
Solid Snake's final mission. Five years after the Big Shell incident, in an era where war has become a business due to the rise of PMCs (Private Military Contractors). To stop Liquid Ocelot's uprising, the legendary hero Solid Snake faces his final battle.
Most likely between $2.2M and $6.2M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $24.04 on Xbox · Japan (−20%). Compare 30 prices in 14 markets →
Reviews
Themes across 1447 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Эта игра - кино, буквально катарсис творчества кодзимы в серии железная шестерня затвердевания. Катсцен не меньше чем геймплея и в каждой из них происходит шиза с невероятно серьезным видом с перерывами на рассуждение про серьезные темы. Очень много механик, отчего топорный геймплей становится гораздо интереснее. 8/10 в общем, 9.5/10 в серии mgs. Kojima is genius!
My all-time favourite PS3 game finally released on Steam, absolute classic and even better than I remember
I think there's a game interrupting my movie
Cutscenes so long my controller keeps disconnecting. Also, holy moly, this game is good.
Sono 18 anni che PCista aspettavo di giocare all'ultimo capitolo della saga di Solid Snake a causa del suo isolamento all'interno di PS3. Ovviamente è un gioco del suo tempo (anche se i temi trattati sono attualissimi, anzi... quasi preveggenti) consigliato a coloro che hanno apprezzato anche gli altri episodi. Autentico capolavoro senza se se senza ma.
Old Snake es liberado después de mil años tras haber sido traicionado y encerrado en la PS3.
this game is like 80% cutscenes thank you kojimbo 🫶 10/10
A beautiful end to one of the best heroes in Gaming. I played this game so much back on the PS3 that to finally have it somewhere else is astonishing and exciting. There's so much content packed into this game, like any Kojima game, let's be honest here. Those who do not like his style of game probably won't enjoy this one either and that's alright - go play something else. This is where those of us who have been part of his worlds since MGS on PS1 thrive. To see the culmination of so many games and storylines come to their final destination and watching characters we've seen before in previous titles have their growth and perhaps even final act play out in front of us in cinematic glory with pristine and exceptionally smooth gameplay? A true testament to what Kojima and his team are capable of. There is truly something about the way he and his team design controls for their games that just feel beyond better than a normal game that you pick up. I don't know what it is but it just FEELS good. Reaction and how the characters move and ready their actions. It's a true smooth response. You can take notice of this by comparing it to other games and how there's sometimes a very millisecond delay in how they raise their weapon but with Snake, he does it precisely. Crazy how good this game looks too after having come out in 2007 to now. It genuinely looks better than some games that have even come out in the last few years. Another statement to the quality of production and design given to this game and the developers behind it. In terms of stealth gameplay this is a great design and fun place to explore different means of utilizing the new camo Snake has. Blending into environments and tricking guards into thinking you're just simply part of the terrain is awesome. For those who have played most MGS or even MGSV but not 4, I won't sit here and tell you that it has better stealth play than MGSV but I can tell you there is something greatly unique about crawling around as Old Snake in comparison to Punished Snake in V. • Fantastic gameplay despite people who jump on the complaint that cinematics are too long. (If you hate the cinematics just skip them, it's that easy.) • Gun customization is pretty fun here, not the most extensive but has a wealth of options to make your runs feel a little different every time. • Stealth is very refined and feels good here. There's quite a bit of options to play around with and classic instances that make it very telling this is at its core a Metal Gear Solid game. • Boss Battles are a high point in this game compared to many of the other MGS games imho. It follows the same criteria as MGS1, MGS2, and MGS3. Which I am a fan of. • Much like a lot of what Kojima and his team did before this game has a rule of cool it follows and I love that. I'm kind of getting sick of ultra realism and focus on grounded realism. It's nice to have something that pokes fun at subjects but keeps the intensity and heart of what the foundation to the story is all about. You can blend the two just fine. Not sure why people started to hate on Kojima for this but I still love the vibes.
This is just 20 hours of old men yaoi disguised as a stealth action video game
Better then I remember