
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Most likely between $29.1M and $82.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 90% | approximately $48.5M |
| PlayStation | $69.99 | 94% | — |
| Xbox | $69.99 | 88% | — |
| Nintendo | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The first Atlus game I've rolled credits on. What a phenomenal experience it was from start to end! I absolutely love the story in this game and the cast of characters has become one of my favourite in any game I've played, up top with games like Final Fantasy VII, Final Fantasy X and God of War. I love the synergy of all different aspects of the game, between the art design, music, and themes of the story. The Archetypes system and mixing and matching classes was an absolute blast!
It's a metaphor
makoto yuki with heterophobia got isekai'd and now he's experiencing medieval racism great game atlus cooked
"Просто будь лучше персоны 5"
let me preface with this: This game sucks if youre a fan of SMT/Persona, which I am the combat is fun and i like that you get what is basically ryujis instant kill on enemies lower level than you, and the ability to reset an encounter is pretty neat the story (i never finished the floating castle dungeon for reasons i will get to) is fine so far but the "rushed" parts of it stick out so bad (i.e. the butterfly girl being the big bad for like 10 ingame seconds) the archetypes, while cool and unique at the start, get so ♥♥♥♥♥♥♥ exhausting to deal with past the midgame because you get overwhelmed with them, and to get the "super" archetypes on each character you have to max out archetypes you would probably never go out of your way to use normally, also grinding levels feels so unintuitive spell casting is expensive and i felt inclined to NEVER use spells in combat and i was underlevelled despite going out of my way to grind for levels for maybe 2 ingame dungeons. travelling taking 1-5 ingame days was alright with me as a gimmick until they introduced the ability to teleport between major POIs, completely killing the whole gimmick strohl is the only character whos name i could remember off the top of my head. tldr if youre expecting an smt/persona styled game it sorta is that but its a mix of both worlds, persona mechanics like the calendar system and relationships, and the harsh unforgiving combat from SMT where every turn matters. but thats where the similarities end, it becomes less and less fun as the story reaches its end just wait til atlus does what they do best and rerelease the game in like 5 years to fix all the issues the original release had
Simplesmente jogaço.
挺不错的游戏,其他游戏玩不进去这个游戏居然能让我玩进去了。
一口气玩了7个小时,好玩。进游戏后你就能感觉到满满的阿特拉斯的味道,跟P系列差不多的迷宫、coop、五维、另一种形式的人格面具,真是依旧戳中了我的点!!!剧情就是一般的王道剧情,虽然槽点不少,但是主角团觉醒的时候还是让我起了鸡皮疙瘩,可能我就爱吃这一套吧。人物立绘比P系列我感觉好看不少,暗喻的游戏画风依旧阿特拉斯独特的审美,华丽炫酷,但我觉得却有点太光污染了。总之,目前玩起来超级对胃口,喜欢JRPG的,可以试试。
(有剧透)说实话,这作的宫殿设计真的是纯纯的一坨,尤其是那个龙神宫殿,设计地图的策划不会以为自己串联宫殿空间的小巧思很精妙吧,那个选路的倒金字塔就已经够恶心了,到了涩谷,也就是我们的龙神宫殿,看,这就是史,古代人类的史,整了许多相互串联的大空间,然后安全屋少的可怜,纯纯拖玩家的时间,你是想让玩家欣赏里面恶心的怪物,还是想让玩家驻足观赏一下失落的涩谷,然后感慨一下沧海桑田啊?说到这,就不得不吐槽一下这个神人剧情了,王道没问题,但王道你给我整好了呀,我Chovy,主角手里的书是诉说理想国的,结果内容一看,这不就是现实社会中名义上的民主国家吗,我开始还以为世界观同现实世界隔离呢,结果后面又告诉我,游戏里的世界实际上是人类社会的后启示录时代,我问你,那我问你,结局老国王创造了类似于涩谷街道的场景,然后模拟出一套现实社会的结构,告诉主角这就是理想国!!!以为是迈向未来,实际上是复古运动了属于是,但问题就在这,人类因为魔古拉让世界毁灭,毁灭的根本原因难道不是其现有的文明形态存在一定问题吗,即当前的文明模式无法管理魔古拉,最终使其失控,但剧情简单的将毁灭一本道的归咎于所谓“人性”,是否有失偏薄,且你模拟出毁灭前的人类社会,将其视为“理想”,但这种模式不恰恰是毁灭的原因吗,在我看来,整部作品的叙事逻辑存在相当大的矛盾,世界观与剧情主线存在冲突,即表达所谓先进恰是其毁灭之源,向着这个方向走是对的吗,至少在人类社会的反思这一块,我认为这种“暗喻”是失败的,其次,就是这部作品在明面上呼吁的价值观“平等”也很有问题,将平等的追求寄希望于一位开明的君主,确实够幻想哈,有人将其解释为王道,那如果要热血王道,那就王道到底,一本道拯救世界就好了,但通篇讨论权力关系,讨论政治映射,最终结局仅仅是简单的将未来交给一位开明的君主,实在是虎头蛇尾,我认为这样的结局处理过于潦草了,因此,这份有关平等的表达完全就是在开玩笑,我从来不认为JRPG就一定幼稚,我体验过很多优秀的JRPG,优秀的内涵从来不因载体局限,但至少,我认为这部作品不在其中,总结下来就是编辑有野心,但是对叙事节奏的掌控不好,导致在叙事逻辑上出现了自相矛盾的情况,即想要宏大隐喻,又想保留热血王道,最终导致隐喻是失败的,王道是不彻底的
It's not the next evolution of Atlus JRPGs like some people would tell you. It's still using the Persona calendar and social links system with a new coat of paint. Doesn't matter to me, though. There's a reason this formula has been going strong since 2006! Metaphor: ReFantazio mixes some of the best aspects of Persona and the mainline series, Shin Megami Tensei into one satisfying package. The social aspects, the deepened press-turn combat system, and an excellent, heartfelt story. There's plenty of likeable heroes and villains, Louis could easily be considered one of the best villains to appear in an Atlus game, and most of the social links are very likeable, barring a few I didn't like all that much. Visually, the game is stunning, as expected of Atlus' post-Persona 5 games. It might seem cluttered to the untrained eye, but you get used to it after a couple minutes. Even though it also uses an older game engine, and isn't completely up to par with a lot of its fellow anime JRPGs, the art direction makes up for it. One of the most stunning games I've played in a while, and I wish more games now embraced this aesthetic over hyperrealism. Whether you're a newcomer or a veteran to Atlus' SMT-likes, I highly recommend giving Metaphor: ReFantazio a shot.