
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Most likely between $29.1M and $82.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 90% | approximately $48.5M |
| PlayStation | $69.99 | 94% | — |
| Xbox | $69.99 | 88% | — |
| Nintendo | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Biggest Writing Let Down in History. Atlus had a good setting to work with and made a good improvement in gameplay, but spoiled it all. The story features groundbreaking messages such as 'Respect Everyone' and [SPOILERS] 'Bad Guy with Good Intentions turns out to be Evil and Crazy'. Racism is mainly treated like something that exists simply because people look different. If it was such a no-brainer, don't you think the world would be Sunshines and Rainbows? Louis was built up to seem like a complex character who was taking harsh measures to achieve justice, but nope, he's a Bad Person who Kills Babies™. For a new setting that could have had deep, realistic political conflict, Atlus took the easy way out and Disney-ified everything. Instead, we have to feel bad for a lady who murdered half of the town to feed her weird monster child. The character writing is nothing to be proud of either. Normally in Persona we have the MC's BFF, who is a chill dude and you want to be friends with him more than the girls, but here he's a stuck-up with no character except being the noblest of the noblest Goody-Two-Shoes, and that's not really even an exaggeration. Hulkenberg is similarly flat. The lack of romantic options isn't a dealbreaker when the characters themselves have nothing going on for them. I have to admit, the gameplay is a lot better compared to past titles, but the heart of Persona didn't make it here. Not sure where it went. I don't play Persona games for its gameplay, and I'm sure most people don't either. 4/10 overall.
TL;DR VERDICT: 6.5/10 Great all-around but lacking sorely in the narrative department (even more so when it comes to social links), gameplay really carries the game outside of the slog that is late-game dungeon crawling. Get on sale. The archetypes are a great concept, because they add a decent bit of strategy to the game that some of the afformentioned "other titles" don't have; however, these turn out to be a double-edged sword since the amount of grinding required to master all of them or get the royal archetypes at the end of the game (Metaphor's equivalent to ultimate personas) is frankly appalling. The game's story is definitely solid and the worldbuilding is quite interesting, but there's nothing here to write home about; despite the main villain being incredibly well written, the main plot and the protagonist's arc are both really cliché and lack depth. For a game that tries to be more mature than the majority of Atlus' most popular titles, it's dissapointingly childish: the entire messaging and plot of the game revolve around a really shallow view on morality and class struggles. The MC and his party are Superman-tier good guys who want to believe that everything is actually sunshine and rainbows, and, as for the game's view on class struggle, all the racism and xenophobia in this game is utterly nonsensical. Racism in reality is borne of stereotypes or deep-seated fear/hatred, however, racism in Metaphor: ReFantazio is completely senseless; none of the races are very different to one another outside of appearances (with the exception of the Mustari that actually stick out somewhat), none of the races are shown as "criminal" races like Skyrim's Khajiit for example, and none of them have any political/historical reasons to hate eachother. The social links and plot-twists are also quite stagnant, I found myself predicting pretty much every majour plot-twist in the game way ahead of time, and I struggle to recall memorable social links outside of perhaps Alonzo and Heismay. In short, the game's story and worldbuilding have great potential, but it's as though the writers were too afraid to really go at it. The gameplay is an improvement by almost every metric from a lot of Atlus' other titles in my opinion, you're almost never bored unless you have to deal with the slog that is the late-game's grindfest or some of the longer main story dungeons like the Dragon Temple and the Skybound Avatar. One of my main complaints outside of excessive grinding however (I'll have you know that I generally like grinding in RPGs so I'm not exaggerating either) is that you run out of MP far too fast and there are virtually no ways to replenish it. Every Persona game for example had some way to replenish SP without leaving the dungeon you were in provided you had the money to pay for it, however in Metaphor you will often find yourself having to return to a dungeon 2-3 times and still having to carefully conserve mana, which really does kill the momentum of the gameplay at times when you're in massive dungeons full of enemy encounters. Finally, the music and artstyle of this game are nothing short of incredible; I do however take issue to the fact that roughly 70% of this game's tracks sound identical to one another when you're actually invested in the gameplay. This is indeed a bit of a harsh critique on my behalf, however, considering that Atlus' primary strong point outside of storytelling is their music, it's hard to let even the littlest things slide here. In conclusion, if you're a fan of Atlus then you're going to love this game. However, don't be surprised if it doesn't live up to the grand expectations you've had for every other work of theirs, as there are many things in this game that feel largely experimental.
