
After years in cryoprison, Dr. Green awakens on a mutant-infested Earth colony. Seeking redemption and his estranged daughter Anna, he battles through a ravaged planet in a 4-hour campaign of intense combat, encounters, and adventure. Monsterland has hybrid tile/ASCII visuals & Steam Deck support.
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About
After 10 years of sleep, Dr. Green wakes up in cryoprison on an Earth colony overrun by Mutants (former humans). Green has a past to atone for, but he also must find his estranged daughter Anna. On his way through the ravaged planet, he will be faced with intense combat, encounter survivors, and feel the wind of adventure. Will this story have a happy ending?
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Monsterland is written on its own ASCII engine, its 4-hour campaign featuring a multitude of scripted sequences within 2D, Doom-style levels. There's also an option for hybrid ASCII/tile visuals. The game auto-detects Steam Deck and supports its controls.
Genres
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice
A pleasant surprise definitely! What it lacks in graphics, it delivers in good story, engaging gameplay, formidable atmosphere and good story. Sure, there could be some quality-of-life features added, like combining save, load and quit under one menu instead of separate keys, but I got used to the quirks. Recommended!!
TL;DR: If you'rel looking for an ASCII Rogue-like, look elsewhere. If you're looking for a fun action game, check this one out. While this game is pretty fun and fantastic, don't mistake it for the classic ASCII games of yore (ZZT, ADOM, etc). This game plays out way more like a twin-stick arcade game that's been run through AALIB. It's a cool idea, but the whole thing just feels too fluid and real-time for an ASCII-style game. Is it worth it? Absolutely. The game is fun, there's a lot fun. Basically imagine it as DOOM, but re-created as an arcade game and rendered entirely as an ASCII map. I wish there was more variation in monsters - so far everything is just the letter M in various colours. There isn't even any indication on what each monster is... I guess you can use your imagination more there.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun topdown shooter that is very similar to Doom in setting and selection of guns, but with something more of a story and well done ASCII graphics. Good music and sound effects too, which enhance the experience of slaughtering M&M's. And it's written in Pascal.
Great ASCII shooter. You forget it's ASCII really quickly and just enjoy the gameplay. A great shooter, like DoomRL only realtime.
A challenging but interesting game
Игра 'Mutant Gate' - это динамичный 2D-платформер в постапокалиптическом сеттинге, который подкупает своей ретро-графикой и хардкорным геймплеем. Игроку предстоит продираться сквозь толпы мутантов, используя разнообразное оружие и умения. Что понравилось: пиксельная графика создает приятную ностальгическую атмосферу, а саундтрек отлично дополняет происходящее на экране. Игровой процесс затягивает своей сложностью: каждый уровень - это настоящее испытание, требующее тактического подхода и быстрой реакции. Разнообразие врагов и боссов не дает заскучать. Мутации главного героя позволяют адаптироваться к разным ситуациям, добавляя глубины в игровой процесс. Что могло быть лучше: порог вхождения может показаться высоким из-за сложности игры. Некоторым игрокам может не хватить более развернутого сюжета. Возможностью кастомизации героя тоже не помешала бы. В целом, 'Mutant Gate' - достойный представитель жанра, который придется по вкусу любителям хардкорных платформеров и ретро-игр. Игра не прощает ошибок, но каждая победа приносит настоящее удовлетворение. Рекомендую!
нинавижу
I don't like the hybrid ascii/art graphics but the gameplay itself is pretty good. Top down Doom, basically.
Very nice game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.