
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Most likely between $30.8M and $87.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $51.4M |
| Nintendo | $39.99 | — | — |
| PlayStation | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.76 on Steam · Russia (−67%). Compare 20 prices in 15 markets →
Reviews
Themes across 3164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
meow
Tedious. Having a bunch of random stuff in your game doesn't make it exciting when various effects proc or things happen, instead it completely dulls the experience because it makes it uncontrollable and strips away player agency. I cannot be excited for new traits, abilities or items for my cats, when I know the next encounter combined with a random weather effect will completely disable one of the key advantages of my party, the AI will perform a random action, leading to the worst injury possible on a low-HP ranged cat, which consequently leads to its death every single encounter from then on. Likewise, even the worst parties can usually be saved by repeatedly using one good item as a crutch. Additionally, certain mechanics are not well explained and they refuse to work together with other mechanics. The whole experience is an arbitrary mess.
ALL HAIL GLORG
СУКИ У МЕНЯ КОТЫ ЕБАТСЯ НЕ ХОТЯТ
老吴老吴(战士使用对峙进行吸附),奥捏个捏个捏个捏个(牧师嚼肉块回血)
коты ебались, а я нет, было СТРАШНО немножко. Свена убили - мое сердце разбито, умерла любовь всей моей жизни и смерти, крыса сдохнет в муках со своими бомбами, мразь.
Евгеника с котами? let's go!!!
综述:20小时前80分,20小时后50分 除了官中以外 游戏本体设计也是很让人不爽 最大痛点:节奏太慢太长 后期一局就是1.5h+了(从头打到尾) 有时候你只是派一些垃圾的猫咪去获取食物 你根本不在乎他们死不死 但为了该死的食物你必须要打穿 同时你想获得强力的猫咪 意味着你需要大量繁殖来洗血 这部分也需要食物来支持 意味着你需要不停的打打打 1.5h打的食物也就够你刷那么10天 你又得继续去坐牢
в 100 раз лучше моей одиссеи
This game was a disappointment for me. It is advertised as a turn base strategy game but the strategy aspect is not good enough. Due to randomness the characters are too much of a chaos and it seems impossible to create any strategy. The first few encounters were so easy I would call them lame. Then an enemy came that I had no chance against at all. Examples: I randomly got a very bad fart. It basically killed 2 of my 4 cats. I came to the conclusion that in theory it could have been used to my advantage if I could strategically place my cats. But the order of movement is fixed and the event happens at the beginning of the turn so there is no/little chance to use any strategy. Then after being defeated I would not get a chance to replay the scenario. So I will never know if I could do anything about it or not. In a well designed game you can master the scenarios so you learn the mechanics and you feel satisfaction. Here you will get a completely different set of cats for the next round and you will never know if you were just unlucky or you missed a point. I guess I would have to play several hours to encounter the bad fart again. But I will not. I realized that theoretically I could combine the features of my cats. There was one who could cross the map in one step using its tricks to get close to enemies. The other one could swap position. So in theory I could combine them to get both close to the enemy. First get close with teleport and attack. Then swap with the second cat and also attack. But in reality the order of their movement is fixed and in most cases you can not combine them powerfully. The game may have explicite rules to generate orders but because all stats are random I don't think I could or I wanted to design my team so they can combine their powers. In most strategy games you can decide the order of using your units. This opens up a bunch of combinations. In this game it feels to be on a conveyor belt that you basically have nothing to decide. Just use everything you have and hope for the best. The movement of the cats is too short and you can only move once in your turn. This results in a feeling that you are tied to your place. Then some enemies totally jump around the board meaning that you have no change to plan anything or ever reach within attack range. Having random encounters may be fun if they are not too consequential. Here you may go on an adventure which is painful to set up then you waste your playtime on boring stuff and then after tens of minutes you get a random enemy that kills all your cats. You have to restart the whole adventure to try again. And seemingly the second time the enemy will be different so you will not be able to use anything that you may have learned. For me after the failed adventure the next one was totally lame and easily won. Then comes resource management: you have to feed your cats for which the resources went low too soon. Then the game suggested to go on an adventure to gain food. The set up screen for the adventure is painful. You have to assign roles to your cats which I guess should be done after analysing their stats. Just this assigning process is so painful that I decided to not go onto any third adventure but just refund the game. I did not refund any other games yet but this time I decided to do that. Just to find out that I was already over 2 hours play time. Not that there was enough content for 2 hours. I played about 10 boards of which 9 was so easy I did not need to think at all and on 1 I died and I don't even know if it was my fault or not. It just took so long to realize that it is a painful experience to do the adventures and it does not work as a strategy game.