
Mole Maiden is a quirky 2D Action Adventure, featuring 360-degree drilling fun! Dig into the colorful world of R&D Mine as Penny faces her sister to become the next Burrow League Champion.
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About
The Burrow League is the most popular sport in R&D Mine, and all 14-year-old Penny wants is to claim the Burrow League Champion title from her big sister Coppra. To do so, Penny must leave home, explore R&D Mine, defeat the four Burrow League Captains, and finally face her sister in the ultimate battle!
Mole Maiden is a brand-new 2D Action Adventure about a Mole Girl who leaves home to become a champion fighter! Explore a vast interconnected world chalk full of tricky platforming challenges, diverse characters, quirky boss fights, and a whole bunch of juicy secrets; as you work towards your ultimate goal to become the very best!
Variety is our Spice! Mole Maiden features a huge cast of characters from all different walks of life! Sumo wrestlers, psychotic scientists, amputee martial artists; the world of R&D mines is a melting pop of colorful showstoppers who will capture your hearts and imaginations!
Classic 2D side-scrolling action!
Perfectly tuned 2D controls. Switch between a traditional side-scroller and a 360-degree drilling game!
Charmingly paced! Adventure through a hand-crafted world designed to be the ultimate playground! Use every tool in your ever-expanding arsenal to jump, dash, parry, and launch your way through any challenge.
Designed to be Repeated! Get creative and discover baked-in sequence breaks, shortcuts, and quick kills that make every adventure through R&D Mine unique!
From Sea to Shining Sea! Each area of R&D Mine is different from the one before. Every new place you go in Mole Maiden comes with its own unique gimmicks, enemies, and people. Journey through a new kind of underground designed be as weird and unpredictable as the people who live in it!
Ooo, Right in the Feels! Mole Maiden tells the universal story of following your dreams! Inspired by the creator's hardship to become a game developer, Mole Maiden is a personal tale that never pulls its punches. You will laugh, cry, and cheer from start to finish!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
A great metroidvania with some fantastic drill movement and tons of charm and passion put into it. Definitely recommend giving it a play!
Great game! Lots of great movement and fun boss fights to play through. Would definitely recommend!
Great game, can't wait for what the developers do next.
Haven't played much of the game, but it is awesome so far!! I highly recommend playing it!
Mole Maiden Review By Thom Stone on GameCritics.com HIGH Charming. Nostalgic aesthetic, fresh mechanics. LOW Rookie mistakes. Uninspired combat, stale boss fights. WTF Did they really need to make that dude’s butt jiggle sound like that? When I first saw the email from Tastie Games with “bossavania” in the subject line, I tilted my head in puzzlement and was curious to know what that meant exactly, so I took a look. The press release included stills, accolades and a brief description of the new genre, stating “It combines the strategic, puzzle-like boss fights of games like Punch-Out!! with the freedom and exploration of a metroidvania.” While there aren’t quite enough novel ideas to say that it truly did establish a new genre, the devs clearly put a lot of love into it, and I enjoyed many aspects of their work. The premise is centered around a girl who belongs to an underground-dwelling society and must endure a rite of passage which involves collecting medals from four area captains. Along the way she’ll encounter a plethora of curious life forms in different biomes and a colorful cast of idiosyncratic NPCs with authentic humor. Tonally, it seems cheery, but underneath the charming retro aesthetics and upbeat chiptune soundtrack lies a darker social commentary regarding the reason why her people are living underground — they don’t have much of a choice, if there ever was a choice, and this situation is explained by unearthing intriguing lore nuggets that help fill in the blanks. Gameplay-wise, I found Mole Maiden to be engaging thanks to tight controls and a novel approach to platforming. While some abilities and powerups will be familiar to platforming fans, its drilling mechanic is the most unique, as it allows the player to reach new areas by digging, flying around and leaving bombs in their wake. There’s a bit of a learning curve to controlling it effectively, but once the player gets the hang of it, drilling through a section of sand or rock and then launching into another is a blast, especially as the level design becomes more elaborate and offers more opportunities to reach a previously-inaccessible upgrade or rare item. I also liked how the devs tied this drilling to health — attacking hostile NPCs loads the player’s drill with fuel, which