
a short (about 20-30 min long) but epic animated puzzle game !
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超级精致的手绘风解谜游戏! 玩法很简单,调整8个技能的释放顺序来击败怪物,由于各个技能的效果、持续时间、对怪物的影响不同,所以需要反复摸索尝试,最后打败怪物时的成就感油然而生 A super delicate hand-drawn puzzle-solving game! The gameplay is very simple: adjust the release order of 8 skills to defeat monsters. Due to the different effects, durations, and impacts on monsters of each skill, it requires repeated exploration and attempts. The sense of achievement when finally defeating the monsters is overwhelming. 攻略: [spoiler] 全员幸存结局: [/spoiler] [spoiler] 喇叭——咖啡——炸弹——护盾——拳套——泡泡——陨石——闹钟 [/spoiler] [spoiler] 青蛙死结局: [/spoiler] [spoiler] 咖啡——喇叭——护盾——拳套——泡泡——陨石——闹钟 [/spoiler] 或者 [spoiler] 咖啡——喇叭——护盾——拳套——泡泡——闹钟——陨石——炸弹 [/spoiler] Guidance: [spoiler] All Survive: [/spoiler] [spoiler] Horn—Coffee—Bomb—Shield—Glove—Bubble—Meteor—Alarm [/spoiler] [spoiler] Frog Dies: [/spoiler] [spoiler] Coffee—Horn—Shield—Glove—Bubble—Meteor—Alarm [/spoiler] or [spoiler] Coffee—Horn—Shield—Glove—Bubble—Alarm—Meteor—Bomb [/spoiler]
大概四年前我曾經在某個網站上看過這遊戲試玩版 雖然只有八個選擇選項,但也還是可以思考很久 就算略顯粗糙(我是指當時圖像顏色溢色啥的) 現在好上很多(好像也不能再多) 只可惜沒有更多的東西 最終的結局也只有那一個,選項的結果依然只有如此 通關的音樂依然好聽 我喜歡他的畫風,喜歡這首音樂,就跟四年前一樣
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
플레이 타임은 보통 10분 이내. 샌드위치 하나 가격으로 이정도 유흥이면 적당한 편
Une pause amusante et enchanteresse. Tout ce qu'il vous faut entre midi et deux pour découvrir cette expérience aussi drôle qu'aboutie. Un concept de puzzle simple et très bien exécuté à ce prix là, qui oserait y résister ?
I liked it but i think its too short for 2 bucks. It was neat though. Not much replayablility, but it has some cool art
Very simple puzzle game. But, it's (now) free and only takes 15 minutes to finish.
Напомнило Gods Will Be Watching, что только плюс) Свои 25 минут удовольствия я получил)
Игра 'Monstruous' - это приятная, хотя и несколько простая, головоломка. Визуальный стиль очень милый и хорошо подходит для расслабляющего времяпровождения. Механика соединения монстриков интуитивно понятна, но, возможно, немного не хватает глубины, особенно к концу игры. Впрочем, для коротких сессий и разгрузки мозга - идеальный вариант. Музыкальное сопровождение ненавязчивое и хорошо дополняет атмосферу игры. Хотелось бы больше уровней и, возможно, каких-то дополнительных режимов, чтобы разнообразить геймплей. В целом, хорошая игра для мобильных устройств, когда нужно убить время. Рекомендую, если вы ищете что-то несложное и симпатичное.
"Monstruous" is a very simple, very short point and click puzzle adventure game that proves Itch is pretty bad at the one job it has... stopping this stuff from leaking out onto Steam. This is an incredibly shallow and pointless "narrative" clicker... you have 8 different actions, and you choose from them to interact with the single screen 4:3 environmnent (4:3 in the 16:9 era of gaming!). The whole thing is over in about 15 minutes at most, and you could just watch a Youtube video of it and get all the content without needing to actually install and run it. So this looks like an old 1990's Adobe Flash game that you might play in a web browser, and the problem there is obviously Steam wasn't intended to try compete with Chrome and Firefox. If it can be done in a web browser, it's not even close to a cutting edge PC gaming experience. That's a problem. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
"Monstrüous" is a cute, odd and overall great micro-puzzle game. Got my hands on a free version several years ago, found it on steam and wanted to support the dev with one and a half bucks! What's not like about it apart from the fact that it is very short? Animation and design is great and goes into weird fantasy! Do not spoil yourself and tamper with the skills a bit, until you find out how to beat it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.