfying trading simulator that blends commerce, alchemy, and gentle storytelling into a cohesive whole. Its focus on economic growth, transport management, and market awareness creates a rewarding loop for players who appreciate careful planning and steady advancement. With its charming presentation and well-balanced systems, it offers a relaxing yet engaging journey through a fantasy world where success is built one caravan at a time. Rating: 6/10
以馬車貿易為主題的經營養成RPG。 功能繁多, 舉凡探索、煉金、鬥技場、菜園、鍛造、治病等等, 目的是做出新商品並流通到市場販賣, 並在其中累積金錢和資產。 不少限制增加了遊戲時數, 比如菜園只有3、6、9月可以種植和取菜, 或是鍛造成品在下季度就清空, 這些設計個人覺得很多餘,只是在困擾玩家。 本作算是豐富但難度偏高的一作, 玩起來不錯就是時間太長, 另外官方已經處理了Bug問題,給出好評。
好玩,但是我在解酒館的第一次任務的時候,遇到遊戲崩潰的BUG,任務內容是連續擊敗史萊姆,完成後就跳出一個亂碼視窗並直接關閉遊戲,第一個任務就遇到這種事實在誇張,會擔心還有更多BUG沒被發覺並修好,希望能改進。
顺便问一句:这么冷门的犬与猫作品都汉化发售了,那,OLA菜馆经营那一作什么时候才有希望?还有王国商店街?王国警备队???
為當年補票,也為了當年沒看懂的劇情,或許對於當前的貿易遊戲來說畫面略為簡陋,但是以系統來說卻是相當的豐富,貿易、城市投資、商品開發、鑄造所、治病、交易所、護衛培育、馬匹配種、馬車搭配、多種小遊戲...。 遊戲進度到中後期會有點進入作業感,重複相同類似的商品開發,城市投資,護衛訓練等等,但是每個階段的商品開發跟城市投資又可以搭配出更高利潤的貿易路線也是有種成就感的獲得。 雖然因為移植多少有些BUG存在,但是寄信回報後營運團隊也是很積極且友善的處理。 個人認為是值得一玩的貿易遊戲。
后期目标不明显。 水色之塔要搞60种武器为交易品才会开,这种要委托生产的才算数。我被这一点卡了几天,查攻略才知道的。
还挺有意思的,就是不知道怎么把画面放大
11111111111111111111
挺好玩的策略经营类游戏,非常耐玩。也不贵,性价比挺高的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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