
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Most likely between $30.8M and $87.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $51.4M |
| Nintendo | $39.99 | — | — |
| PlayStation | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.76 on Steam · Russia (−67%). Compare 20 prices in 15 markets →
Reviews
Themes across 3164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am like 50 hours in. What have I started???? Heeeelp (yes it is good)
还不出官中,祝e胖和浮木永远生活在一起长生不老长命百岁永远不死
游戏不错,但什么时候中文出了再好评
After having around 300 hours, beating the main story, and getting through many runs on "impossible" difficulty I can safely say I don't recommend this game in its current state. The core gameplay, music, and meta progression aspects are very solid and can be quite addicting. I had a lot of fun in the early game trying to breed powerful cats and using mutations and ability breeding to make some fun combos for my runs. However, the team behind this game have demonstrated that players having fun is secondary to how they want the game balanced. The first major balance update made a lot of changes and nerfs that screwed a lot of late game players over. This normally wouldn't be an issue for me, such as in games like The Binding of Issac. In TBOI, balancing changed usually don't have any immediate effects on your meta progression. Balancing usually only effects the items that you may choose to pick up DURING a run. As a general rule the start of your runs don't get weaker as a result of balancing. Mewgenics, on the other hand, has it's meta progression very closely tied to the cats and furniture you currently have cultivated in your base. This is how you express yourself and your playstyle. Many of the changes made recently have directly nerfed the cats you already own and spent dozens of hours carefully breeding, or the furniture that you have spent hours setting up the rooms in your base. In short, you can have your Mewgenics runs kneecapped before you even start because of how the balancing changes affect your cats (mutation nerfs, room setup changes, abilities that you bred into your cats being nerfed). To me this design philosophy just feels very anti-fun. It feels like game is being balanced to increase friction and player frustration. If you are the kind of person like me who does not like their playstyle being nerfed or straight up removed from a SINGLEPLAYER game I would wholeheartedly recommend you spend your money and time elsewhere.
喜欢不出中文?
Literally everything that happens outside of a run is remarkably tedious to the point where it drags the whole game down. It is unfortunate because when you're actually in a run, the gameplay is great.
where is the language update?
狗屎玩意,出个中文磨磨蹭蹭,一如既往的不尊重中国玩家,不管是猫结还是以撒
四月承诺官中,七月仍未出。延期三个月,只会装死说“即将推出”。给出确切日期或退钱!
Я не понимаю честно, как это работает. Да игра иногда не справедлива к игроку, но это ни разу не отталкивает. Игра стоит своего времени и уверен в ней можно вполне адекватно провести время неделями или даже месяцами. Все настолько проработано, круто. И даже черный юмор который я не очень люблю, вписывается и не отталкивает. Провел много достаточно для себя времени в игре, очень рад покупке и она того точно стоит. Система прокачки, система генетики и разведения, все сведено к тому что, как бы ты не пытался структурировать все и вывести лучший билд для кота, все заключается в том что закончится все рандомом, и это круто. Это динамично, круто и очень затягивает. Коты, коты и коты. Статус "razieb" у игры имеется в моем списке.