
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. How we estimate →
Median error on 8 reported games ·
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1 节奏快,没什么剧情,直接就开干。加分。战棋就该是这个样子,搞太多剧情和选择太费神,反而弱化了战斗。 2 目前最大的弊端是武器迭代过快,好武器也太容易拿到手了。最好玩最刺激的就是开始第一个任务,用初始装备和敌人斗智斗勇,钻小树林藏猫猫。一旦拿到了好武器,如机枪三脚架式M6CMG,反坦L31 MAAL,以及其他射程远,射速高的小队武器,游戏乐趣骤然下降,获得的武器越多,游戏乐趣越少。虽然随着时间敌人也会增强,但目前看来完全无法平衡武器增强带来的效果。全员装备威赫材料做的小队武器后,一切就开始枯燥乏味了。即使最高难度铁人模式也完全提不起兴趣,这点上不如XCOM。但一旦重开新档,又是乐趣满满。 3 关于隐蔽机制。这东西有乐趣,但非常毁游戏。对玩家来讲它其实是一种偷懒,取巧。理论上黑姐在穿戴整齐后,顶着6到7的隐蔽,可以单人扫全图,而且并不难,弹药可以通过技能和空降补给。即使弱化这套机制,令黑姐只充当侦察兵,也过于强大。只比敌人多一到两格的视野的侦察兵不会影响乐趣,但跑到敌人堆里把一切都看的明明白白的,太没有神秘感了。我在第二个档完全放弃隐蔽装备,穿着最厚的甲和敌人走位躲掩体,玩拐角遇见你,给他看我准备的礼物,一兜子手雷闪光烟雾弹,乐趣上简直不是同一个游戏。 4 关于敌人的设定。最喜欢流亡军,兵种全,有配合,猎兵和HQ够贱,但不会气到人骂娘。流亡称得上是四种敌人里的实力以及乐趣担当,和他们打最有意思。而威赫阵营,就是满满的折磨和恶心。这个阵营设计的完全没有机器人造反的压迫和恐怖,只有强行拖慢游戏节奏的长血条和贱到让人生气的兵种。说的就是你,躲在后面偷偷吐炸弹人的SB。我甚至不讨厌威力比他大出几倍的威赫狙击手,那种强大反而增添了游戏乐趣。而其他的杂兵无非是血厚一点的站桩输出。 5 威赫剧情一出,几乎就和威赫缠斗在一起了,如果放任不管,星球会变红。而如果管,就要每次都和威赫打。这无疑使游戏快速变得无聊起来。建议缩短威赫的出场时间以及进攻星球的频率。或者重新把这个阵营设计的更有挑战,耐玩,现在这个就是折磨。 26年8月28日 一些小TIPS 注意补兵。 打威赫不能太近,否则掉士气严重的逃跑 注意奖励,每个任务分支的图标旁都有本次任务的单独奖励,目前觉得最好的是地方武装随机物品。 开局接任务路线时看好,不要走防御据点任务。后备兵力太少,打一次就没法补充病源了。 载具也就那么回事,打其他势力还好,碰上流亡军,躲到地下车库里都给你炸了。另外敌人用的反坦克系统是需配合激光瞄准的超远程便携导弹系统,我方也可以拥有,而且并不算毁游戏,乐趣很多。 26年8月28日。
옛날에 강철제국이라는 게임 비슷한거 없나 찾다가 해봤는데 재미있게했습니다. 히어로즈보다 더 잼나게 한거같습니다.
The new OCI rework is great, and I really feel like you can see the game taking very solid shape. Looking forward to seeing further developments and can heartily recommend people jump on now if they can afford it.
It is fantastic. It is what I want XCOM to feel like, and more.
非常精致的回合制策略战棋游戏,感觉像是回合制版地狱老司机,可惜目前还在抢鲜体验,很多功能感觉都还只是雏形, 步兵武器感觉大部分都挺废物的,只有射程越远越好,重武器花活也不多,载具挺爽的,尤其是正儿八经的坦克,威械族打的汗流浃背了都破不了坦克的防 工坊目前也只有1阶段的装备可以造,希望以后更新更多
Great turn-based tactics in early access. Core gameplay loop is a little repetitive and very progression-oriented, meaning there isn't that much more to do than upgrade your squads. If max Authority was possible to increase in the long run, more squad leaders could be hired, resulting in less repetitive missions over longer periods. It's going to be interesting to see how the narrative and progression systems expand from what is available in early access version.
Easy 10/10 for me. One of the best Early-Access games I've ever played, with major updates coming out very consistently. This is basically Xcom, but higher level with squads instead of individual soldiers, with proper vehicles included (APCs, Tanks, etc). It's less "6 special forces dudes" and more of a proper military structure and combined arms assault. Suppression is a real mechanic and stat for each weapon, not an "ability". You're also backed up from the strategic side with call-in support via air strikes, ship-to-planet strikes and support focused options. I rarely find myself replaying games after completing them, sometimes I'll play a game 2 or 3 times over a year, thats rare. Yet I've now replayed this game 5 times since I bought it when it released ~5 months ago, with plans to continue replaying it on a regular basis. This game is phenominal hands down. Anyone who remotely enjoys turn based strategies should buy this game, even at full price! The $40 Cdn was well worth it for me.
内容有点少,希望能出创意工坊目前这mod安装太阴间
1st impression: love it ! and its so refreshing to see an early access title with zero critical bugs or performance issues - feels like a 1.0 release already! keep up the good work!
Excellent so far. Can't wait for this to become a complete work of art.