
A minimalistic platformer with a 1x1 tileset. No enemies, no bullets, no lasers. Just sheer platforming.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hell yeah
Good to play sometimes and come back every few months. Im excited for the next game!
All that's missing is a few golden strawberries
Gra jest słaba, ponieważ jest powtarzalna i przez to nudna. Ciągle jest to samo, tylko trudniejsze albo w kombinacji z czymś innym i dodatkowym, więc gra robi się coraz bardziej frustrująca i powtarzalna zamiast ciekawa i trudna.
si el geometry dash saliera bien:
Прошел все основные уровни демки кроме чипсета v2. Очень классный чистокровный платформер. Буду ждать полного релиза.
Its a very fun platformer pixel game! There is always a way to beat a level! 5 STARS!
Sir, you've made celeste. That is not a complaint, i love celeste and i really like pretty much everything this game does to set itself apart from celeste. I'm just not super willing to put a bunch of time in before the rework. exited to see what the future holds.
Difficult and fun. Chipset v2 is maybe impossible
Enjoyed my time with this :) Even tho graphics are simple, they never felt underwhelming. Game design was good, levels were constantly entertaining, and checkpoint placement was really good. Glad you can change controls, because at first they didnt feel that good. The only issue is that the difficulty is really exponential, and its hard to adjust if you didnt have prior platformer experience.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.