
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.10 on Steam · Ukraine (−75%). Compare 31 prices in 15 markets →
Reviews
Themes across 1484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Who needs Xcom 3 when we have Menace already, extremely excited to see where early access and the full release go, this game has tons of potential. The gameplay is excellent, the UI is mostly sleek and intuitive, and there's a large variety in commanders and equipment that add loads of replayability.
Take the good parts of XCOM, and make the enemies (that i've run into so far) the bugs from starship troopers, and bandits. it's not the most oroginal in it's themes, but gameplay is fantastic. my only want is an undo button for movement only, as I've misclicked a few times.
For an Early Access Game this is an indisputable treat: Challenging, tactical, deep without being too stuck in the weeds and yet absolutely a blast to play even as things are falling apart all around you. If you enjoy games like X-Com both the original and remake, you'll immediately connect with this game. It's more streamlined than the former and much more detailed and expansive than the latter. Finding, in my opinion, a nearly perfect balance of crunch. It does, at times, feel a little bit daunting to figure out the nuances between things like Armor Penetration and Armor Damage, meaning sometimes it isn't always clear what weapons are better in what situations, but the game is relatively friendly to experimentation. One big highlight of the game comes in its excellent writing and presentation. The personalities of your Squad Leaders are varied, full of intrigue and have a considerable amount of interesting chatter between them. Though the barks do get repetitive. I find myself deeply curious about what is going on in the wider world being presented to me. Things like "The Planetary Jingwei" are presented without much explanation. But even at the surface, the flavor is there and imminently interesting. Definitely worth the purchase!
Fun game, fun aliens like universe that folks clearly spent a lot of time on, with a lovely mix of modern, cold war, and sci-fi era weapons that are a joy to employ to reduce the enemies of the not colonial marines to bits and chunks. Good amount of effort put into the squad leaders, including individualized voice acting and writing. Good stuff.
sıra tabanlı taktik ve strateji türünde bir bilim kurgu oyunudur. Oyuncu, zorlu görevlerde farklı birlikleri yöneterek hem savaş alanındaki taktik kararlarını hem de uzun vadeli kaynak yönetimini dengede tutmaya çalışır. Her görevde arazinin yapısı, birliklerin yetenekleri ve düşmanların hareketleri dikkatlice analiz edilmelidir. Oyunun en güçlü yönlerinden biri derin taktik mekanikleridir. Her birliğin farklı silahları, yetenekleri ve görevleri bulunur. Doğru konumlanma, siper kullanımı ve hamle planlaması zafer için büyük önem taşır. Ayrıca görevler sırasında alınan kararlar, ilerleyen bölümlerde karşılaşılacak zorlukları da etkileyebilir. Grafik tasarımı modern ve atmosferiktir. Bilim kurgu teması, detaylı çevre tasarımları ve görsel efektlerle başarılı bir şekilde yansıtılmıştır. Ses efektleri ve müzikler de savaş atmosferini güçlendirerek oyuncunun deneyimini daha etkileyici hale getirir. Bununla birlikte, oyunun öğrenme eğrisi yeni oyuncular için biraz yüksek olabilir. Karmaşık mekanikler ve stratejik kararlar, başlangıçta zorlayıcı hissettirebilir. Ancak zamanla sistemler öğrenildikçe oyun oldukça tatmin edici bir deneyim sunar. Genel olarak MENACE, stratejik düşünmeyi seven oyuncular için dikkat çekici bir yapımdır. Derin oynanış mekanikleri, başarılı atmosferi ve taktik çeşitliliği sayesinde türün meraklılarına uzun süre keyif verebilecek kaliteli bir strateji deneyimi sunmaktadır.
Excellent, keep the content coming
你数值是用脚填的?怎么会有这么猛的初始敌怪,那个外星青年战士虫伤害高跑得快还硬的像长城,初始的鸟枪刮5轮都不一定弄得死,只有机炮和单兵火箭筒能造成有效杀伤。本来任务就没什么选择空间,初始任务不是海盗就是异形,但是难度根本不一样,碰见异形没得玩,希望你们能做多种类的敌人,初始的任务选择也能多一些。选择指挥官时希望也能从池子里随机抽取,而不是固定的那几个人 还有杀敌获取的奖励太少,本来推进速度就慢,不可能顶着枪林弹雨往前走,但是子弹打空了换来的物资连损失的人员都补不回来,导致遇敌变成了一种折磨,但是不遇敌又不太可能 目前普通模式跟铁人模式几乎没有差别,回裆很麻烦,又没有局内悔棋可以用 各种动画都有,但是唯独召唤支援打击的动画没有
In its current state Menace will provide a good ~30 odd hours of gameplay before you've seen most of it. I thoroughly enjoy its foundations but can tell it has a lot of content work in its future before it's truly worthy of that $60 (or full price AA) label.
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Игра хорошая, но пока мало активностей и сюжета, проходил на норме, показалось что юниты пехоты почти бесполезны, можно использовать только как разведку. Техника понравилась но хотелось бы больше разных основ для неё. Основная по моему мнению проблема это пехота, она как будто бесполезная, что бы я не делал, только разведка и есть чел, что очки действий передает. Да и любая подготовка условно миномёты и полная разведка теряют смысл т.к. ты должен как можно скорее закончить бой что бы получить норм награду. Думаю и этот аспект нужно изменить, опять таки может кому то нравится, но мне кажется из за этого пехтура, многие оружия и обвесы теряют смысл.