
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Most likely between $8.8M and $25M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $22.49 | 53% | approximately $14.7M |
| Xbox | $24.99 | 44% | — |
| PlayStation | $22.49 | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.54 on Steam · Russia (−49%). Compare 31 prices in 15 markets →
Reviews
Themes across 3294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First, this review is coming from the perspective of someone who plays very competitively, so I’m judging the game primarily from that standpoint. My biggest issue with the game is the lack of class balance. It feels like certain classes are fundamentally broken, and unless the developers find a way to address this, I don’t see myself returning. Shadow Strix is especially problematic, particularly in solos. Being able to dash several screens away within seconds allows players to completely reset an engagement until they get a favorable opening. If you make even one mistake against them, you often have no way of escaping, and you’re essentially guaranteed to die. It makes fights feel less about skill and more about whether the Shadow Strix player decides to commit to the engagement. Mage is still incredibly strong in trios. Even though the class was finally nerfed, the fact that it has a ranged AoE attack that can be cast directly at your feet and chunk someone for half their HP feels extremely unfair. If they land a pull on your team, the fight is often just over. Support Seer is one of the most frustrating classes to fight, especially in team fights. In solos, they have four extra heals, while in trios they get six. On top of that, they have a totem that can stun you if you leave its circle, a team-wide shield, and a pushback ability. When you put all of these abilities together, it becomes incredibly difficult to actually kill a Seer, especially as a melee player. The biggest problem is what happens in team fights. If you try to focus the Seer first, you have to deal with all of their defensive abilities and sustain, making them extremely difficult to take down. But if you leave them for last, they can keep their teammates alive and make the other two members of the team feel almost invincible. It creates a situation where there really isn’t a good target to focus, because ignoring the Seer can be just as punishing as trying to kill them. Then there’s Wither Knight. This used to be one of the worst classes in the game, but after the buffs, it has arguably become one of the strongest. It has seemingly unlimited gap closers, insane damage, and extremely strong 1v1 potential. And those are just the class-balance issues. There are plenty of other problems with the game. The lag can be absolutely brutal. At times, the game genuinely looks like a slideshow, and hit registration becomes almost nonexistent, especially when fighting more than one team. There have been numerous situations where the game completely falls apart when you get third-partied in trios, and it seems particularly bad on Brandgard. The matchmaking is also a complete joke because of the gear gap. The changes that make you primarily queue into players with similar gear have effectively made running Legendary gear feel pointless. You can potentially sit in queue for 5–10 minutes just to load into a completely dead lobby with one under-geared team. Even when using purple gear, there’s still a chance you’ll end up in a lobby with only one other team instead of the expected four other teams. That’s a huge problem for players who actually want to use higher-tier gear and have meaningful PvP encounters. There’s basically no incentive to risk your best gear when the reward can be waiting several minutes for a lobby that barely has anyone in it. The global chat is another issue. It’s filled with bots advertising currency for real money, which makes the game feel incredibly unpolished. And locking camp progression behind RNG has to be one of the worst design choices I’ve ever seen. Progression shouldn’t feel like it’s being held hostage by random chance. Overall, the game is genuinely fun when it comes to PvP, and the aesthetic is great. There’s a lot of potential here, but the current balance, matchmaking, lag, progression system, and bot problem are too significant to ignore. Until the developers address some of these major issues, I can’t see myself continuing to play.
Good concept. Poor execution. Do better!
После обновления невозможно запуститься в рейд, перезаход не помогает. просто грузит в текстуры и все. Настройте оптимизацию, добавить куч3у донатной хуеты это да, сделать оптимизацию, ♥♥♥♥♥ надо
sb策划
Horrible game/servers with even worse devs Oh and they have ties with bytedance that's a no from me big dawg
Unplayable Due to Persistent Bugs | Developers Ignoring Critical Issues The developers continue to push forward with seasonal events and rewards despite knowing full well that the game is currently unplayable for the majority of its player base. The issues have significantly worsened over recent patches, which is highly disappointing for a title that is advertised as a released title. Furthermore, despite being a paid title, the entire experience feels designed like a free-to-play grind, forcing players into constant menus and event loops just to feel rewarded. Think about every F2P slop that you've played or seen in the past with the countless menus.... and then imagine having a price tag on top of it. The technical problems are severe: Raid Consistent Crashes: The game consistently crashes upon returning to the main hub after every raid, regardless of whether the run was successful or resulted in player death. Performance Degradation: General lag and stuttering plague basic interactions throughout the world. Multiplayer Instability: When interacting with other players or groups, the issues become acute. Players begin to teleport erratically across the map and frequently suffer which look like random deaths.. Though this issue is most likely the actions catching up from the lag. These are not isolated incidents, they are well documented within the community. Until the development team addresses these fundamental stability flaws, this game remains a frustrating experience rather than an enjoyable one. ***UPDATE*** When they refund with 47hrs playtime .... that's all you need to know.
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不知道在卡三小 常駐100ping就算了 還不穩定 人一直瞬移
disgusting garbage game fk the devs fk the servers fk the company do not buy
Игра сама по себе не плохая, в своем сеттинге интересная, но кривая до ужаса. Играешь за ближника? Будь готов к тому что на лестницах ты не будешь попадать по врагу если он находиться хотя бы на 2 см ниже тебя, за то у него по тебе тычки будут лететь на ура. О а эта прекрасная регистрация попаданий вообще отдельная тема. Если вкратце то игра затягивает, но напрочь отбивает желание играть из-за своей кривизны которую ты будешь ощущать каждую катку