
I wanted to make a game, so I did. This game is a 2D action game, hope you enjoy it
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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The game froze on the tutorial screen. Dialogue text stays on the screen. The game can be unfrozen for a few seconds by going into the pause menu and back but the game is not playable. Save your money until the game has some bugs ironed out. https://youtu.be/cjW5-2J48BI
Hello development team, and congratulations on your very first game, or at least, what looks to be your very first game. It was short and sweet, and I can tell this was a work of passion. Developing and releasing a game is no easy feat, and I really did enjoy my time playing it. I defeated all 3 bosses and even tried out the horde mode, and I have to say, this has a lot of potential to grow into something quite fun. Here is some feedback, which I hope you can use to expand on this project of yours. Pros: 1. The art style looks very good and has a distinct style. The sight of a small little robot(?) fighting against bosses that tower over you really reminds me of Hollow Knight. Spritework and model art is hard work so hats off to your artist team! 2. The music is a huge surprise. You have so many different tracks: main menu, rage mode, and unique BGM for each boss. The boss music is also multi-phasal, or at least the first boss was (can't remember the other two) Each of the tracks fit the setting and add to the atmosphere. The only issue is that the tracks kind of start abruptly after a few seconds of silence when you load into each fight, which can be a bit sudden. But having this much music for such a small project is a feat in itself, and is greatly appreciated. 3. I can tell the boss fights had a lot of thought put into them. The first boss was definitely my favorite as it looked super cool and have great attack visuals. Each boss had unique kits that fit their design and had a distinct style to their combat. The animations were very well done and had a lot of care put into it. Quite enjoyable, to say the least. Cons: 1. First and foremost, there are a few bugs, which is to be expected; every game has their fair share. For one, I seem to be able to access unintentional parts of the game memory in the skill tutorial; if I keep clicking next on the green explanation card, I start getting gibberish text. At other times, usually when starting a stage, my character doesn't take movement inputs, and I have to quickly go to menu and back to unfreeze my character. The skill choice screen seems to be completely untranslated from Chinese, so I had no idea what I was selecting. Didn't matter too much, as I eventually progressed until I filled out the right side with bonus skills and was unable to select any other skills or exit the menu, and was eventually killed by the mobs. There are a few more bugs to iron out such as kind of klunky movement, but overall, it wasn't a gamebreaking state. 2. The player needs more feedback from the boss fights, such as sound effects, impact indicator, stage warnings, etc. A lot of the attacks have no sound cues or visible warnings to indicate they are coming. For example, The first boss's tele slash has a target on the character that does turn red to indicate the attack, but it stays red for a couple seconds before the attack happens, so there's a bit of a mismatch for when to dodge. Would appreciate a sound here for the teleport as that would be a better indicator to dodge correctly. For the second boss, the stage eventually starts to break, but there is very little indication that it's going to happen, aside from a tiny bit of shaking. This definitely needs some sound effects to tell the player to watch out for this. What's more, the stage breaks are timed, making the second boss a DPS check. The third stage break removes the whole stage and you will just fall and die. A timer on the screen or any other indicator for the end of the fight is definitely needed. Finally, the third boss's instant kill attack could use a bit more warning and perhaps a hint on the direction he's going. Instantly dying to a completely silent attack is a bit unfair. 4. Defeating the boss doesn't do anything. The boss just lays there and I have to exit to the main hub. The second boss seemed to drop a skill, but it just had Chinese on it and I had to still quit to main. Overall, this is still a decent game, and for 2 dollars, there not much to complain about for the price. I could even see you including the game soundtrack as extra content maybe. This is a good boss fight game, and with some extra work and polish, I could see this becoming something like a titan souls. Good luck!
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游戏目前来说是非常糟糕,至少音乐上可能有严重的bug,画面与音乐可能岔位置了。(基地没音乐太怪了,boss一阶段有点诡异) 中文的字库不全,导致段落出现风格不一的文字。英文直接p在中文旁边也太草了。 关于游戏的游玩性,打完了前面的第一个小boss就劝退了,第二个小boss我能玩着玩着我人没了(跑到画面左侧但镜头我看不到自己)。家里(基地?)开局文字提示的文字框都挡住人物画面了这个太奇怪了。 希望游戏先好好测一下在拿出来卖。2d动作游戏我非常喜欢,希望你们的作品能好好打磨打磨。
can be more fun ,and ok for 1.99
It's my honor to experience this game as a tester. As a newcomer, my experience is still very good. At present, this horizontal version of the game is worth experiencing. As a newcomer's work, the combat boss's skills are commendable. The third level boss crab skill group is very interesting, and it can fully interact with the terrain. If the player's reaction ability is not enough, it will be directly killed. In the initial skills, the continuous firing artillery is still good. It can be used as a common output method. The setting of the level a is also very interesting. In addition, the blue ball limit level a requires more accurate attack by the player. In general, it is worth recommending this new game.
Froze after a minute of play...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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