
Lead your MIGHTY PARTY to victory! Fast 3-MINUTE BATTLES will not let you get bored! Dozens of heroes reveal THOUSANDS of unique tactics to defeat all the opponents! Play Imperial Archer, protect him with Wind Ninja, strengthen them with Magic of Divinity and destroy opponent’s forces!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Russian, French, German, Simplified Chinese, Korean, Japanese, Italian, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В этой игре боёвка бодрая, думать в бою надо быстро. Радует, что можно собирать разные синергии карт и постоянно экспериментировать с пачками — героев здесь реально много. Графика сочная, анимации скиллов сделаны круто. Отдельный плюс за короткие катки, играть вообще не надоедает. Однозначно советую попробовать всем любителям жанра.
Игра просто отвратительная, несмотря на симпатичные модельки и интересные механики, все сделано для того, чтоб вы платили деньги абсолютно за все, а донат здесь стоит как ААА игра, прокачивание героев идет из рандомного дропа, в пулл которого с уровнем добавляются новые персонажи, так что играть вы будете одним и тем же говном, а пвп, если его так можно назвать, зависит от рандомных объектов на карте и кто ходит первым, не устанавливайте и не играйте в это го..нище
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This "Game" does not contain game. you will see a lot of PTW comments and they are obviously true, but that isn't main issue since most of us expected that in the first place since it isn't probably first that kind of project we try. i would be okay to loose to people with better cards which can be bought with money. if there would be a game to enjoy you can let slide some loses just because opponents bought stuff. problem is in order to advertise cards they make next lvl cards really next lvl. so if you card stays on board for more than one turn it scales itself or their half of the bord or destroys your half so fast it means you already lost because 1 card stayed on board one turn. these leaps in between card classes makes no contest ever it is always one way battle. easy win or no chance lose no in-between so there is no game. you can try to play it, you can collect card there enjoy the art but there is nothing to play because of those great leaps in-between card classes
es mas pagar para ganar
#FIXACHIEVMENTS
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 3.5K | 77% | Free | |
| $0 | 157 | 55% | Free | |
| $0 | 0 | — | Free | |
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| $0 | 0 | — | Free |