
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Most likely between $30.8M and $87.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $51.4M |
| Nintendo | $39.99 | — | — |
| PlayStation | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.76 on Steam · Russia (−67%). Compare 20 prices in 15 markets →
Reviews
Themes across 3164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
中文到底什么时候出来 真得 我服
Я не проти того, що додали російську локалізацію - най буде, мені чхати, але навіщо було робити опитування, якщо не збираєшся додавати мову, яка перемогла?!
新消息兄弟们,汉化无预期的推迟了,e 胖你真是这个👍
说好的中文呢?一直拖
没有中文
何翻译?糟糕的汉化水平,很难想象半年端出来的中文不如刚发售几天就有的民间汉化半根
因为是以撒的结合的老玩家了,所以猫猫一出来就买了,也看到了作者的口头承诺三个月内出汉化,虽然延期基本上是可以预想到的,但是你做了整整6个月的汉化,一开始甚至有逆天吹捧是汉化质量高导致的缓慢,现在看看你的“高质量”汉化吧,这64.9个小时完全是依靠民间汉化的功劳,这么长时间所等待的官方汉化完全对不起我们这些在游戏刚发售就付款的中国玩家,而且以撒的结合我请问了是什么特别大的更新吗?有多么大的翻译任务吗?导致现在都还没有汉化,真是拉完了,
At first glance, Mewgenics seems like a genuinely fun and engaging game. The problem is that the more time you spend with it, the more toxic it becomes. The mechanics in this game are so frustrating and so effective at erasing any sense of progress that simply staring out the window seems to bring more change to the world than any amount of time spent playing it. The main problems with this game: Every day you get random cats. What traits, spells and stats they come with is a complete dice roll, so sometimes you're forced to go on missions with a totally doomed lineup and just hope the run somehow works out. On any given run, there's roughly a 10% chance you'll hit an enemy with such an insane combination of abilities, stats and passives that even an absolute dream team would barely make it out alive. And since about 95% of everything in this game is random, you'll rarely ever have a dream team. So in practice, you have a 10% chance that your hour-long run goes straight into the trash purely because the game unluckily generated an enemy with a skillset so broken that all you can do is accept you've just wasted over an hour of your time and watch how powerless you are. And when you finally DO manage to build a dream team and clear a map, you bring your cats back to base only for the game to happily introduce you to a mechanic: those characters are now practically useless. Once a map is completed, you can no longer take them on another run, because that would apparently give you too much influence over planning your game — and RNG is absolutely everything this game is built on. Experienced characters are left with exactly one purpose: a single, one-time defense of your base against an attack. And once you've successfully defended it, you now definitively have to get rid of those characters, because nothing they've acquired can be passed down, and there is absolutely nothing left you can use them for. Fun at first, exhausting in the long run. Not recommended.
游戏是好游戏,但是g胖不尊重中国玩家,祝g母长命百岁,g胖返老还童
七月了中文呢