Metaphor seriously reminds me of those young kids who hang around with groups of genuinely intelligent, well-read people, quietly absorb everything they say, memorize it, and then go around repeating those same ideas as if they came up with them. The whole time you're listening to them, and thinking, "Those words are way bigger than your mouth!" ... and Sometimes you're even like, "Can someone please make this guy stop talking?" That's exactly what Metaphor feels like when it comes to its character writing, storytelling, and philosophical themes. It's basically Persona, but with far less compelling character writing, a story that's relentlessly preachy, and philosophical themes that come across as deep at first glance but ultimately feel pretty immature (through the way this game presents them) especially compared to the Persona series. The pacing is also much slower, both narratively and mechanically, to the point where parts of the game become genuinely boring. As for the gameplay, it improves on Persona in a few areas but also takes a step backward in others. Now, don't get me wrong—this is not a bad game. Far from it. Fans of the genre will probably have a great time with it. But when you put it next to a titan like Persona 5, Metaphor ends up feeling like a solid but ultimately average RPG. If you're expecting another Atlus masterpiece on the level of their very best work, I think there's a very good chance you'll come away disappointed. But if you judge it on its own merits instead of comparing it to Atlus's greatest hits, then Metaphor is absolutely a worthwhile and enjoyable experience.
awfully empty, boring and visually appalling game. one of the weakest atlus titles. better go play smt 5 vengeance
This is not a bad game, but it's not grabbing me like other SMT games did. Perhaps I'll return to it later.
I like this game, it was racist, wonderous, depressing and exciting. Made me cry a couple of times and I love a lot of the plot twists even though some of them gave me whiplash when it escalates so much without break then gives you a whole month of free time before the end boss which you're forced to fight on a certain day so you can't even finish early XD An amalgamation of many atlus published games turned into something both new and familiar. I'm a bit miffed that out of 8 tribes only 1 is distinctly different than a normal person compared to the rest but that's just a personal preference I have for fantasy stories where nobody is supposedly human XP
Esse jogo é uma obra prima, desde seu enredo e atmosfera até trilha sonora e gameplay, o jogo em si se passa em um mundo de fantasia, o rei foi assassinado em um golpe de estado e vc têm que salvar o príncipe que está sob efeito de uma maldição, você participará de uma corrida contra o tempo para ganhar uma competição para se tornar elegível pra se tornar representante do rei, esse é o resumo do resumo, existe várias reviravoltas e situações bem legais, desde motivações pessoais de personagens com os quais você vai aumentando seu relacionamento e npc´s no mundo afora que viram seu aliado. A gameplay é maravilhosa, a Atlus faz jogo de turno nos jrpg´s como ninguém, combinar os arquétipos trazem combinações das mais diversas e exigindo criatividade para montar sua build, o jogo em si não é fácil mas é muito satisfatório pegar o jeito. O tempo no jogo é linear como nos personas, vc escolhe o que fazer e o tempo avança, exigindo gerenciamento do seu tempo para determinados afazeres. Esse é um jrpg que marca geração, fechei ele há um tempo atrás nos consoles e comprei ele aqui na Steam (a melhor plataforma para jogos) vale cada centavo e tempo investido é uma história que fica guardada na memória para sempre!!!
El poder de crear un nuevo mundo; se puede mientras la confianza en los ideales sea plena y resiliente. Si se bebe de la fantasía de Metaphor ReFantazio, la fortaleza y convicción de héroes de antaño formará la pasión necesaria para el cambio. La fantasía está viva.
It's not the next evolution of Atlus JRPGs like some people would tell you. It's still using the Persona calendar and social links system with a new coat of paint. Doesn't matter to me, though. There's a reason this formula has been going strong since 2006! Metaphor: ReFantazio mixes some of the best aspects of Persona and the mainline series, Shin Megami Tensei into one satisfying package. The social aspects, the deepened press-turn combat system, and an excellent, heartfelt story. There's plenty of likeable heroes and villains, Louis could easily be considered one of the best villains to appear in an Atlus game, and most of the social links are very likeable, barring a few I didn't like all that much. Visually, the game is stunning, as expected of Atlus' post-Persona 5 games. It might seem cluttered to the untrained eye, but you get used to it after a couple minutes. Even though it also uses an older game engine, and isn't completely up to par with a lot of its fellow anime JRPGs, the art direction makes up for it. One of the most stunning games I've played in a while, and I wish more games now embraced this aesthetic over hyperrealism. Whether you're a newcomer or a veteran to Atlus' SMT-likes, I highly recommend giving Metaphor: ReFantazio a shot.
我当年居然没给这游戏写评测。真的真的太垃圾了。只有前20小时有新鲜感的时候好玩。作为jrpg居然剧情拉人设也拉,画面还差,牛逼了。而且还能上年度游戏提名。jrpg是个错误