
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Most likely between $30.8M and $87.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $51.4M |
| Nintendo | $39.99 | — | — |
| PlayStation | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.76 on Steam · Russia (−67%). Compare 20 prices in 15 markets →
Reviews
Themes across 3164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty nice game, Some spoilers ahead. [spoiler]Time travel past, life good. Time travel to future just to find humans stuffed with other humans, politely convice Adolf to finish himself while one of the greatest bangers I have ever heard in a game is playing on the background.[/spoiler] Trabalho muitíssimo bem feito, Edmundo e equipe!
If this doesn't win game of the year the game awards are forever bastards
La verdad 10 de 10 el juego. Un rogue-like muy bueno y entretenido. Hace rato no veo un buen juego de este género. Vale la pena la compra. Algo turbina nada más las animaciones del juego, pero no puedo esperar mucho de este desarrollador jajajaja
massa em
meow!
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yes
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Tedious. Having a bunch of random stuff in your game doesn't make it exciting when various effects proc or things happen, instead it completely dulls the experience because it makes it uncontrollable and strips away player agency. I cannot be excited for new traits, abilities or items for my cats, when I know the next encounter combined with a random weather effect will completely disable one of the key advantages of my party, the AI will perform a random action, leading to the worst injury possible on a low-HP ranged cat, which consequently leads to its death every single encounter from then on. Likewise, even the worst parties can usually be saved by repeatedly using one good item as a crutch. Additionally, certain mechanics are not well explained and they refuse to work together with other mechanics. The whole experience is an arbitrary mess.