they can then use to replenish their life. However, while this reward mechanic worked for me, Mole Maiden‘s combat, as a whole, lost its charm quickly. While it’s possible there were some abilities or powerups I hadn’t yet unlocked, most of my time in combat amounted to little more than dodging and mashing the attack button — and for a self-proclaimed “bossavania,” the bosses of Mole Maiden feel gimmicky and ultimately underwhelming. During my first boss fight, I was frustrated by the sluggish pace as I exchanged blows with the enormous butt-jiggling King B. who I defeated simply by getting behind him and wailing on his rear end over and over until he had a tantrum, and then I would get out of the away until he was finished — wash, rinse and repeat. Maybe I’ve played too many soulslikes, but I found the movesets of every boss or miniboss that I faced so predictable and easy to telegraph that I barely felt any satisfaction when I won and progressed to the next area. I was also disappointed to find that the devs structured things so that there was a linear order to what bosses and areas needed to be cleared before advancing — although that’s essentially consistent with traditional metroidvanias, games like Hollow Knight have shaken up the formula in that they adopted a more open approach so that there are multiple avenues to acquiring different powerups needed to advance. Finally, there were a few glitches that weren’t gamebreaking, but did feel a bit amateurish. The most glaring oversight that I came across early on was the “thank you for playing” message from the developer which appeared mid-boss fight and caused me to die. I assume it exists because a demo version would let the player try for a certain amount of time before it triggered the message, but I was playing the full version of the game. Or maybe they kept it in intentionally? Either way, they shot themselves in the foot, as a message shouldn’t pop up and cause the player to be defeated because their view is obstructed. Other glitches were fairly commonplace, like various camera issues, and there was one recurring miniboss who would sometimes start sliding across the screen and get stuck attacking into a corner, making it cake for me to beat him. Some glitches were just plain weird, like the occasional sound effect that would sometimes linger following a defeat. Most memorably, it happened with the first boss whose squishy butt-jiggling sound effect persisted even after the screen faded to black. Maybe after the devs squash the bugs and make a few other changes I’ll want to come back and dig some more, but in its current state, Mole Maiden doesn’t feel like it’s quite ready to surface. Rating: 6 out of 10
OK, so this game does work afterall. Still, I can't recommend it. This is a metroidvania version of Pepper Grinder. Your goal is to kill 4 bosses and then challenge your sister to become the champion. Unfortunately it is quite rough around the edges and and the map is very poorly designed, revealing everything in a biome with no fog of war all at once while simultaneously having no user markers. This combination makes exploration unenjoyable and backtracking extremely annoying.
Mole Maiden is a really fun time!! The movement feels really clean and there are some really creative sections and boss fights. The only real negative point I have is that the game is unfortunately more than a little buggy, with some softlocks here and there. Thankfully, they're not bad enough to detract from the experience too much!
Fantastic game, with a surprising amount of content! Mole Maiden is really fun! I love the different power ups, the movement, and the combat! The music is also phenomenal! When you get to the city, it hits you with something right out of a sonic game, which is always welcome! At the scale this game is, there are a handful of rough edges, but its got plenty of charm to win me over, and Its clear the devs are still active. I only got *too* lost once, but I was able to reach out to the devs, describe where I was at, and they were able to point me in the right direction. The bossfights at times can be a real challenge, but most of them are fair, just be prepared to die a few times, and you'll still have a great time. I also really liked how the story plays into the different areas at times; at one point you're stuck in a zone trying to get money, kind of like that sequence in Super Paper Mario, and anything that reminds me of that game has to be good lol. TLDR: Good game made by a smaller team that I find absolutely charming, and surprisingly rich with content!
This charming game is delightful. Lots of goofy characters, tough boss fights, and digging!
Just started it, but it’s super fun so far and a great twist on Metroidvanias. Very satisfying to play with how the character moves.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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