
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.10 on Steam · Ukraine (−75%). Compare 31 prices in 15 markets →
Reviews
Themes across 1484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of thge best games I played last coupel of years! Huge potential!
Juegazo. Tiene lo mejor de los XCOM: combate táctico, pero ágil y dinámico, sin caer en lo malo de muchos juegos de estrategia, que pueden ser demasiado complejos y pesados fuera del combate. Aquí todo es fácil de entender, va directo al grano y te pone en acción enseguida. Muy recomendable.
你的内容很少,但优质少前mod很好地弥补了这点
I gotta stop buying early access content. I love the turn based combat, but the campaign isn't fleshed out and there isn't any real story/character development to speak of. Probably about 20 hours of content total.
威赫战线 × 机械化战线 √
A 50 year old problem with this game, it's not AI it's cheating, coming in off the edge of the map killing a team then going off it again, player concealment is BS and a waste of points and "Random" mortar accuracy shots keep disabling my one armour team. I'm only still playing because otherwise it is a waste of my hard earned money. AI units have huge ranges, almost twice yours and can run twice as far, this is not a strategic challenge its also more BS.
What the hell is this? It certainly is not Battle Brothers or anything remotely like it. It's just, i don't know, average at best boring at the worst. I LOVED Battle Brothers I mean I played that game for thousands of hours and go back to it now and then to scratch that itch I cant find in any other game, it was just awesome! This?! Like why? Battle Brothers had so many thigs going for it, open world, deep tactical and character progression. This has none of that and wont have any of that because its something totally different. It reminds of one of the Warhammer games with the ship and all that but worse. Like all they had to do is take Battle Brothers and put it in a new world or something and it would have been an instant hit. Why they did this game, i don't know, I can only guess that its not the same team from the first game. I'll probably play it some, but if you are looking for a game like Battle Brothers this is not it.
Worst part of this game is that the ♥♥♥♥♥♥♥ enemy dont move at all unless you're able to see them. So During the 10 turns to complete a map, if you dont have 10 trucks driving all over the ♥♥♥♥♥♥♥ map to find the enemy you will never complete this quest. ♥♥♥♥ on night maps i lose entire squads because the enemy is sitting in a corner that i cant ♥♥♥♥♥♥♥ see until im right on top of them... Really stupid ♥♥♥♥♥♥♥ programming.
Loving this game so much, I am compelled to offer my take on it. This is probably the best tactical military focused turn-based I've ever played. When I read that this game was created by the same folks who made Battle Brothers, I was actually turned off - but they take the RNG and hair trigger brutality of that game, and make it much much more reasonable here. The presentation is S+ tier - the setting is interesting, the technology level is at a plausible futuristic place. As far as visual clarity in a mission goes, it feels like you're in a paused mission of company heroes - similar design philosophies of each individual squad member being rendered and carrying a health pool. The sound design is *fantastic* and I never get tired of hearing all of the wide ranges of firearms and equipment. The squad leaders are a wide cast (largely marines of course, but plenty of locals to draw from) and the voice acting is *also fantastic*. The squad leaders call out approaching threats, comment on all sorts of things happening around them, and even have a different set of lines of all types when they're suppressed, *and* when they're the last man up. The premise for the campaign really encouraged me to grit my teeth and get stuck in. I constantly feel rewarded for my time spent selecting complimentary squad leaders, equipping appropriately to each mission, and approaching each fight. Between operations, you spend resources on improving your capital ship as well, and you're given plenty of choices of ways to improve your vehicles, your squads, call in off-map support, you name it. Like I said, loving every minute so far, and I've got 40 hours without reaching the 'end' of where the story is currently. Take a big pinch of salt - the game *is* early access, and I'll be watching their development closely going forward. In the interim, no bugs to speak of, if that puts you off. Give it a try, especially if you catch it on sale, like I did!
新更新很好,但是有一些建议: 做科研搞得XRG-P等离子手榴弹伤害过低,既不能反装甲又不能反步兵。我把背包里3个扔完了也不能摧毁海盗装甲卡车。我希望他能够增加伤害,即使增加补给消耗也行。以适应他作为一个高级手榴弹的定位。 还有就是新版本威望系统改成了120-4*x,但是没有提供对应的增加上限的手段。在前期补给不足的时候,只能马上雇佣随机抽到的指挥官。但到了后期这些指挥官又变成了累赘,也没有手动让他们退役的选项。希望加入外派指挥官的系统。让他们在星系里挂机执行任务给玩家增加威望上限,这样也能鼓励玩家使用不同的指挥官进行游戏。 (新版的难度设置看了但是没有玩的理由,因为不能获得成就。希望官方能内置一些有意思的自定义预设。)