
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Most likely between $29.1M and $82.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 90% | approximately $48.5M |
| PlayStation | $69.99 | 94% | — |
| Xbox | $69.99 | 88% | — |
| Nintendo | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
天生喜欢西幻冒险的题材,本身也是jrpg的受众(其实是阿特拉斯凯子),这游戏在我这初始分不低。 选题其实跟P5R一样挺大胆的,勇气增加了。战斗系统像真女神转生5,比P系列难一些,一直要针对不同怪切换阿基态有点麻烦,不过玩到后期基本就顺了,没有斩击抗性的boss都被兄弟两刀劈死了,有抗性的这不还有无视抗性的大狗叫嘛,主打一个力大砖飞,也是老传统了。 音乐和美术依旧顶尖,几个音符带我走进西幻世界,好几首歌一听就起鸡皮疙瘩,我是真好这口啊,有以前玩巫师三那感觉……(最喜欢的就是后期铁甲战车上那首自由之翼)感觉也能理解dlc替换音乐的限制吧。 立绘画风挺精致的,UI设计很帅,战前插入2D过场也很帅。不过服装设计我不太欣赏得来,这也是一直犹豫没买的原因,其实习惯了也还好。还有那个怪物设计是真的阴间啊!感觉比真女5阴间多了。 剧情上没有什么很明显的硬伤,前期轻松休闲,跟反派翻脸之后,节奏突然就紧张起来了,压迫感也有,节奏把控还算合理的,不过剧情这个东西接受度因人而异,我要求挺低的,P3R和P5R那臭名昭著的两位我都觉得没什么,难道我真的是忍者?还有主角团角色性格这块我真得要点名表扬你了。(兄弟我们是一辈子的好兄弟对吗对的对了兄弟你的大剑真给力啊) 下面是纯缺点: 1.建模是真拉胯。建模拉了一大坨,真得给2D美术磕一个; 2.存档慢,地图换区加载也慢; 3.前期甚至到了中期都很缺蓝,你看你这个合题的消耗和你给的蓝药数量你不会笑吗,多卖我点蓝药你能咋的? 4.过场动画贫穷。人物会崩,帧数也低,平时看着还好,但最终决战那段,我的情绪都铺垫好了,就等你过场来个炸的,结果也是拉了一大坨,寸止了……可能是我主观上要求太高了吧……总之其他我都能忍了,这点是我最难受的; 5.迷宫设计单调。基本上就是走通道+绕路+找机关那套,没什么特别的设计,估计很多人觉得无聊,我还行吧毕竟我还挺吃刷级和捡垃圾的正反馈的。 能接受这些缺点、沉浸玩的话,这游戏倒是差不到哪里去,但短板就是很明显啊可惜了,不过长板也很长就是了。 个人xp且涉及轻微剧透:[spoiler]嗯其实到了后期就是有在幻想成王以后兄弟会向我下跪,没想到真的让我看到了,谢谢你……“只要你指明方向,我就会为你开辟道路”这比告白都浪漫啊……(并非爱情意味,老婆哪有兄弟香啊,这种信任和忠诚,相互扶持的过命兄弟拿爱情来比较都显得掉价)这个太好了,谢谢你。呃啊……[/spoiler]
メタファー:リファンタジオ』は、僕のゲーム人生の中で一番、心の琴線に優しく触れてくる作品だった。分断や対立、憎しみがあふれる今の時代だからこそ、このまっすぐに理想を追い求める叫びが宝物のように深く突き刺さる。 [i]※ストーリーのネタバレを含みます。[/i] システム面において、[b]WEAK[/b] を突いたときのボーナスや、[b]Block[/b] / [b]Reflect[/b] / [b]Miss[/b] による手番のペナルティなど、コマンドバトルの戦略性はアトラス作品の中でも最高峰だと感じた。「パス」の選択が重要な戦術になり、味方全体の [b]MP[/b] 管理を含めて非常にダイナミックな駆け引きが楽しめる。アーキタイプを組み合わせて必要な [b]BUFF[/b] などを継承させるシステムも奥深い。 その一方で、物語後半のボス戦(「全ての人の魂を喰らう者」やルイ最終形態など)が急に「超高[b]HP[/b]+超火力」のゴリ押しバランスになる点は気になった。こちらのターンで [b]BUFF[/b] を盛り敵に [b]DEBUFF[/b] を叩き込み、特定の確率スキルで手番を増やして数ターンで秒殺するしかなく、理不尽なセーブ&ロードを強いられる場面が多かったのは少し勿体ない。 ビジュアル面は極上のアートスタイルで、技術的な解像度は粗いが、手書きスケッチ風のアートとインクが滲むようなUIアニメーションは完璧な組み合わせだ。敵への不意打ち成功から流れるような演出と爽快感は素晴らしい。モンスター(ニンゲン)のデザインが絵画『快楽の園』へのオマージュなのも、物語のテーマと深く結びついている。 また、今作は「旅」そのものが特効薬になっている。完全オリジナルのファンタジー世界で、様々な街や現地のグルメを巡る楽しさがある。現実の旅行が終わった後の虚脱感(ゲームへのモチベ低下)に悩まされていた僕の心を、完璧に癒やして引き戻してくれた。 新王となった主人公が再び仲間と旅立ち、「世界のすべてを見に行こう!」と叫ぶエンディングや、瞳を輝かせるマリアの姿に心の底から共感した(当方30代だが、16〜20歳の少年の物語に一番没入できる)。僕自身がINFPタイプということもあり、「不安に立ち向かい、変化を信じて一歩を踏み出す」という今作の理想主義の解釈には強烈に共鳴した。自由がある限り分断や衝突は消えないけれど、だからといって絶対的な秩序に逃げ込むべきではないのだ。 本作のラストを締めくくる、あの言葉。 [b]「この幻なる旅の記憶が、あなたの生きる現実においても、眩い希望の光とならんことを。」[/b] ――このゲームは、それを本当に成し遂げてくれた。一本のゲームを遊び終えて、ここまで前を向く元気が湧いてくる感覚になったのは初めてだ。間違いなく、僕の思想の一部になった傑作。
Sendo um dos RPGs mais aclamados de 2024, e vindo da Atlus, já tinha esse jogo há um tempo na wishlist, e o comprei sem ver nenhuma review e sem nenhuma espectativa, e mesmo assim, o resultado é muito surpreendente. Metaphor: ReFantazio trás em si muitos elementos de Persona de forma reimaginada, e apesar de, na minha opinião, não ser melhor de que nenhum de seus títulos, para um primeiro jogo de uma nova franquia, se saiu surpreendentemente bem. O jogo tem muitas atividades no mundo aberto, social links, missões, virtudes, dugeons e outras atividades, as músicas como sempre muito boas, os personagens carismáticos (apesar de não se comparar a Persona) e uma História boa, que vale ressaltar, no começo é um pouco ambígua e lenta, porém ao decorrer do jogo passa a se estabilizar. As últimas 20 horas de jogo são extremamente