
Mido is an alien kid having nightmares about zombie aliens. One night he draws a creature, Di, and it comes alive to teach Mido how to fight zombies.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is another game that had been sitting on my Desktop for quite some time and I just kept scratching my chin on it. Eventually I caved in and tried. And.. well... it's okay I guess. The controls work fine and all, it's just... a very minimal and ehh kind of game. I just didn't really vibe with it. The music was cool. And besides shooting up zombies the occasional bossfight is nice too. But otherwise... this game is just extremely repetitive and lacks a lot that could be desired. From the extremely limited enemy variation to the lack of abilities and weapons you can use, to the constant loud blaring sounds of music and lasers and glass shattering, it's just a chaotic game. It does have a bit of charm to it, but it's clear that this game also needs a handful of polishing still. Gameplay: Third Person (sorry) POV, with three weapons to switch between like a RWBY weapon while you kill off constant impeding hordes of zombies in minimal feeling rooms just grows exhausting and after about half an hour in, I was just simply... tired. The game provides its own in-game currency to upgrade your weapons (which is essential for making this game feel less of a pain in the butt), but it's a very slow progress and albeit a staisfying reward for destroying zombies at times, also grows lack luster really early on, and I found myself just re-beating bosses since they give more currency than long waves of zombies. Each map is based off of a very simple room space; a basketball court, a bedroom, a kitchen. None of the enemies have changing skins and the wave counts are always the same. It's just a grind, and once I started, I knew I could reap a 100% game completion, which is why its here now. If you want a free alien zombie shooter, I mean... have at it? I'm not going to stop you. The controls are fine and some of it is nice. But the gameplay makes me want to fall asleep. After 4.5 Hours, I'm glad this is done. It's dirt cheap so have at it. Enjoyment: 35% (60% for the one Quick Time Event otherwise 35%) Far too repetitive, far too empty, far too boring for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾小游戏
Preem shovelware that got me good laughs for one evening.
30 fps.
no
还可以
直白地說,很像學生的作品。 付費不合適,免費也可能少數吸引點 不曉得遊戲定位是第三人稱射擊?| 手感極差,準心不曉得在瞄哪也無法自由控制,整個瞄準備自己頭擋住 打擊感判定也很沒有回饋 槍充滿音效有時撥放也不完全,冰凍不曉得該射還是不能射, 有的甚至打死人也不知道
Mido and Di was me.👍
I don't know why I have this game. btw, this game just like 2000's design. Not recommend!
Me lo pasé en 5 horas al 100%. Tiene un concepto interesante pero la mayoría de sistemas están... extraños. Sirve para pasar un rato, pero no es lo más entretenido que puedes probar xd. Hay un quick time event en una pelea contra un furro, simplemente cine.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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