
Cheerfully wandering across blocky terrain, the Monomino babies haven’t a care in the world. But little do they know they’re walking into peril. You are responsible to deliver them to safety.
Modeled estimate, not a reported figure. How we estimate →
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About
Cheerfully wandering across blocky terrain, the Monomino babies haven’t a care in the world. But little do they know they’re walking into peril. You are responsible to deliver them to safety.
Monomino is a playful puzzle game developed by final year students from Nanyang Polytechnic, School of Interactive & Digital Media in Singapore. Help guide the Monominos home by building paths out of variously shaped blocks, or use power-ups that gift the Monominos with special abilities. You’ll have to think quick and put your spatial awareness skills to the test in order to protect the adorable cuboid babies, as they unwittingly walk themselves into trouble.

Key Features
Visually bold level design
Choice of blocks to rotate and position
Character augmenting power-ups
Fast forward and pause levels
60 Levels to complete
Developer: The developers are final year students studying at Nanyang Polytechnic, School of Interactive & Digital Media in Singapore. Monomino was the final year project, and it was just so good it couldn’t help but get it published. They have developed industry partnerships with Sony Computer Entertainment Japan Asia, and in 2012 were officially appointed the PlayStation®First Academic Partner status, the first academic partner in Asia!
Publisher: KOMODO works to connect the dots by joining game devs, distributors, and publishers. They are passionate about helping small businesses and closing the gap between the Eastern and the Western markets. KOMODO aims to bridge gaps, make connections and open doors for innovative emerging talent.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
You don't need a lot of time to understand the concept of this game. It's straight forward build a bridge style game. It's not complicated or difficult. It's hardly even challenging. It doesn't do anything new or ground breaking. The music is monotonous and the art style could use a bit more interest or care. The entire game feels pasted together and slapped together to "put out a game." Unsure as if this is the goal? All in all this game only meets the $1/hour entertainment threshhold IF you spend less than $1 for this game. I doubt, you are going to get 6 hours of play our of this game. I played through the first 20+ levels of 100 levels in about 15 minutes. The creator is free to contact us at dollarwisegamers@gmail.com if they disagree with our assessment.
ну не очень но сойдет
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Trends
Modeled estimate over time.
Hours played at review time, across 26 reviews with recorded playtime.
Seems like it would be great for the 5 - 8 age range. On that merit alone I would have recommended it, but it's buggy and poorly optimised for a phone-to-PC port. In general, Monomino is a stinker. It's an extremely simplified version of Lemmings, without any of the charm. In its 100 awfully paced levels, it does not make me "think quick" and does not put my "spatial awareness" to the test, as i am over the aforementioned 5 - 8 years. It'd be more likely to put me to sleep with its royalty free lullabies that play constantly in the background. I am also vehemently opposed to student games being put up for sale, on Steam or anywhere. It's like putting your English textbook from high school in a store with a price tag and the title "MY FIRST SHORT STORY". Have some humility, guys.
Way too buggy, there are 100 levels, but you can't even get to lv 60 (cause it wont let you start the level at all, after you finish lv 59, you will be unable to start lv 60, some kind fo bug). Pretty simple game, dont really have to think much to get it done, so you will probably beat it pretty fast (since it will bug at lv 60). Well, don't go for it, you can spend your money on something better, like an ice cream or a sandwich (or another game xD)
Tags: Casual - Lemmings & Snake Additional Tags: Delete Local Content & Remove from Library TLDR: Lemmings - the tablet port/tetris mashup version. Mechanically flawed, pacing issues, not very enjoyable No resolution options, no gamepad support. A lot of levels are mindless filler. Takes a long time to unlock actual items, you are restricted to placing one or two puzzle pieces to solve a level. Cannot pause and still see the board. The idea to make little babies spawn out of a couple kissing was kinda cute, and all the variant babies with derpy faces, snobby faces, angry faces was a good idea. The monomios spawn and rush the board having you place pieces haphazardly so you are constantly restarting while you are planning your moves. When you solve it you do not feel satisfied because the solution was simple, the game was just rushing you into failure and preventing you from pondering it at your leisure. If you really liked the idea of placing a puzzle piece to herd forward walking little guys a more polished version of this exact concept can be found here: http://store.steampowered.com/app/252750/MouseCraft/
非常不推薦這款 STEAM上有更多比這款好且便宜的手機移植遊戲 開場就開始 沒有思考時間 無法調整畫面大小 親親就能造小孩 我都不忍直視了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.