
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Most likely between $8.8M and $25M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $22.49 | 53% | approximately $14.7M |
| Xbox | $24.99 | 44% | — |
| PlayStation | $22.49 | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.54 on Steam · Russia (−49%). Compare 31 prices in 15 markets →
Reviews
Themes across 3294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nmlgb的延迟高成啥比样了,服务器烂的一比,来两队人帧数只有40帧,疯狂吃操作,傻逼野怪近战直接是闪现的,远程野怪全是追踪导弹,傻逼游戏傻逼字节跳动,买的nm什么垃圾
schöne grafik , tolles kampfsystem. macht super viel spaß
Вполне достойная игрушка, выходят обновления правки. Кто то пишет что в Рф какие то проблемы вылеты и тд , играл с друзьями никаких вылетов вообще не было. Так что смело играйте
this game will fail if they don't fix the two main problems. - extremely unbalanced classes and abilities. a lot of abilites will never be used because they suck so bad. - UE5 Native netcode. lag makes abilities not work and in general makes it unplayable if more than 6 players are on the screen it's a fun game. but they need to add custom netcode and nerf mage class.
Игра конечно не топ но играть можно, интересно, затягивает, рекомендую. ♥♥♥♥♥ в коментах ноет что игра говно сосите ♥♥♥
เกมโคตรหนุก ทำความเข้าใจไม่ยาก ดีที่ผมไม่เชื่อวพวกรีวิวลบ
Mistfall Hunter is a game with a lot of potential. Its combat, classes, extraction gameplay, and dark-fantasy atmosphere make it one of the more interesting new multiplayer games this year. However, after roughly two and a half weeks since its Steam launch, the game still has several problems that make the PvP experience frustrating. The biggest problem is class balance. Right now, the classes do not feel equally viable in every situation. Some classes and builds are clearly much stronger than others, while certain matchups can feel almost impossible depending on which class you are playing. Community discussions have repeatedly pointed toward classes such as Shadowstrix and Sorcerer as being particularly strong, while other players argue that Blackarrow and other builds also have excessive advantages. This creates a problem for players who want to choose a class because they enjoy its playstyle rather than because it is currently one of the strongest options. For example, Withered Knight can feel extremely uncomfortable against highly mobile or ranged opponents. When fighting a Mage/Sorcerer or an Assassin-style opponent, the Knight can struggle to actually reach the enemy and maintain pressure. If the opponent has strong mobility, ranged damage, crowd control, or abilities that interrupt the Knight's approach, the matchup can feel less like a fight between two equally viable classes and more like a hard counter. That does not necessarily mean every class should have a 50/50 matchup against every other class. Different classes are supposed to have strengths and weaknesses. But the difference should not become so large that a player feels they have almost no meaningful options once the fight begins. The problem becomes even more noticeable in solo PvP. A class that works extremely well in a coordinated trio can have completely different strengths and weaknesses when playing alone. The developers have acknowledged that Solo and Trio need to be considered separately when balancing the game. Another major issue is the server and network performance. Players have reported rubber-banding, sudden latency spikes, rollback during dodges, stuttering, and synchronization problems even when their displayed ping looks relatively low. These problems are especially damaging in a game like Mistfall Hunter, where dodging, positioning, timing abilities, and reacting quickly are fundamental to winning a fight. Imagine successfully dodging an attack, only for the server to suddenly place your character back in the position they were in before the dodge. From the player's perspective, it feels as though the game ignored their input. That makes it difficult to know whether a death happened because of a mistake or because of the network. The problem is even worse for classes that depend heavily on movement and precise positioning. When rubber-banding happens during an ability or combo, the entire class can become much less enjoyable to play. To be fair, the developers are aware that the game needs improvements. Recent updates have included class adjustments, bug fixes, and work on lag and other technical problems. The developers have also said that class balance is an ongoing process and that a class not being changed in one patch does not necessarily mean they consider it perfectly balanced. However, after only two and a half weeks, it is still important to recognize that these problems are affecting the actual experience of players right now. Mistfall Hunter does not need every class to be identical. It needs every class to feel viable, competitive, and capable of outplaying an opponent through skill. The developers should focus on three major areas: Reduce the power of the strongest outlier classes and abilities. Improve weaker classes and difficult matchups without simply making everything stronger. Fix server synchronization, rubber-banding, and hit-registration problems so that PvP depends more on player skill than network performance. The game is still very young, so there is plenty of time to improve it. The developers have already demonstrated that they are listening to community feedback, including plans for additional server infrastructure. Mistfall Hunter has a strong foundation, but right now its balance and server problems are holding the game back. If the developers can fix those issues while keeping the game's unique class identities intact, the PvP experience could become much more competitive and enjoyable. The game has the potential to be great. It just needs the balance and technical problems to be treated as a priorit
Unbalanced hellhole.
А можно в текстуре не застревать при нажатии шифта, что бы еще дабл шифт не засчитывало за одно нажатие, Спасибо
Honestly the game has a lot of fun aspects, but this whole concept of looting trash has become so tired. Looting is so unexciting in this game, and its half the game. No thanks