superiores ao restante em narrativa, missões e dungeons, além de muitos plots MUITO bons mostrando o crescimento do Protagonista e desmascarando uma boa parte da "Turminha do Amor" do universo kk, como [spoiler] O protagonista percebendo que o "mundo ideal" do livro, que é literalmente o mundo real, não era um mundo ideal [/spoiler] , o que deixou desproporcionalmente melhor que o restante do jogo. Resumidamente, não espere um nível de qualidade de Persona, o jogo é um pouco difícil de se entrar no ritimo por ser muito lento principalmente no começo, mas ao se desenrolar, se torna um jogo muito bom mesmo. Nota: 9/10 (Pra um primeiro título de uma possível franquia, excelente.)
ダンジョンでのアクションがPS2のゲームくらいもっさりしていてストレス
If you like the formula used in the Persona games but don't want to be a Japanese teenager, then Metaphor is right up your alley. Solid turn based RPG combat, an interesting dark high fantasy setting, fun characters, and a fun take on the classic job system popular in other games in the genre.
I fell for it again. I need to stop believing that the hype still has anything to do with how good a game is, as it was in the old days. This game makes me sleepy after 15 minutes. I literally fell asleep for five hours playing it yesterday, two hours after waking up from a good night's sleep. This game is the same as the others in the Persona series (don't @ me, I know), and it's for mass market people. Everything is bland, and it removes everything that could be exciting. It's the elevator music of video games. Tropes, annoyances, factory-quality art and music, tutorials that are hours and hours long, VN text boxes instead of voice actors, almost all items only exist as text... it's ridiculous. It's a bunch of interruptions by text boxes, between characters I have no interest in talking about ♥♥♥♥ I'm not interested in - forever. What happened to video games? Yes, they are more polished, but there is nothing interesting in them anymore. The violence is sanitized, the sexuality practically nonexistent, character conflicts are soap opera level garbage, the stakes are impersonal and boring, and the protagonists are always lazily-shat-out special super-power boys. I'm happy for people who like it, but I most certainly do not. And it's probably the last time I bought anything from ATLUS. I just looked at the list of games they released, and I have to say, I feel stupid. The only thing I have ever liked to come out of their catalogue was the DonPachi series, so I really need to stop buying their games.
I've attempted to play all the other persona games to which I will get back to, but it may be because this game was not a high school setting that made it much more fun to me. The story was amazing and the overall themes were great. I loved all the characters and the visuals too. For all of Atlus' games I've always came back to this one to finish and I'm glad I did. I hope all of you can get the chance to play this and enjoy it like I have :))
挺不错的游戏,其他游戏玩不进去这个游戏居然能让我玩进去了。
makoto yuki with heterophobia got isekai'd and now he's experiencing medieval racism great game atlus cooked
一口气玩了7个小时,好玩。进游戏后你就能感觉到满满的阿特拉斯的味道,跟P系列差不多的迷宫、coop、五维、另一种形式的人格面具,真是依旧戳中了我的点!!!剧情就是一般的王道剧情,虽然槽点不少,但是主角团觉醒的时候还是让我起了鸡皮疙瘩,可能我就爱吃这一套吧。人物立绘比P系列我感觉好看不少,暗喻的游戏画风依旧阿特拉斯独特的审美,华丽炫酷,但我觉得却有点太光污染了。总之,目前玩起来超级对胃口,喜欢JRPG的,可以试试。